newageretrohippie
Young Hero
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that's a good question.. i feel like "2.5D" was a term used by gaming magazines at the time (i read a lot of them, nintendo power, gamepro, gamefan, EGM and EGM 2 so i cant remember where i originally saw that term...)The original trilogy of games are definitely less realized as 3D platformers when compared to stuff like Mario 64, but is a lack of direct camera control and linear levels really enough to disqualify? Both the X and Z axis do matter and you're moving side to side as well as up and down. Maybe 2.5D is a more apt descriptor, just like the person you're replying to said. What is it lacking to be called a true 3D platformer aside from camera control and more open levels, or are those just super central to what you think a 3D platformer needs to be?
i feel like it was used to describe a variety of games which were 3D, but most of the action took place on two axes (which didnt necessarily have to be static)... so examples of 2.5D (according to me, at least) would be things like Crash, pandemonium, pacman world, Brave Fencer Musashi, Dark Savior, etc
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