Hot takes

I'm talking more specifically about the people that shove it in everyone's face claiming it's good when it's not actually all that impressive and doesn't bring a whole lot of new stuff to the table, not the people trying to sit quietly and enjoy their favorite game and not go around telling people that all the other ones suck and that this one is just inexplicably better "because they like it".
Fair enough, but if someone tried and were then told they must be autistic or whatever for daring to feel that way, why would anyone who read that want to bother? You know?
 
Wasn't saying it does. I think people can like what they like.
This you in the first quote? Clicking back shows you did quote me.
I don't understand what you mean, but ok I guess.

Any way:

Doom 64 is the best of the classic Doom games.

I never agreed with the Dynasty Warriors and Samurai Warriors games being spiritual successors to Final Fight, Streets of Rage, Golden Axe, or 2D brawlers in general. In some sense, yes, with the co-op play and health meters. Yet a lot of these games have pacing issues and stages that go on for too long. I'll give credit to Samurai Warriors and Hyurle Warriors mitigating these issues with smaller levels or speedier characters. My argument holds even more weight now with the return of the 2D brawler genre in the late 2010s and new Golden Age in 2020. KT/Omega Force don't even know what to do with the franchise, aside from a few spin-offs. Samurai Warriors 5 has even less content, more DLC, and your best bet is to wait for the expansion/upgraded version released in the next 1.5 years.

If anything, games such as Devil May Cry, Bayonetta, and even God of War are better 3D spiritual successors to Final Fight, Streets of Rage, or Golden Axe, than the Musou brand.
 
I'll gladly proclaim that I like something even if it's really not all that good or interesting but usually I'm not telling anyone that their preference sucks with no ensuing objective argument as to why.

I think Megaman 2 is a giant heap of garbage, but I didn't say "You shouldn't like this game because". I mainly meant to point out the fact it gets all sorts of praise but nobody seems to point out anything wrong with it, or have any reason why they like it more than other games; could be an aesthetics thing, I get it; but it sucks having it shoved in our faces as a collective fandom that a handful of people liked it so much they decided to base 9 and 10 off it instead of all the other games in the series up to that point.
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Fair enough, but if someone tried and were then told they must be autistic or whatever for daring to feel that way, why would anyone who read that want to bother? You know?
Didn't say that.
Can't think of a nicer synonym for the feeling I stated initially that would mean someone so braindead they literally can't perform basic human function, so I thought mentally handicapped would be enough of an open, all inclusive term that doesn't single anybody out specifically, or make fun of a demographic.
 
No it isn't, that's that fucking parrot-speak that all sounds like it came from some AI trying to formulate an opinion based on the overall average public opinion collected from research data. You're almost right;
People who think the game is good in any regard have some seriously askewed vision from uncleaned nostalgia glasses; but people who think the series peaked at 2 are just downright mentally handicapped. ::huhsonic
I disagree because while, yes, I think older games in the series continue to improve over 2 and that it's a bit overrepresented, I still think 2 is a good game, and an overall improvement over the first game.

I would cool it with the ad hominem attacks, too; they aren't helping your case. Especially when I was trying to present some nuance coming from your side.
 
Didn't say that.
Can't think of a nicer synonym for the feeling I stated initially that would mean someone so braindead they literally can't perform basic human function, so I thought mentally handicapped would be enough of an open, all inclusive term that doesn't single anybody out specifically, or make fun of a demographic.
Zero clarification of what you're saying here in the sentence "People who think the game is good in any regard have some seriously askewed vision from uncleaned nostalgia glasses; but people who think the series peaked at 2 are just downright mentally handicapped."

For the record, I'm not mad about it, but if that was your intent, maybe actually say that? Posting isn't a race, you can take the time to phrase it how you actually mean it to read.
 
Let's get back to some actual takes people.

This one I wrote in 2022.
This hot take is aimed at Gaming Slopes, and some other YT critics, but Final Vendetta is not this second coming or "true successor/sequel" to Streets of Rage or Final Fight. The game has cool combat mechanics and an awesome soundtrack, but lots of fake difficulty and padding greatly holds the game back. There is only arcade mode, and no continues. To unlock the other modes, you have to beat arcade mode. That includes the training mode. Who the fuck does that?! The only difficulty options are Easy and Hard, changing the amount of lives. Ultra difficulty can only be unlocked by playing Hard with the slowest character. Again, it's backwards, stupid, and is just padding for the sake of it. In Streets of Rage 4, no matter what difficulty you started on Story Mode, and who you played as, once you beat the game, Arcade Mode and Mania difficulty were unlocked. That is how you do accessibility options.

I know Slopes had some disappointments with SOR4, and still considers SOR2 the better game. I disagree heavily, but the man is titled to his opinions. I can't help, but feel that SOR4 disappointed him too much, yet he does not want to fully admit it and looking for something to fill the void. There are other games that are better "successors": The TakeOver and Fight n' Rage.

Nah, I'd still give it to Metal Gear Solid 2.


Still not a fan of FF7 Remake being split into three parts. It really wasn't a good idea. Two out of the three parts being counsel exclusive did not help, even as a tie tiemed exclusivity.
 
People simping over OoT piss me off
It was an original design idea for it's time, but if it was so good, Nintendo wouldn't have added a jump button in Breath of the Wild. I find it a testament to what listening to the fans 20 years ago could have achieved.

Who df says OoT is one of the best games ever but doesn't even like Zelda 1, smh
Bro do you even lift Triforce pieces
 
People simping over OoT piss me off
It was an original design idea for it's time, but if it was so good, Nintendo wouldn't have added a jump button in Breath of the Wild. I find it a testament to what listening to the fans 20 years ago could have achieved.
I don't know why it needs to piss you off. It's just other people's opinion. Your take is not exactly wrong, but if you're letting other people's opinion on an old game live rent free in your head every day, then that's really a you problem.
 
I don't know why it needs to piss you off. It's just other people's opinion. Your take is not exactly wrong, but if you're letting other people's opinion on an old game live rent free in your head every day, then that's really a you problem.
But there's so many games out there to simp over
 
But there's so many games out there to simp over
Your point?

What people choose to love or 'simp' over is there choice and their decision. Welcome to freedom of choice, speech, an expression. Everyone is different, and I wouldn't have it any other way. Even if I disagree or whatever, i'm not gonna let it eat at me nor throw a whiny hissy fit. I assume you're an adult, so take it like a responsible adult, and focus on something better. It should not bother you that deeply in the first place. If you can't figure that out, nor learned it a long time, ago then we have nothing left to discuss. I've already told you what needed to be said. Whatever else you do afterwards, it's all on you.

Anime lately seems to have complex of making anti-heroes who fail on both scales and are anti-hero in name only due to bad writing and not being intentional. Or the protagonist(s) is/are such jerks early on and you're forced to like or find sympathetic, it all fails hard. I admit this was me back in 2021. They seemed to have scaled back on this a bit, but i've made it to a point, just to watch one of our anime I'm only interested in. I still see some cases of this pop up, or the character(s) be so overpowered and boring, there's no point in getting invested in them.

Halo just never appealed to me. It has some cool stuff, don't get me wrong, but there's just nothing that got me invested in the series. Keep in mind, I was around when the franchise first started. So I was more than aware and grew up on the impact it had on the industry. Even back then though, I didn't care much for most shooters and only played particular ones.

Between the two, Bulletstorm and Mad World, Bulletstorm has the overall better gameplay and environmental hazard variety. More ways to fuck up mooks. Mad World still has the most distinct design. Pretty much no game can match the black and white style pulled off there.
 
If you're gonna diss my opinion, at least have a reason why.
 
If you're gonna diss my opinion, at least have a reason why.
I don't know what people you've normally encountered online or in real life, but just because they have different opinion doesn't mean they're gonna automatically diss, nor assume they're doing so at the start. Unless you've been to some really toxic places and still communicate over there. Which I suggest you should leave for your own mental health.
 
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Massive jump, more like a failed pole vault across a skyscraper rooftop

Rockman 2 didn't improve upon  shit; it actually achieved the opposite, failing to be as good a game as the first entry. What exactly improved?
First of all I don't know if you're trying to troll or make bad faith argument by claiming that MM2 hasn't improved on anything compared to the first game.

Nothing; that's just another bullshit answer the internet likes to parrot-squawk at anyone who calls the game out on it's flaws.
Thank you for being disingenuous and trying to gaslight me into believing I'm merely being a parrot repeating what the Internet is telling about the game when I've literally replayed the first 6 games a few months ago.

Exactly, some people prefer garbage.
Can you stop with that?

Most defended games of all time:

Ocarina of Time
Final Fantasy VII
Earthbound
Megaman 2
No idea about Earthbound/Mother 2 but FFVII and Ocarina of Time are still two great masterpieces of gaming.

I mean without Ocarina of Time many current 3D games wouldn't have existed in their shape and form.
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I would cool it with the ad hominem attacks, too; they aren't helping your case. Especially when I was trying to present some nuance coming from your side.
Yeah, this is a hot thread topic but this should never be an excuse for any comment that personally attacks people.

Or else a mod could come in an lock this thread and maybe put some into Reader Mode but nobody wants to go that far, right?
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People simping over OoT piss me off.

It was an original design idea for it's time, but if it was so good, Nintendo wouldn't have added a jump button in Breath of the Wild. I find it a testament to what listening to the fans 20 years ago could have achieved.

Who df says OoT is one of the best games ever but doesn't even like Zelda 1, smh.
Bro do you even lift Triforce pieces.
You know what? I used to be one of those Zelda fans that were annoyed at the idea of people praising Ocarina of Time all the time (especially on the Internet and Youtube was mostly filled with Gen X people that were old enough to make reviews without needing their parents to allow them to do them while being young enough to not be too busy with work and a family) because I didn't understand what made this game truly special. I mean sure it was a good 3D game for the 90's (like Metal Gear Solid on the PSX if we got to compare with other 3D games with a character and equipment progression and a focus on story) yet I didn't see why it would be one of the best out there.

It's the game design, before OoT there were barely any full 3D game with an intuitive control on consoles (maybe on PC there were but you'd have to get an expensive hardware accelerated GPU and games on it were quite obtuse and hard to handle in the first few hours because of the mechanics).

The Z-target system is so simple yet so genius I'm surprised why nobody had made it before on the PSX and early N64 days (Tomb Raider has some sort of lock on system with the guns but wasn't using a proper button nor had a perfect angle all the time).

My small gripe today is that some Zelda fans are mostly fan of OoT, MM and TP while ignoring the rest which is a damn shame because top down Zelda are great on their own as well.

As for your comment about jumping in BotW I'd argue that it's mostly because of the Open World design of Hyrule (while pre-BotW had obvious gaps made for automated jumps). Climbing and gliding were added because they were necessary as well to explore.

There's a reason why BotW and TotK are lacking a grapple or any tool made to stick on vertical walls (like steel shoes in TP).

If Nintendo listened to fans I bet there would've be guns in Zelda (okay I'm maybe being hyperbolic but listening to fans isn't always good).

As for Zelda 1 it's a really rough draft and I cannot blame people for not playing it when ALTTP does everything better (like Super Metroid to Metroid NES and Metroid II).
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Also Streets of Rage peaked at the second game for nearly 30 years until the fourth mainline entry in 2020.
Many people agreed that SoR 2 is the best of the trilogy.


However:
I do think that SoR 3's biggest flaw was Sega of America's botched localisation to fight against people renting games to finish them in one afternoon with some big unbalancing and how easy mode locks you out of the rest of the game for some reasons.

Air movements and the "OK" bar as well as dodging and running were nice additions to the game as well as secret characters like Victy/Roo and Shiva.

The soundtrack is quite divisive because of it being a bit too "avant garde" for the Genesis (and for its overuse of the "Fuze" theme through the game) and while I do kinda agree I believe that Streets Of Rage Remake has proven that those could actually sound good with a proper remastering. The Poets II still sounds good on the Genesis imo.

I do agree that SoR 3 is mostly a "2.5" because the changes weren't as big as between 1 and 2.
 
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I do think that SoR 3's biggest flaw was Sega of America's botched localisation to fight against people renting games to finish them in one afternoon with some big unbalancing and how easy mode locks you out of the rest of the game for some reasons.
That is not a hot take: your speaking truth everyone will agree with you on. Even people who like the American version for being more difficult.

The soundtrack is quite divisive because of it being a bit too "avant garde" for the Genesis (and for its overuse of the "Fuze" theme through the game) and while I do kinda agree I believe that Streets Of Rage Remake has proven that those could actually sound good with a proper remastering. The Poets II still sounds good on the Genesis imo.
The soundtrack never bothered me, but I do have a bigger preference for 1, 2, and 4, though 4 has the better elements of 3's soundtrack integrated into it. Yuzo Koshiro predicted a trend or new type of techno that would permeate the rest of the 90s after 1994. This song by Juno Reactor, and this scene from Drive (1997) is pretty much in line with SOR3/BKIII's vibes and themes.


I do agree that SoR 3 is mostly a "2.5" because the changes weren't as big as between 1 and 2.
Pretty much. I pop in the Japanese version on occasion, but games like SORR, SOR4, The TakeOver, and The TakeOver 2 Demo makes it harder to go back and play.
 
I liked Mega Man 3 and 4 more than 2, yeah 2 was an improvement in most if not all departments, basically putting in the formula for the whole series, and 3 got something more with the dash, but 4 it's my favorite, be it bosses, levels, and of course...music!
Dance Reaction GIF
 
People shit on Totk all the time but honestly if they just brought back whistlesprinting and Master Mode people would quit bitching and saying it's a bad game; apart from all the after-dungeon cutscenes being identical.
 
People shit on TotK all the time but honestly if they just brought back whistlesprinting and Master Mode people would quit bitching and saying it's a bad game; apart from all the after-dungeon cutscenes being identical.
I think it's the whole 6 years development time for a game that is quite similar to one game that was one of the most hyped Open World in the entire decade next to Skyrim and GTA V.
 
I think it's the whole 6 years development time for a game that is quite similar to one game that was one of the most hyped Open World in the entire decade next to Skyrim and GTA V.
Yeah, it think this was the reason, game feels barely different, and when it comes to Zelda that kinda blows, look at OoT or MM (my cherished), yeah same engine, but there's quite a chunk of differences, it's like the Oracle games (General Onox my pimp knight) with Link's awakening, same system, different vibe. Phantom Hourglass (my beloved) and Spirit Tracks.

Also on the subject of Oracle of Seasons, ladies and gentlemen let's give an applause to one of my favorite bad guys and armor designs in videogames, Mr. "Pimping Armor" Onox!
https://static.tvtropes.org/pmwiki/pub/images/Onox_Oracles_Bigger_574.png

different GIF
 
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Okay say it's the same after you've tried my run for 300 hours
::huhsonic
 
Yeah, it think this was the reason, game feels barely different, and when it comes to Zelda that kinda blows, look at OoT or MM, yeah same engine, but there's quite a chunk of differences, it's like the Oracle's game with Link's awakening, same system, different vibe.
different GIF
I think that MM was kinda shunned back then by people because it only had 4 main dungeons and that 3-days gimmick that could get annoying.

The Oracle Games were 2D so this was easier to make.
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I really don't like karma systems in games. Not that they should let you kill random people in an open world but this is why guards are a thing.

However losing karma from killing critters when it doesn't affect the world is just silly. Same with gaining karma with something as simple as donating money.
 
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I'd say BioShock 2 is better than Infinite. Deal with it Yahtzee! At least the second game had better and faster paced gameplay. Oh, and a thing called a weapon wheel. I don't know what Yahtzee was praising Infinite about, that most other shooters had done better or differently. All they did with Infinite was CODIFY it. You can only hold two weapons, you have a regenerating health. Even if it is two health bars. The only saving grace is that on the hardest difficulty, you don't get the regeneration shield. There's little exploration or side paths, and almost everything is in a straight line, no different from a corridor shooter. At that point in the Bioshock franchise, it's no longer a spiritual successor System Shock. Dead Space 1 & 2, and Evil Within 2 are better System Shock games; with or without the comparison.

Between the two: Garou: Mark of the Wolves, and SFIII: 3rd Strike, I still consider 3rd Strike the best. Now don't get wrong, both games have their respective developer at the top of their game and pedigree. The best graphics, animations, sounds, and gameplay for 2D fighters that still looks jaw dropping today. One advantage 3rd Strike has over Garou is how it handles the final boss. In 3rd Strike, it's just get to the boss the normal way and that's it. Garou does the annoying trend of having to beat each fight with no continues to reach the true final boss. I hate that shit. This is an SNK arcade game. Do I really need to clarify any further why this is a problem?

Another advantage is 3rd Strike's soundtrack is God-tier of ear pleasing music. Garou's soundtrack is good and stands on its own, but it is nowhere near as memorable as 3rd Strike's hip-hop, jazz and techno infused soundtrack. Otherwise, they're both awesome fighting games that are the best of their respective franchise, and each game deserves a couple of hours in arcade mode and between your buddies or family.

I actually prefer Mai's costume in Fatal Fury 2, 3, Special, and Real Bout sub-series. Her costume started out as somewhat conservative, even for the time. The fan-service mainly came from her bouncing chest, and some times going bare feet/toe-less socks (though that part is less fan-service, unless you already have a fetish for that kind of thing). It wasn't until Fatal Fury: The Motion Picture and KOF '96 that she got more stripperiffic and ditzy. I don't mind the fan-service, but it's still annoying how many SNK fans misremember how she started, or people outside the spectrum just assume Mai was "always like that".

Oneechanbara: Bikini Zombie Slayers is a decent game. It's not a 1/5 or 3/10 a lot of reviewers were making the game out to be. BZS is a 3/5 type game. There are good and hidden mechanics, if one bothers to actually play the game, and not rush out their review for quick rant gag, or because they're on a dead line. It's a budget game, so there are going to be problems. The environments are samey with nothing special, you're essentially going through the same levels 4 times total when you unlock all the characters, unlocking costumes is a disaster without looking up GameFAQs, and controls are Wiimote and Nun-chuck only. Surprisingly, the motion controls work and has an almost rhythm to how you do the moves, but Classic/GC control would have been nice alternatives for those that want it, or have certain handicaps. Every character either has two weapons or two stances, they all play completely differently, each have a taunt, and while the enemies are mostly weak sauce, they definitely put up a fight on harder difficulties. This game ain't DMC1, 3, 4, nor 5, but is better than DMC2 and Chaos Legion.

I would not have paid $30 for it though. $20 would have been okay for me, had D3 started at that price. I got this game for $5 back in 2017. A few years prior, the game was sold used $1-2. Today, the game is a bit more pricey, but you should be paying no more than $15-20. Anymore than that, then do not bother, and play the games on PS4. As far as 3D brawlers (there's not that many) goes on the Wii, you can definitely do worse. It's not Mad World, nor No More Heroes, but BZS is better than Red Steel, Samurai Warriors 3, or Spyborgs. Funny enough, there is this one user reviewer on GameFAQs that considered NMH and MW to be pieces of shit, and considered BZS to be the best 3D brawler on Wii. The person was known for being contrarian and vindictive. I like the game, but that is just not true.

VR will always be niche. At the end of the day, a majority of people just want to sit on their ass and use a controller, or their phone. There's also the fact that VR is still expensive as all hell. You really have to be into it to get your money's worth. Though he it is being killed off again, and not many games left for it. On Sony consoles at least.

Resident Evil 2 Remake, Resident Evil 3 Remake, and Resident Evil 5 have the best stories in the franchise. Yeah, I said it. With the Remake stories in particularly, I find legit good, because they keep it simple. Yes, their remakes of their original counterparts but, let's be honest, the originals had even more problems with their stories. You can add Resident Evil 9 as another best story in the franchise.

RE5 story is simple, but it's remained focused. I also don't mind the more serious direction, because it's actually done well. The problem with Resident Evil 4, is that stuff just happens. Sure the villains are more entertaining, but there's like a whole bunch of them with little to no personality other than "I'm evil hahaha! I send out insults! You American worm, die!". Plus, the cult was a footnote in the Resident Evil history, because they're nothing more than bit players to Wesker. Plus, Ada is just annoying and not interesting, and became less sympathetic (we are supposed to like her or see her as a badass anti-hero). This is the start of her getting worse. While I like Leon, it sucks they would not get his original voice actor back, and they pretty much turned him into human Dante. Ironic, because Dante originally looked like a white haired Leon.

It doesn't help that RE4 went through so many versions, and Capcom has spent a lot of money on it at the time. Shinji just wanted to make the game work, so he said screw the story just throw stuff in there and make it work. Either the game was going to sell gangbusters or bomb, there was no in between. Everyone got their wish for the time, but all that starts to show when you stop and look at it for more than a minute.
 
I'd say BioShock 2 is better than Infinite. Deal with it Yahtzee! At least the second game had better and faster paced gameplay. Oh, and a thing called a weapon wheel. I don't know what Yahtzee was praising Infinite about, that most other shooters had done better or differently. All they did with Infinite was CODIFY it. You can only hold two weapons, you have a regenerating health. Even if it is two health bars. The only saving grace is that on the hardest difficulty, you don't get the regeneration shield. There's little exploration or side paths, and almost everything is in a straight line, no different from a corridor shooter. At that point in the Bioshock franchise, it's no longer a spiritual successor System Shock. Dead Space 1 & 2, and Evil Within 2 are better System Shock games; with or without the comparison.

Between the two: Garou: Mark of the Wolves, and SFIII: 3rd Strike, I still consider 3rd Strike the best. Now don't get wrong, both games have their respective developer at the top of their game and pedigree. The best graphics, animations, sounds, and gameplay for 2D fighters that still looks jaw dropping today. One advantage 3rd Strike has over Garou is how it handles the final boss. In 3rd Strike, it's just get to the boss the normal way and that's it. Garou does the annoying trend of having to beat each fight with no continues to reach the true final boss. I hate that shit. This is an SNK arcade game. Do I really need to clarify any further why this is a problem?

Another advantage is 3rd Strike's soundtrack is God-tier of ear pleasing music. Garou's soundtrack is good and stands on its own, but it is nowhere near as memorable as 3rd Strike's hip-hop, jazz and techno infused soundtrack. Otherwise, they're both awesome fighting games that are the best of their respective franchise, and each game deserves a couple of hours in arcade mode and between your buddies or family.

I actually prefer Mai's costume in Fatal Fury 2, 3, Special, and Real Bout sub-series. Her costume started out as somewhat conservative, even for the time. The fan-service mainly came from her bouncing chest, and some times going bare feet/toe-less socks (though that part is less fan-service, unless you already have a fetish for that kind of thing). It wasn't until Fatal Fury: The Motion Picture and KOF '96 that she got more stripperiffic and ditzy. I don't mind the fan-service, but it's still annoying how many SNK fans misremember how she started, or people outside the spectrum just assume Mai was "always like that".

Oneechanbara: Bikini Zombie Slayers is a decent game. It's not a 1/5 or 3/10 a lot of reviewers were making the game out to be. BZS is a 3/5 type game. There are good and hidden mechanics, if one bothers to actually play the game, and not rush out their review for quick rant gag, or because they're on a dead line. It's a budget game, so there are going to be problems. The environments are samey with nothing special, you're essentially going through the same levels 4 times total when you unlock all the characters, unlocking costumes is a disaster without looking up GameFAQs, and controls are Wiimote and Nun-chuck only. Surprisingly, the motion controls work and has an almost rhythm to how you do the moves, but Classic/GC control would have been nice alternatives for those that want it, or have certain handicaps. Every character either has two weapons or two stances, they all play completely differently, each have a taunt, and while the enemies are mostly weak sauce, they definitely put up a fight on harder difficulties. This game ain't DMC1, 3, 4, nor 5, but is better than DMC2 and Chaos Legion.

I would not have paid $30 for it though. $20 would have been okay for me, had D3 started at that price. I got this game for $5 back in 2017. A few years prior, the game was sold used $1-2. Today, the game is a bit more pricey, but you should be paying no more than $15-20. Anymore than that, then do not bother, and play the games on PS4. As far as 3D brawlers (there's not that many) goes on the Wii, you can definitely do worse. It's not Mad World, nor No More Heroes, but BZS is better than Red Steel, Samurai Warriors 3, or Spyborgs. Funny enough, there is this one user reviewer on GameFAQs that considered NMH and MW to be pieces of shit, and considered BZS to be the best 3D brawler on Wii. The person was known for being contrarian and vindictive. I like the game, but that is just not true.

VR will always be niche. At the end of the day, a majority of people just want to sit on their ass and use a controller, or their phone. There's also the fact that VR is still expensive as all hell. You really have to be into it to get your money's worth. Though he it is being killed off again, and not many games left for it. On Sony consoles at least.

Resident Evil 2 Remake, Resident Evil 3 Remake, and Resident Evil 5 have the best stories in the franchise. Yeah, I said it. With the Remake stories in particularly, I find legit good, because they keep it simple. Yes, their remakes of their original counterparts but, let's be honest, the originals had even more problems with their stories. You can add Resident Evil 9 as another best story in the franchise.

RE5 story is simple, but it's remained focused. I also don't mind the more serious direction, because it's actually done well. The problem with Resident Evil 4, is that stuff just happens. Sure the villains are more entertaining, but there's like a whole bunch of them with little to no personality other than "I'm evil hahaha! I send out insults! You American worm, die!". Plus, the cult was a footnote in the Resident Evil history, because they're nothing more than bit players to Wesker. Plus, Ada is just annoying and not interesting, and became less sympathetic (we are supposed to like her or see her as a badass anti-hero). This is the start of her getting worse. While I like Leon, it sucks they would not get his original voice actor back, and they pretty much turned him into human Dante. Ironic, because Dante originally looked like a white haired Leon.

It doesn't help that RE4 went through so many versions, and Capcom has spent a lot of money on it at the time. Shinji just wanted to make the game work, so he said screw the story just throw stuff in there and make it work. Either the game was going to sell gangbusters or bomb, there was no in between. Everyone got their wish for the time, but all that starts to show when you stop and look at it for more than a minute.
This whole paragraph feels like a 50/50, like the whole take feels like gambling, some of it isn't a hot take and then comes the 3 remake praising and throwing shade at 4's story, that's just nuclear at this point. I mean i get what you mean, but "stuff happens" yeah man, hello?

Let's put it like this, have you watched Evil Dead 2?, The Thing?, most movies that inspired 4, or action movies in general, don't have much depth in the ways of plot, they have a simple plot most of the time, evil book, undead curse, alien from outer space, yeah, that's the setting, what they have it's spectacle, those scenes and acting that make something special, like the knife duel in 4 (action with some banter between leon and krauser) or the duel with El Gigante (spectacle), remember that Mikami wanted to do something more arcadey this time, as Jhon Carmack said:

"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important"

And while recently he said that he had a little caveat for that quote, said caveat was that it always depends of what the focus of the developers is for the game they are making, so it would be like this:

If you want a story in a game, play something like Legacy of Kain - Soul Reaver (which i love btw), Vagrant Story, Shadow of the Colossus, and many other titles with a narrative focus, the quality of the story in a game depends of the role the makers of said game use it for, it sometimes may be the focus (something like any example said earlier, or any role-playing game) or just a tool to make the game go foward, like RE4, Doom II, Duke Nukem, DUSK, Sonic 3, and many others. Same goes with movies, books, or any kind of interactive media.
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