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More good questions, i guess i was saying i have a pretty broad definition of 2.5D and i'm not even sure what it is, exactly... i added a couple other examples (brave fencer musashi, and dark savior)... really gameplay wise i guess i would consider games like zaxxon or viewpoint to be 2.5D... (especially if they were remade with 3D graphics)It feels like there's a fundamental difference between stuff like Kirby 64, Pandemonium, Klonoa and Crash or Pac-Man World though, no? You are locked to an axis of horizontal movement in games like Kirby or Klonoa whilst you can move freely around the established play area across all 3 axis in a game like Crash or Pac-Man World. The only real difference on a structural level would be that games like Mario 64 or Spyro have far larger play areas.
So, is the size of the play area a defining feature of something being called a 3D platformer?
I love genre discussion when it gets granular like this. "Do games with loading screens count as open world" and "Does Smash Bros count as a fighting game" are other examples I see brought up.
or maybe something like Double Dragon Neon, even
i feel like a fully 3D game is one which isnt really constrained in any axis (so mario 64, zelda oot, kya dark lineage)
if you think about it, you cant reallly move freely in all 3 axes in a game like crash... true you can move along each axis but the movement is completely constrained by the viewport.