Jared Leto Joker it is not my favorite Joker, but I don't find him bad. He just wasn't given a lot to do in the movie due to studio interference. I actually, like or don't have any problems with. I do find the "HUNKA, HUNKA!" legit funny and not ironically funny. It's okay to laugh at the dark humor and not make excuses about it.
Havoc (2025) I consider a great Christmas film.
Halo just never appealed to me. It has some cool stuff, don't get me wrong, but there's just nothing that got me invested in the series. Keep in mind, I was around when the franchise first started. So I was more than aware and grew up on the impact it had on the industry. Even back then though, I didn't care much for most shooters and only played particular ones.
Between the two,
Bulletstorm and
Mad World,
Bulletstorm has the overall better gameplay and environmental hazard variety. More ways to fuck up mooks.
Mad World still has the most distinct design. Pretty much no game can match the black and white style pulled off there.
Dog Soldiers is literally the best live action adaption of
Resident Evil 1 ever made. Except every thing is werewolves.
Hear me out:
- Both the game and movie involve an elite squad of SWAT and SAS respectively.
- Both the game and movie have the elite team/bravo/whatever die first by mysterious carnivorous dog/wolf creatures.
- There is only one survivor from the elite team.
- The second team is ambushed by said creatures and loses one of their own.
- They all gather at a house/mansion where the monsters "live"/reside in.
- There is a hidden agenda mole/traitor in the group. Dog Soldiers technically has two moles.
- The mole turns themselves into an infected monster. Wesker did his by choice in the Remake. Ryan didn't have a choice in the matter.
- Both game and movie take heavy inspiration from Night of the Living Dead.
I feel like Yahtzee just wants to make fancy terms to catch on like he did with spunk gargle wee-wee or "spectacle fighters" (aka, stylish brawlers and hack and slash games). Thank God, spectacle fighters went out of use by the late 2010s. The ghost trained term feels especially gimmicky and forced. I will never use it.
Crysis series is the better
Far Cry.
Crysis may not be an open world game, but it has the true spirit of the
FC1 and
FC: Instincts. Linear shooters with semi-open environments that let you tackle encounters and objectives however you want. I do consider
Crysis the weakest of the trilogy in story, pacing, and level design. There are 2/3 of a good game, but once the Seph shows up, it all falls apart.
Crysis 2 is more consistent and fun to play. I do admit they did some unnecessary streamlining of combining certain suit modes or having them run off the same energy bar, but the game is still great. You're in an urban jungle, instead of an actual jungle island. Emphasis on urban. A
far cry from the last game. You can tackle combat counter and objectives however you want, and the Seph are way better and more interesting to fight and sneak around. The only other gripe with the game is the upgrade system is way too expensive and some upgrades are useless. And the AI can get dumb, and stuck in environments because they think they're in a jungle instead of a city.
Crysis 3 is the best game in the series. The best graphics. The best gameplay. The best story. The best characters. This game truly makes you The Predator in human form. While it is by far the shortest game in the series, there is no padding, or short levels. Each of the 7 stages will take you at least an 1 to an 1 hour and a 1/2 on your first playthrough, depending on skill level and difficulty. You have the best upgrade system, and upgrade kits you have to find the off beaten paths in the environments. Secondary objectives make are return and are even more rewarding. Vehicles make a return of appearing more often. Running no longer drains you suit energy without cloaking. Dat Predator Bow is a game breaker too!
Just because a modern horror game does not have camera angles and limited inventory like a PS1/PS2 game, does not make it any less survival horror. Survival Horror does not have to follow some arbitrary rules of the old days, due to some random jerk offs online saying it's not "true survival horror". For those wondering, I am referring to Avalanche Reviews and Score PN. The former is a cool guy, but goes way overboard on what he considers "true survival" horror and can kinda be up his own ass on the subject. Even if he is being "nice" about it. The latter is a straight up douche that should be avoided at all costs.
Between 0-0:50 is where I had to roll my eyes, and say "fuck off."
I find
Deadpool & Wolverine better than most of the MCU movies. The same applies to
Deadpool 1 & 2 as well.
Resident Evil 2 Remake,
Resident Evil 3 Remake, and
Resident Evil 5 have the best stories in the franchise. Yeah, I said it. With the Remake stories in particularly, I find legit good, because they keep it simple. Yes, their remakes of their original counterparts but, let's be honest, the originals had even more problems with their stories.
RE5 story is simple, but it's remained focused. I also don't mind the more serious direction, because it's actually done well. The problem with
Resident Evil 4, is that stuff just happens. Sure the villains are more entertaining, but there's like a whole bunch of them with little to no personality other than "I'm evil hahaha! I send out insults! You American worm, die!". Plus, the cult was a footnote in the
Resident Evil history, because they're nothing more than bit players to Wesker. Plus, Ada is just annoying and not interesting, and became less sympathetic (we are supposed to like her or see her as a badass anti-hero).
RE4R fixes this and many other things I didn't like or had a problem with. This is the start of her getting worse. While I like Leon, it sucks they would not get his original voice actor back, and they pretty much turned him into human Dante. Ironic, because Dante originally looked like a white haired Leon.
It doesn't help that
RE4 went through so many versions, and Capcom has spent a lot of money on it at the time. Shinji just wanted to make the game work, so he said screw the story just throw stuff in there and make it work. Either the game was going to sell gangbusters or bomb, there was no in between. Everyone got their wish for the time, but all that starts to show when you stop and look at it for more than a minute.