Hot takes

Phrasing it as fixing what wasn't broken seems a bit odd.
It's really not odd once you see what Cvit is talking about. It makes perfect sense why he and I don't like the game, or why Overdose has a love it or hate it reputation (with the hate it becoming more common agreement now). The game was made on a much cheaper budget for the worse. The auto aim sucks, most of the bosses are generic vehicles/military vehicles which are annoying to fight, and most of the human sized main bosses you don't fight until the very last chapter. Instead of having them peppered evenly like the first game. Terrible slowdown that gets worse when there is too much shit on screen, or too many enemies spawn. Not to mention the last level has that horrible platforming section that repsawns enemies, and spawns explosive enemies on the ground floor when you fail a jump. The physics for the jump don't work unless the camera is angled exactly where the game wants you to jump. Most corridors are way too fight and have all the worse aspects of the first game dialed up to a 1000.
 
Yeah, their implied and later stated to be different robots. Since the first X game.
It's weird to make a hot take when there's no canonical evidences.

I don't remember everything, but all know is in the Japanse manual of the first game, it's made clear X is completely different from Rock. While the SNES version only seems to imply it. Later games make it clear in their respective manual for the English translations. You're gonna want to check the wiki sites though.
And this is why even localisation back then can be shoddy.
 
Proto Man and Zero are the same person.
 
Proto Man and Zero are the same person.
Once again Protoman has been built by Dr. Light and Zero by Dr. Wily.

Assuming he has stole blueprints to build his robot there's no canonical relationship between them.

I don't know if this is an attempt to joke but isn't the hot take topic about opinions?
 
I don't know if this is an attempt to joke but isn't the hot take topic about opinions?
Not a joke, and it is my opinion, and I'm not being snarky.

Until I see classic Mega Man and Proto Man die on screen or see them having a cold E Tank with X and Zero I'm going to headcanon that Mega Man fought a corrupted Proto Man, they both got damaged, then Dr. Light repaired Mega Man and turned him into X while Dr. Wily repaired Proto Man and turned him into Zero.
 
You can blame the critic/journalists for being so obsessed with "STORY!" in games. Ever since Bioshock and Spec-Ops: The Line, many of them have this obsession with story and characters being more important than gameplay. When you have the right balance of all three, there is nothing wrong with that. But if the story or characters fail, at least the gameplay should be the fallback that works. But if all three are bad, or if the story is pointless and not interesting, then there is nothing to grapple on. As long as the gameplay is great or has an interesting hook, and at least the characters are decent to good, then it's usually good enough for me.

The problem with Spec Ops is that once you play it, there's not much else to it, and it's message does not work and falls apart, when thinking about it for more than a few minutes. Other than playing on FUBAR, and getting alternate endings, there's not much else to it. Everything Spec Ops did, MGS2 did better. The funny thing is, most YouTube critics were indifferent or did not like Spec Ops, because they saw it as another modern military shooter. It wasn't until a year after, that they started picking up on it, but most we're just trying to get street cred or jumping the bandwagon.
 
I'm trying to work the courage to post something here for a few days now. Here goes...
  • Mobile Fighter G Gundam is one of the greatest anime in history.
  • I never had much interest in EarthBound, honestly I think I prefer Mother 1 and 3 over that game. I don't think it's a bad game, it's just not for me.
  • I don't like the God of War franchise, never had interest in these games, and I think Kratos is a terrible and annoying protagonist.
  • Sony dropped the ball multiple times with their "mascots", and I hate that.
  • Nintendo dropped the ball with a lot of their exclusive franchises and I can't forgive them for what happened to F-Zero, Puzzle League and Custom Robo.
  • I do think that Gurren Lagann is a good anime, but I also think it's very overrated, and better Mecha Shows do exist.
  • Air Gear is a great Shounen manga even if the fanservice gets in the way several times (but I know worst examples of anime/manga with "random cringeworthy fanservice").
  • .hack//G.U. Trilogy is a decent movie for fans of the game, even if the story is really rushed.
  • I don't think Super Mario 64 is the masterpiece many people say it is, I don't think it's a bad game, but I never had much interest in playing the game for much time, I always dropped a little after the first boss fight.
  • And I know this isn't much of a hot take, but I really hate Ubisoft and Warner Bros.
I hope I don't piss off too many people.
 
I'm fine with paying for online multiplayer services if those services are adequate, stable and make the experience simple and to the point.

(Are current services adequate, stable and properly priced? No.)
 
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Hot takes are the absolute degradation of one's reasoning, since opinions are not knowledge and it doesn't matter what one's think, but what they know and do from said knowledge.
 
You can blame the critic/journalists for being so obsessed with "STORY!" in games. Ever since Bioshock and Spec-Ops: The Line, many of them have this obsession with story and characters being more important than gameplay. When you have the right balance of all three, there is nothing wrong with that. But if the story or characters fail, at least the gameplay should be the fallback that works. But if all three are bad, or if the story is pointless and not interesting, then there is nothing to grapple on. As long as the gameplay is great or has an interesting hook, and at least the characters are decent to good, then it's usually good enough for me.

The problem with Spec Ops is that once you play it, there's not much else to it, and it's message does not work and falls apart, when thinking about it for more than a few minutes. Other than playing on FUBAR, and getting alternate endings, there's not much else to it. Everything Spec Ops did, MGS2 did better. The funny thing is, most YouTube critics were indifferent or did not like Spec Ops, because they saw it as another modern military shooter. It wasn't until a year after, that they started picking up on it, but most we're just trying to get street cred or jumping the bandwagon.
I've seen people praising Spec Ops yet telling it'll be ruined if you know the story...

Then this is a major flaw if the game isn't good when you play it after the plot twist.

I feel like The Line tried to be different for the sake of having people praising the originality without putting much depth into it.

Bioshock is diet System Shock but it's still a good FPS under the layer of light RPG element and story.

PS: I dislike the term "immersive sim" because it sounds like a pompous way of saying "FPS with an emphasis on story and character/stat building".
 
I feel like The Line tried to be different for the sake of having people praising the originality without putting much depth into it.
Exactly.

Bioshock is diet System Shock but it's still a good FPS under the layer of light RPG element and story.
Dead Space always felt like the more proper successor to SS2. It helps Dead Space was supposed to be System Shock 3 at one point, but EA/Visceral couldn't get the license. Dead Space Remake is even more like System Shock 2 now, since you can explore the ship from top to bottom now, and levels are more open-ended with proper backtracking.

Hot takes are the absolute degradation of one's reasoning, since opinions are not knowledge and it doesn't matter what one's think, but what they know and do from said knowledge.
Spitting facts there!

Of the classic Konami TMNT Brawlers, my list goes like this:
  1. Turtles in Time (SNES)
  2. Manhattan Project - This one has better level design, stage variety, and the most enemy and boss variety of the classic games.
  3. Hyperstone Heist - The reason why it's higher is because of better and balanced gameplay. HH does have the better soundtrack over its SNES counterpart and is closer to its Arcade version.
  4. Turtles in Time (Arcade)
  5. TMNT Arcade
  6. TMNT Arcade (NES)
Shedder's Revenge trumps all of these, obviously.


15 years ago, I thought this was weird hot take, but the guy had some points. Bayonetta is the game with better level design, enemy roster, and most bosses than DMC4, but ages bad with the obnoxious insta-death QTEs or scripted sequences going on for too long. Nowadays, I rarely bother with a playthrough of the first game. DMC4 does have better combat, but always been the case. Bayonetta does have complex combat, but was always intended to have more a streamlined approach. Bayonetta 2 takes this approach even further. The sequel pretty much spoiled me from going back to the first game as much. Better level design, better story and developed lore, better weapons (I miss Sai-Fung so bad!), even more bonuses that are easier and not obtuse to unlock, and the best replay value ever!

DMC4's other problems are most of the puzzles suck, bonuses are lacking (DMC4: SE fixes that), and certain levels are not that fun to play on another run. The original PC release of 4 did start the Legendary Dark Knight Mode, so it's something. More could have been done had the game not been held back console hardware, nor rushed to meet demand.

Vanilla_DMC4 you can't get me touch much at all, because of the Special Editon on 8th gen consoles or PC, and DMC5. The original iteration became obsolete, and I only keep my copy, because of legacy. Not anymore, I have a physical version of DMC4:SE. The same can be said for Vanilla_DmC (2013), but I never bought the game until Definitive Edition for a good reason. I do appreciate the lack of QTEs from either games. Though Nero's grab finishers a technically optional action commands without the (B/[O]) button prompt.

I find Wesker more entertaining and engaging villain in RE5 over the villains in RE4 or RE6. "The Right To Become a God" is truly Shakesperean and is one of my favorite scenes in the game.

Sin and Punishment: Star Successor is the best rail shooter on Wii and needs a Switch port. The only thing that sucks is the game is hard even on Easy Mode.

Most anime games (based off of actual anime/manga IP) have gotten too homogenous. They're either arena fighters, fighting games, Dynasty Warriors but with X, and pull too much from Shonen Jump. There are other genres that exists! Platforming, run-n-gun, sandbox, brawlers, racing, etc.! How about a Black Lagoon GTA game? A Redline arcade racer? A new Ghost in the Shell 3rd person shooter that is good? A Battle Angel/GUNM or Kill La Kill stylish action game?! The possibilities are endless! Not all anime games were perfect back in the 90s and 2000s, but at least they tried doing different ideas, in different avenues.

EDIT: Even FMA got this right some of the time in its heyday.

 
It's a naive and foolish thought to believe that People, they will like you. just because you treat people well and respectfully.
 
It's a naive and foolish thought to believe that People, they will like you. just because you treat people well and respectfully.
This was a nice philosophy ages ago... Sadly things have changed and social relationships are getting complicated.
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This was a nice philosophy ages ago... Sadly things have changed and social relationships are getting complicated.
And I forgot to say but some people confuse being polite with submission because they were raised with the mindset that respect is only something coming from the lower social classes to the higher ups and not from one human to another.
 
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Yes, it is out there.

Maybe collectathons or retro platformers aren't your thing.


We'll come to a point in video gaming where saying that Mario 64, FF7, OoT, MGS, SotN (and many other great classics from that epoch) are still good games would be considered as the hot take because of course we're going into a cycle where people will be contrarians for the sake of it and rejecting anything from the past and/or what was famous and highly praised.

It reminds me of how /v/ is often acting like that but I assume most are trolls.
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I used to find liminal space and backroom/empty rooms in older games nice but nowadays I'm annoyed about how people overdo it when it's just that games back then had limitations so this is why they gave that empty feeling.
View attachment 153422
This became the new Creepypasta saturation.
Honestly, I love games like FF7, SotN, and MGS! For SM64, a lot of my grief comes from the many times as a young can-of-Pepsi, that I'd play this game on those McDonalds N64 terminals. I never understood what the fuck was going on, and it wasn't the most beginner-friendly game for newcomers to the console (Growing up, my family only had a PS2 up until 2008).
I do agree though that the overuse of the concept of liminal spaces in everyday media, and people pretending to hate something for clout, are scourges on this Earth.
 
Honestly, I love games like FF7, SotN, and MGS! For SM64, a lot of my grief comes from the many times as a young can-of-Pepsi, that I'd play this game on those McDonalds N64 terminals. I never understood what the fuck was going on, and it wasn't the most beginner-friendly game for newcomers to the console (Growing up, my family only had a PS2 up until 2008).
I do agree though that the overuse of the concept of liminal spaces in everyday media.
Sorry but how did you manage to find this old post? I wanted to make sure I haven't talked about it yet I got lazy to search each pages.

I think youtubers could at least get original or trying to talk about "lesser games".

Portal is more of a literal definition of a liminal space with its backstory than Mario 64 which was more of a product of its time with the technical limitations (I'm still wondering how they managed to pull this off without being a clunky mess like many early 3D games).

and people pretending to hate something for clout, are scourges on this Earth.
So true, so true...

I guess that hate engagement brings more views than a positive video explaining why something is good.

A video saying "MID" in the middle of the picture of a popular thing will always get 1-2M views...
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Found a funny one related to it
1771311951715.png
 
Sorry but how did you manage to find this old post? I wanted to make sure I haven't talked about it yet I got lazy to search each pages.

I think youtubers could at least get original or trying to talk about "lesser games".

Portal is more of a literal definition of a liminal space with its backstory than Mario 64 which was more of a product of its time with the technical limitations (I'm still wondering how they managed to pull this off without being a clunky mess like many early 3D games).


So true, so true...

I guess that hate engagement brings more views than a positive video explaining why something is good.

A video saying "MID" in the middle of the picture of a popular thing will always get 1-2M views...
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Found a funny one related to it
View attachment 154680
Find this post as in the entire thread? It was one of the first things on the general game discussion category and it seemed interesting to me! haha
 
Everything has been getting exponentially worse in the past two decades than everything else up to now that our predecessors complained about 'not being as good as it used to be'.
 
High School of the Dead is not good at all.
 
Those in power, who are the first to criminalize fiction and are the first to turn their backs on real life crimes victims.
 
Those in power, who are the first to criminalize fiction and are the first to turn their backs on real life crimes victims.
They also tend to be bitches with their own vices and sins, but project onto other people. They either victim blame, or blame it on others whom had nothing to do with them.

Kojima I do not hate, but I certainly stopped caring about him just before Death Stranding came out. I also cannot blame Konami for getting rid of him. The dude went way over budget and kept delaying MGSV.

Metal Gear Rising is the best game in the franchise.

I stopped caring for Tyler Perry after his third movie. I don't even like the "parodies" done by Boondocks nor South Park. Though ironically enough, the SP parody is more tasteful by comparisons. The Boondocks parody comes off as homophobic. Albeit unintentionally, but I hated that episode and I had been done with TP by that point.

Mission Impossible 2 I never hated. It's weakest entry of course, but MI III I don't find that much better, aside from Phillip S. Hoffman. People like to shit on it now, but that is mainly the bandwagon effect. When MI2 first came out, everyone was praising it like crazy and said how much "better" than it was than the first movie. The only reason people changed their opinions so hard was because of Ghost Protocol. Now there are legit criticisms: James Bond copying hits hard, it is the Ethan Hunt show instead of team work (III isn't much better in this regard other than the team is slightly more proactive compared to 2), John Woo got locked out of the editing room, so he didn't get much say so on what stay/goes, and some of the one-off characters (2 isn't the only movie with this problem) are forgettable. Oh, and it's popular to shit on Limp Bitzkit for doing the soundtrack. They did a good job as far as I'm concerned on the soundtrack. People wanted them, and they got what they paid for. So no backsies.

The action is good, and is full of that Woo goodness. It's not better than his American films such as Hard Target or Face/Off, but I'll take his action choreography over JJ Abrams shaky-cam and lens flair effect any day of the week. I know MI III wasn't that bad with that style of film making, but I still hate his or the mid to late 2000s directorial style.



I prefer Ninja over Ninja II: Shadow of a Tear. While SoaT arguably has even better action sequences, that are clearly inspired The Raid, I do feel some things are lost from the original. Florentine decided to make SoaT more "grounded", so it loses the comic book mysticism from the first movie. I wouldn't call SoaT "generic", but it feels more plain in comparison to Ninja. The sequel still looks good, has great lighting, and even bigger budget. The only other bonus I can give the film, is that no CG effects were used at all. Everything in the film is practical. Ninja has some minor CG, but you will rarely ever notice it.



The plot is your typical revenge movie, and makes the ending of Ninja pointless, because Mahiko gets killed at the around the 10 minute mark. Another problem is because of said character death, the twist is stupid and makes the twist villain look like a complete idiot. Why get the protagonist involved in any of this by killing his wife? You would have been better off doing it yourself, or hire someone else. Sure, you didn't have to pay Casey, but it sure as well wasn't worth it in the end!

As for either being better than Ninja Assassin, that is highly debatable. Ninja and Ninja II do have better practical effects and more complicated fight scenes, but Ninja Assassin has the better overall package. Though in NA's case, the CG blood was intentionally stylized to look like a live-action Ninja Scroll. I say they achieved that successfully. The only thing I dislike about Ninja Assassin is the short fight scene in Mika's home. It's not that bad, but I can't blame anyone trying to follow which ninja is the bad guy or the good guy, unless you've been paying attention to Raizo's weapon of choice.
 
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Once again Protoman has been built by Dr. Light and Zero by Dr. Wily.

Assuming he has stole blueprints to build his robot there's no canonical relationship between them.

I don't know if this is an attempt to joke but isn't the hot take topic about opinions?
Coincidentally, this isn't the first time someone has believed that theory.
& wuddya know, this video I watched, really made me from scoffing at the connection.
To seeing some good weight behind it. It's grasping at straws sure, but it's quite nice for when a theory actually has it's evidence rather than a random joke.
 

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