Hot takes

I think that more if not all PC exclusive games need to be homebrew ported to older consoles.
Why? For the humble purpose of game preservation.

"But wait, why not just port or update them for newer hardware and OS?"

We could do that, but hear me out.
Most older console games still work, regardless of hardware or OS upgrades by virtue of emulation, now you could argue that virtual machines exist, but it's not the same is it?
PC games have specific requirements and dependencies, having them ported to older consoles can make those requirements a non-issue by way of emulators.
Not to mention controller support out of the box.

I'd genuinely love to hear a counter point to this, not because I'm up my own ass here or anything; but I just want to hear other people's opinion if this can backfire in any way.
Console games are stuck on their hardware though, even if they work they're still all second hand while a PC with a way to play older games will be preserved more easily.

Yes, even if they're digital games they can have their DRM removed and be playable on anything with a CPU and a GPU whereas console games have their restricted OS and file format.
 
all second hand while a PC with a way to play older games will be preserved more easily.
Though even this is not perfect either. Especially if it's a PC game that required an install code from the box or piece of paper inside of it, and you're only allowed either one or three times at best to try installing it (or required activating via a website that does not exist anymore[Dragon Age Origins]). Outside of piracy, and maybe Steam (if they were on there in the first place) there is no way to preserve those games from the mid or late 2000s. Meaning sometimes the console version is the only way to go. Or the PC version gets removed due to copyright infighting between two different companies. AKA, Wolfenstein (2009).
 
Though even this is not perfect either. Especially if it's a PC game that required an install code from the box or piece of paper inside of it, and you're only allowed either one or three times at best to try installing it (or required activating via a website that does not exist anymore[Dragon Age Origins]). Outside of piracy, and maybe Steam (if they were on there in the first place) there is no way to preserve those games from the mid or late 2000s. Meaning sometimes the console version is the only way to go. Or the PC version gets removed due to copyright infighting between two different companies. AKA, Wolfenstein (2009).
I should have precised that piracy is to be taken into account.

A game on PC is theoretically easier to crack/pirate than a console one mostly because for consoles you'll have to bypass the built-in security (like on the PS1) or have to physically modify your hardware to make it run downloaded games.

PCs also have the advantage of emulation (as much as no emulator could 100% replicate specific hardware or would require a powerful enough machine compared to natively run a pirated PC game) as well as decompilations that will break the technical limits of the hardware it was made for.

As much as I love everdrives and other projects to be able to play region locked games on the actual hardware I'll still find PC to be more convenient to be able to play old video games.
 
I should have precised that piracy is to be taken into account.
You actually made it clear the first time around, I was just pointing out the issues, outside of piracy, or even when piracy can't save a game. Then there is also the change in hardware/software, where even with piracy, a PC game can't or won't run properly, and/or constantly crash (FEAR does this no matter if you buy it legit or not) because the hardware is too new now (with the old game relying heavily on the old hardware), or you have to take a bunch of extra steps in making the damn thing work.

As much as I love everdrives and other projects to be able to play region locked games on the actual hardware I'll still find PC to be more convenient to be able to play old video games.
Everyone has their personal preferences, but I prefer my emulation devices. Though the laptop I mainly use for MAME and specific PS1 games.
 
You actually made it clear the first time around, I was just pointing out the issues, outside of piracy, or even when piracy can't save a game. Then there is also the change in hardware/software, where even with piracy, a PC game can't or won't run properly, and/or constantly crash (FEAR does this no matter if you buy it legit or not) because the hardware is too new now (with the old game relying heavily on the old hardware), or you have to take a bunch of extra steps in making the damn thing work.
I know that for FEAR or even Max Payne you'll have to download patches to make it work properly but I'd argue that it's part of PC gaming's DNA to tinker your game around.

I'm glad we have fans making patches (although I'd still prefer not to be reliant on third party sites and shady executable to be able to play a game I've bought).
 
I know that for FEAR or even Max Payne you'll have to download patches to make it work properly but I'd argue that it's part of PC gaming's DNA to tinker your game around.
That's the major problem: most people don't want to even bother tinkering with everything just get the game to work. I am glad patches or fan patches exist, but it should not take all of that. Especially when consoles have the pop in play aspects. At least most old consoles anyway, but the smaller the game that is already polished, the less you have to wait for updates or download patches to play. Also, those fan patches took time or years, and weren't instant fixes. Not everyone has the patience for all those. I've still met and known plenty of people who'd rather just get the console versions and pop it in, even if they the installation takes some time, because of patch updates. At this point, it boils down to personal preference and what is worth waiting for. Which is what it has always been anyway.
 
That's the major problem: most people don't want to even bother tinkering with everything just get the game to work. I am glad patches or fan patches exist, but it should not take all of that. Especially when consoles have the pop in play aspects. At least most old consoles anyway, but the smaller the game that is already polished, the less you have to wait for updates or download patches to play. Also, those fan patches took time or years, and weren't instant fixes. Not everyone has the patience for all those. I've still met and known plenty of people who'd rather just get the console versions and pop it in, even if they the installation takes some time, because of patch updates. At this point, it boils down to personal preference and what is worth waiting for. Which is what it has always been anyway.
Most people don't help themselves, what can I do? It's also not my problem if people paid for cloud gaming or if they'd rather spend money in microtransactions and GaaS than a one-time paid game either.

Maybe I'm sounding harsh but this shouldn't be hard to see how something can work.

However I think it's almost criminal to sell games that don't work on modern platform because the company could at least bother making it compatible with modern OSes. At least GoG has a preservation program for several games and there are good remasters often in sales on Steam (like NightDive's).

Consoles nowadays have the same downsides as PC such as day one patches and having to wait for the installation before playing.
 
Most people don't help themselves, what can I do? It's also not my problem if people paid for cloud gaming or if they'd rather spend money in microtransactions and GaaS than a one-time paid game either.

Maybe I'm sounding harsh but this shouldn't be hard to see how something can work.
Everyone has different patience and skill levels. You can explain and show it to many the easiest and non-complex way possible, and most would just rather get the console version, or wait for the remake and/or remaster. That's life, and I see no point in getting mad at people or looking down on them for it. Also, let's not got into too many assumptions. There are people who are sick of Gaas, or don't like microtransactions. Or will wait for the complete version/upgraded version to come out at a cheaper price. As we've seen with Sega and their Persona and Yakuza games. Which was Sega fucking themselves over hard.
.
Consoles nowadays have the same downsides as PC such as day one patches and having to wait for the installation before playing.
Yes, and yet most console players would still rather just pop the game in, wait for it to install, and then play without having to do any tinkering at all. Now that. Is. IRONNYYYYY!!!
 
These should be smileys here:

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... I just like watching the world burn xD
 
As much as I like the upgraded versions of Street Fighter IV, the lack of any other modes kills the replay value. The vanilla version has Time Attack and Survival mode, but both got removed starting at SSFIV, and never came back. Arcade mode is nice, but they expected your time to either be in training, challenge trials, or be online all of the time. As much shit did get thrown at with SFV, it at least added many bonus modes for single player content, especially by the time of Champion Edition's release in 2020, and optional weekly challenge modes or facing super bosses. Including all of those variations of arcade mode, starting with SF1. I love how they did it, and even though the endings are all done/re-done with exclusive Udon art comic panels, it is a fair trade off. IV is still better game at the start and now, but at least V has much more bonus content going on for it.
 
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As much as I like the upgraded versions of Street Fighter IV, the lack of any other modes kills the replay value. The vanilla version has Time Attack and Survival mode, but both got removed starting at SSFIV, and never came back. Arcade mode is nice, but they expected your time to either be in training, challenge trials, or be online all of the time.

As much shit did get thrown at with SFV, it at least added many bonus modes for single player content, especially by the time of Champion Edition's release in 2020, and optional weekly challenge modes or facing super bosses. Including all of those variations of arcade mode, starting with SF1. I love how they did it, and even though the endings are all done/re-done with exclusive Udon art comic panels, it is a fair trade off. IV is still better game at the start and now, but at least V has much more bonus content going on for it.
Updated re-releases should never remove features...

It means that even Ultra SF IV isn't technically the "definitive edition" as it doesn't have every features...

I'm all for more single player content in fighting game on top of a good balance and good netcode for multiplayer.
 
Updated re-releases should never remove features...

It means that even Ultra SF IV isn't technically the "definitive edition" as it doesn't have every features...

I'm all for more single player content in fighting game on top of a good balance and good netcode for multiplayer.
Another thing: I really wish SFVI brought back the transition stages, or knock out stages from SFV. Where if you KO an opponent in either corner of the screen, something humiliating would happen to them. They're basically stage fatalities without the blood and gore, but are done entertainingly or look painful enough, they go into funny awesomeness.
 
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While not every games have to have accessibility features (as in lowering the game speed or allowing invincibility) I still think that colorblind and arthritis-friendly options should be mandatory in any game or should have a curator like ESRB/PEGI/CERO telling if a game has or lacks said features (for disabled people). Nintendo should do more efforts regarding this but for Sony and Microsoft you still have to purchase a separate gamepad.


I don't entirely get why some are upset at the idea that there are optional features available in games when they could still play them without bothering about those existing... As if they couldn't refrain themselves from activating those or don't like the idea that other people may not consume their product the same way as them. Is this for bragging rights? Or just to keep their favourite game shut from less hardcore gamers?

PS: Even older games had cheat codes and difficulty settings.
 
still think that colorblind and arthritis-friendly options should be mandatory in any game or should have a curator like ESRB/PEGI/CERO telling if a game has or lacks said features (for disabled people). Nintendo should do more efforts regarding this but for Sony and Microsoft you still have to purchase a separate gamepad.
This shouldn't even be a hot take at this point and most games do this now anyway. If anyone has a problem with it, there are people who just hate things just to be hating or hate anyone that's disabled in some capacity. Unfortunately, this is true, but i've noticed it's nothing more, bt the usual, loud people engaging on places like youtube and twitter and never know when to shut up. The fact that these features still keep showing up in games no matter the budget or size shows developers do care, and at least most of them have the sense to ignore the rift raft.

There's really no point in watching any more abridged series/"parodies". They're either copying team four star or little k for without much to separate themselves from each other. You have some exceptions like SAO, but that is one of the other biggest and only other exceptions. LK barely puts this episodes out on a consistent time anymore, and even he's just going through the motions with Yugioh, even though it still gives me laugh sometimes.
Or just to keep their favourite game shut from less hardcore gamers?
This.
 
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Welp, It's all in the title ya see. Share some downright horrid takes and opinions.
I'll start...Errm...Uhhhh...
Marvel VS Capcom 2 is one of the most overrated Capcom fighting games; let alone for the genre.
While the mechanics can be enjoyable, I personally just don't enjoy the flashy, over the top sky launching combos of the VS series in general. And although the slight brokenness of the game is fun for most, I personally find it more tedious than anything.
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99% of the NES/FamiCom library is bad, the only consistently decent genre on the NES is RPGs, highlights being the Final Fantasy games and Megami Tensei 2.
 
99% of the NES/FamiCom library is bad, the only consistently decent genre on the NES is RPGs, highlights being the Final Fantasy games and Megami Tensei 2.
I'd argue that platformers were the highlight of the 8-bits era when many RPGs were clunky or just not that interesting to follow the story due to the lack of space.
 
I'd argue that platformers were the highlight of the 8-bits era when many RPGs were clunky or just not that interesting to follow the story due to the lack of space.
My knowledge of NES platformers is kinda limited but from what I played my favorites came out to be Super Mario Bros. 2 and 3.
 
My knowledge of NES platformers is kinda limited but from what I played my favorites came out to be Super Mario Bros. 2 and 3.
There were a ton of platformers (as they were usually easy to develop) and even really good ones in the late life of the console.

RPGs outside of Dragon Quest, Final Fantasy (and Megami Tensei although they are rough compared to SMT) were often mediocre ir not badly balanced with a ton of grind.

I think the genre truly shined with the 16-bits era.
 
There were a ton of platformers (as they were usually easy to develop) and even really good ones in the late life of the console.

RPGs outside of Dragon Quest, Final Fantasy (and Megami Tensei although they are rough compared to SMT) were often mediocre ir not badly balanced with a ton of grind.

I think the genre truly shined with the 16-bits era.
For me RPGs peaked in the PS2 era
 
SEGA has never released a great console. They tried...oh they tried. But they kept stepping on rakes.
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SEGA has never released a great console.
Sega Genesis and Dreamcast says hello 👋 . Not their fault, they didn't jive with you. Sega Saturn was a great console and 2d powerhouse, but was marketed horribly outside of Japan with the stupid, "no 2d games" rule from that fool, Sega decided to hire after he got fired from Sony.
 
That's really not a hot take. Most go with either PS1 or PS2. If not those, then the Sega Saturn.
That wasn't the hot take of mine, the hot take was earlier, and I said that the vast majority of the NES library is frankly trash.
The PS2 RPG thing was a reply to a convo I had with another user.
 

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