I hate "Original Label/Black Label" snobs. People who make fun of, or hate on gamers for not getting the game when it first came out, and later got the "Greatest Hits" (any Sony game), "Platinum Hits" (XBOX), or "Player's Choice" (GameCube) copies of games. So the fuck what? Not everyone is you where they can get the game immediately. Life happens: people can't afford every single game on the block. They have to wait for the cheaper option, or were super young/barely born, or not born yet at the game's release. As long as they got a working copy of the game, that is all that matters.
These attitudes usually come from collectors and old style game reviewers from YouTube. Alpha Omega Sin being one of them, the fucking prick. I got plenty of games where I had to but the second run label of some game, and I have no shame in it. If it's a great or excellent game, I do not care.
I despise any game (or nearly any type of media as well) where the creator's whole point is "everything is pointless". You are not smart, nor thought-provoking for making fun of people who like having choices, options, multiple story paths, or collectibles in gaming. You're just another jackass that likes to smell their own farts.
This goes double for
Hotline Miami 2. It's not some "misunderstood masterpiece", as some YouTubers have claimed. It's a lazy cash grab, that has the same issues as the last game, but even worse in terms of gameplay. The same door glitch that they refused to fix, and too much fake difficulty with enemies being able to see you off screen and shoot at you. The story does the whole everything is pointless and double downs on the nihilism. The characters even do that whole make fun of the player for trying to find any meaning or anything extra. I bought the game after completing the original and getting the true ending. I got halfway through, and it was not worth playing, so I YouTubed the rest. Glad I did. I later deleted the game, cuz I had no interest in playing. There are many clones in the genre that are better than
HLM2.
Anyone that says
No More Heroes 3 does not have a good/deep combat system, obviously never bothered experimenting. They mostly likely stuck with the most basic moves, and never bothered with the training area. One of those people that speed through games to play the next one or move on to next review. The combat ain't
Devil May Cry or
Bayonetta, but if anyone's actually ever played a Suda51/Grasshopper game, then they should know better by now, that is not what the man and company are 100% striving for. They always wanted to do their own distinct thing, despite influences.
No More Heroes 2 has hidden depth as well, but not as refined in
1 or
3. Mechanics seem to be a bit more finnicky in
Desperate Struggle.
I never liked the QTE sequences in
RE4. Why most fans only started hating them in
Umbrella Chronicles,
RE5, and
RE6 is beyond me. That second sentence is sarcasm. Don't bother answering it.
Raiden V is a good game, and while give credit for trying with a story, it's so forgettable and in the background, that I really wish they did not even bother. Speaking of SHMUPs,
Radiant Silvergun is way too difficult. I praise the story and what Treasure did in making a dark storyline, but good luck seeing it without skill or unlimited continues.
"Machine guns don't belong in a survival horror game! It's makes the game less scary!"
Resident Evil 2 & REmake 2, Resident Evil 3 & REmake 3,
REmake 4,
Parasite Eve, and
Eternal Darkness are all giving you a big fat hello! I already know not every single horror game needs a machine gun or guns in general, but as long as it fits with the game and is not too overpowered, I have zero complaints.