Unfortunately I have to agree.
I fell for it like everyone else when it came out because we were so starved after Wind Waker for something like Ocarina... I was sure I was gonna replay it 100 times.
And then when it came time to replay it it's like a veil was lifted: "How come it's so boring? Was it always like this?"
Turns out only the presentation was pretty good, and the dungeons (which is no wonder because it's supposedly a bunch of designs they had left over from the previous game they didn't have time to put in) but the combat was probably the most boring in the whole Zelda series. Which is odd because it's usually not the strongest point in any Zelda but here it's so passive and easy it actually stands out (even with all the extra moves they teach you that you never ever need).