Hot takes

Also, speaking of the 3DS, here's a bloody hot take for everyone: As someone who got the console at launch and was heavily involved in the culture surrounding it, I thought the first year was pretty atrocious. The only games anyone was playing was Super Street Fighter IV (port of a then-three-year-old game) and some Tom Clancy tactics game. Before SM3DL, I personally had only Rayman 3D (a port of a then-thirteen-year-old game) and a somewhat-interesting Tintin movie tie-in that played a bit like the sidescrolling Prince of Persias.
I thought it was pretty universally agreed on that the 3DS had a really weak start, and that people cut it slack because the gimmick was new and it came with a bunch of toys.

Ocarina of Time 3D (a port of a then-thirteen-year-old game)
Don't do this to me man...
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THAT BEING SAID, not that I've played it, I do think Bowser's Fury looks very cool and I'd love to try it out one day. They should make a whole big-budget Mario game like that, with a strong balance of levels that are both open and directed, and that just lets you fucking use a variety of interesting power-ups again. GET IT TOGETHER, NINTENDO!!!!!
I like 3D World, it's one of my favourite Marios, I haven't played Bowser's Fury but it looks fun.
I'm kind of interested to hear what you think of Mario Odyssey though, because I thought that game stunk.

(Nice to see some love for Nintendo Land though, I love that game)
 
Actually it's more like Punch-Out!! dinosaur edition!

Now that doesn't sound half bad, but can you blame for thinking what I did when the cover art looks like that and after ubisoft was one of the biggest spewer of garbage on the ds?
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I'll say this though I want that dslite, it's a tasteful shade of pink instead of those girl toys that are colored like dildos
 
Street fighter 4? Maybe down the line but playing it on this uber uncomfortable cramp inducing contraption with tiny buttons and sharp corners sounds like a nightmare, plus I wasnt really thinking STREET FIGHTER when the 3ds was announced
The only reason this game was popular at the time was because it had online multiplayer, and for a lot of people that was enough. I didn't get the game until way, way later, and the second that I saw they put the buttons for the super moves on the touchscreen I basically dropped the whole thing.

the gimmick was new and it came with a bunch of toys.
Now, I actually did play the AR cards, Face Raiders, and Find Mii to the extreme, and I still think they're really cute little time-wasters. I also loved, loved a lot of the Streetpass games that came out about halfway through the console's life, especially the haunted mansion one. The 3DS had a lot of neat built-in ideas that, while ultimately pointless, were quite entertaining.

I'm kind of interested to hear what you think of Mario Odyssey though, because I thought that game stunk.
I did, too. To quote a great man:
I hated all the hat bullshit. It completed murdered Mario’s moveset — the things you transform into let you do less than what you can as Mario, so why would I ever want to play as them unless the game specifically forces me to? And I didn’t like how a ton of them were just short gimmick things, too — the game never let me turn into the things I wanted to, and play my way. Odyssey has lots of cute details and the music is nice, but I honestly kind of hated playing it and dropped it immediately once I finished the main campaign.

I know this is a discussion for another thread, but I hate how every 3D Mario game has to have some stupid gimmick that the entire thing is built around you using forever. My ideal modern Mario is something like Bowser’s Fury, where you can just run around a level and use power-ups as you please… almost like a Mario game.
I'm not opposed to an open-world Mario game at all, but I just want one that doesn't have some ridiculous gimmick strapped to the player character that I have to deal with the whole game through. Why they don't just make "Super Mario 64 with power-ups" is beyond my comprehension.
 
And the DS is 21! The Xbox 360 turns 20 this year, as well. ??
 
I'm not opposed to an open-world Mario game at all, but I just want one that doesn't have some ridiculous gimmick strapped to the player character that I have to deal with the whole game through. Why they don't just make "Super Mario 64 with power-ups" is beyond my comprehension.
Nintendo likes to act like they hate iterative sequels, like it's a bad thing and they're above it; while copypasting mario games for 10 years to the point even the rpgs and spin offs all felt the same
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And the DS is 21! The Xbox 360 turns 20 this year, as well. ??
Remember the Nintendo Wii? It turns 20 next year
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I did, too.
Fucking THANK YOU.
For all its supposed "limitless creativity" it offered, it feels like a complete anti-Mario to me, totally rigid and "forced" like you put it.
I don't like the approach Nintendo had when making it (and BotW but I think they handled it way better in general) where they sort of boiled down the games to "Here, take these controls and fuck off" but all I can do with these toys are complete "japanese train ride to work"-tier challenges. I need SOME sort of direction or context, and putting a Hammer Bro next to the Hammer Bro puzzle isn't it.

Nintendo likes to act like they hate iterative sequels
Nintendo can do this when they try. I know you already said you hate 3D Land but still, they did alright with Galaxy 2 (which I still don't SUPER like personally) and 3D World as far as being iterative goes.

Not to link the most boring person ever, but I think he lifts a cool topic in this video, even though it's probably ancient news at this point:
 
I didn't get the game until way, way later, and the second that I saw they put the buttons for the super moves on the touchscreen I basically dropped the whole thing.
This was the funniest thing from the game, be able to just walk forward and throw Sonic Booms or SPDs sounds way too silly.
I believe you could use this control style on Ranked right? I guess that would be really annoying, but for some casual games it sounds fun, at least maybe with friends.
 
Nintendo likes to act like they hate iterative sequels, like it's a bad thing and they're above it; while copypasting mario games for 10 years to the point even the rpgs and spin offs all felt the same
Or releasing a new Zelda game that uses the same map as its predecessor. :rolleyes:

For all its supposed "limitless creativity" it offered, it feels like a complete anti-Mario to me, totally rigid and "forced" like you put it.
Dude, I know!!!! The fact that you LOSE movement capabilities when you become another creature is just mind-boggling – nobody said during playtesting that actually, yeah, they've like to continue being able to jump or roll or whatever when they were an enemy!? Novelty factor aside, why would I want to be something that lets me do less than I usually can?

And, while I wasn't entirely against the open-ended level design, I truly did not like how the entire game was structured around collect-a-thon nonsense, where you're constantly having to do arbitrary bullshit to make a number counter go up until the game says you can move on. I actually loved BOTW, and in that game, you really can just do whatever you want until you're ready to tackle the goals – you're not just beating busywork micro-dungeon 124 out of 541 to fill a literal bar that triggers the next mega-dungeon.

Odyssey's approach always made me think "Ugh, I'll have to do this now" or "Ugh, I'll never do that, I'll just skip over it", which is just awful game design.
 
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Well I sure wasn't expecting for this thread to suddenly make me feel old
The Playstation will turn 31 this year, I hope she found a man before hitting that wall


3d DS games (NOT 3DS GAMES) are often pretty ugly, and I like low poly graphics
When its for like rps it can look good, but when its for action games man they look so desolate, with desaturated colors and models that are trying tio be way to detailed, it doesnt have that funk the ps1 has, or even 3d gba
There exceptions like dragon ball origins but for the most part..
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Or releasing a new Zelda game that uses the same map as its predecessor. :rolleyes:


Dude, I know!!!! The fact that you LOSE movement capabilities when you become another creature is just mind-boggling – nobody said during playtesting that actually, yeah, they've like to continue being able to jump or roll or whatever when they were an enemy!? Novelty factor aside, why would I want to be something that lets me do less than I usually can?

And, while I wasn't entirely against the open-ended level design, I truly did not like how the entire game was structured around collect-a-thon nonsense, where you're constantly having to do arbitrary bullshit to make a number counter go up until the game says you can move on. I actually loved BOTW, and in that game, you really can just do whatever you want until you're ready to tackle the goals – you're not just beating busywork micro-dungeon 124 out of 541 to fill a literal bar that triggers the next mega-dungeon. Odyssey's approach always made me think "Ugh, I'll have to do this now" or "Ugh, I'll never do that, I'll just skip over it", which is just awful game design.

I liked odissey but did nintendo learn nothing from when they nearly-singlehandendly killed the reputations of motion controls???

STOP MAKING SIMPLE ATTACKS OR JUMPLE TIED TO WAGGLING YOU DRUNK BABOON
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Why in the many arms of Vishnu can I not aim with the dualshock 4's gyroscope on red read redemption on the ps4 but I can pc? I tell you why, because nintendo completly ruined the public image of motion controls to the masses so now they think it's nothing but shaking instead of pressing A

THE CONTROLLER IS STILL 40+ THOUGH BITCH, BC OF THAT GYROSCOPE YOU DONT USE
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Fucking THANK YOU.
For all its supposed "limitless creativity" it offered, it feels like a complete anti-Mario to me, totally rigid and "forced" like you put it.
I don't like the approach Nintendo had when making it (and BotW but I think they handled it way better in general) where they sort of boiled down the games to "Here, take these controls and fuck off" but all I can do with these toys are complete "japanese train ride to work"-tier challenges. I need SOME sort of direction or context, and putting a Hammer Bro next to the Hammer Bro puzzle isn't it.


Nintendo can do this when they try. I know you already said you hate 3D Land but still, they did alright with Galaxy 2 (which I still don't SUPER like personally) and 3D World as far as being iterative goes.

Not to link the most boring person ever, but I think he lifts a cool topic in this video, even though it's probably ancient news at this point:

I liked Galaxy from just trying a couple levels so why not
 
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I'm here with another one because I can't help myself ?

The music of Souls games is unlistenable outside of the bossfights they play in with only extremely few exceptions. They're not bad soundtracks (except 3 and Elden Ring) but they need the context of the fight.

Also, Demon's Souls has an infinitely better soundtrack than everything that came after it.
This shit is genuinely creepy:
 
Also, speaking of the 3DS, here's a bloody hot take for everyone: As someone who got the console at launch and was heavily involved in the culture surrounding it, I thought the first year was pretty atrocious. The only games anyone was playing was Super Street Fighter IV (port of a then-three-year-old game) and some Tom Clancy tactics game. Before SM3DL, I personally had only Rayman 3D (a port of a then-thirteen-year-old game) and a somewhat-interesting Tintin movie tie-in that played a bit like the sidescrolling Prince of Persias
Not exactly a hot take though it is always wild to look back at just how bad that launch was. Everytime the 3DS is brought up people mention how the system was overpriced and how it took 1-2 years for the library to get to a solid point.

Though it came about through unfortunate means, the Ambassador program was pretty damn neat as a small gesture to early adopters. Can't think of something like that happening with another system.

Speaking of Rayman 3D though, man what a sorry port...
 
Not exactly a hot take though it is always wild to look back at just how bad that launch was. Everytime the 3DS is brought up people mention how the system was overpriced and how it took 1-2 years for the library to get to a solid point.

Though it came about through unfortunate means, the Ambassador program was pretty damn neat as a small gesture to early adopters. Can't think of something like that happening with another system.

Speaking of Rayman 3D though, man what a sorry port...
Through the magic of hindsight, I think the 3DS launch was a symptom signaler of an industry wide problem we are facing routinely nowadays: overpriced hardware and nearly non-existent software for a while. The 3DS did recover and became one of the greats, but current machines might not be so lucky.
 
Through the magic of hindsight, I think the 3DS launch was a symptom signaler of an industry wide problem we are facing routinely nowadays: overpriced hardware and nearly non-existent software for a while. The 3DS did recover and became one of the greats, but current machines might not be so lucky.
did the ps5 even come out?
 
Through the magic of hindsight, I think the 3DS launch was a symptom signaler of an industry wide problem we are facing routinely nowadays: overpriced hardware and nearly non-existent software for a while. The 3DS did recover and became one of the greats, but current machines might not be so lucky.
Unfortunately, in the case of the PS5 I don't think it'll matter. Long-term it probably won't have the legacy of something like the 3DS. Kinda sad to consider that the PS5 is on track to outsell the 3DS after just 5 years on the market and only a few exclusives to its name.

Certainly a good system, but in terms of game library its pretty barren. I used to lament how infrequent releases felt on the PS4 but man oh man if only I knew how bad it could get.
 
Unfortunately, in the case of the PS5 I don't think it'll matter. Long-term it probably won't have the legacy of something like the 3DS. Kinda sad to consider that the PS5 is on track to outsell the 3DS after just 5 years on the market and only a few exclusives to its name.

Certainly a good system, but in terms of game library its pretty barren. I used to lament how infrequent releases felt on the PS4 but man oh man if only I knew how bad it could get.
And, really, software moves hardware, not the other way 'round.
 
Fucking THANK YOU.
For all its supposed "limitless creativity" it offered, it feels like a complete anti-Mario to me, totally rigid and "forced" like you put it.
I don't like the approach Nintendo had when making it (and BotW but I think they handled it way better in general) where they sort of boiled down the games to "Here, take these controls and fuck off" but all I can do with these toys are complete "japanese train ride to work"-tier challenges. I need SOME sort of direction or context, and putting a Hammer Bro next to the Hammer Bro puzzle isn't it.


Nintendo can do this when they try. I know you already said you hate 3D Land but still, they did alright with Galaxy 2 (which I still don't SUPER like personally) and 3D World as far as being iterative goes.
I honestly would take a Galaxy 3 over anything they have been doing lately. I didn't play much of 3D World but it felt too easy to the point it wasn't engaging and since it still had that very barebones style inherited from 3D Land it also didn't impress me aesthetically (though I admit its possibly a very fun coop). And Odyssey had all these problems people have already pointed out. And also: collecting moons doesn't feel as rewarding as collecting stars in the past games. Every star was behind some sort of challenge. Moons are just everywhere, even behind bushes, serving as filler for the unnecesarily big worlds. While the actual meat of the game like platforming/challenges are really short. Is the typical quantity vs quality problem.
 
Trigun is boring

No wait this is about videogames.

I dont get how peoploe criticize Sonic Advance 3 for having an lot of traps and bottomless pits and things that crush you when Sonic 2 has a lot of that as well; Chemical Plant Zone act 2 alone takes a while to figure out
 
Trigun is boring

No wait this is about videogames.

I dont get how peoploe criticize Sonic Advance 3 for having an lot of traps and bottomless pits and things that crush you when Sonic 2 has a lot of that as well; Chemical Plant Zone act 2 alone takes a while to figure out
I think it has to do with the lack of screen real-estate in relation to the game's speed. Less visibility and more speed means more blind jumps which means more deaths.
 
Hot take: I dislike the 3DS. Very uncomfortable, the 3D gimmick just sucks headache simulator tier, resolution and performance was still very low, few games I actually like, many are remakes that would have been better to have in an actual console and also my 3DS bricked for no reason. Still had a better library than the vita at the end, but the vita is so much more comfortable.
 
Hot take: I dislike the 3DS. Very uncomfortable, the 3D gimmick just sucks headache simulator tier, resolution and performance was still very low, few games I actually like, many are remakes that would have been better to have in an actual console and also my 3DS bricked for no reason. Still had a better library than the vita at the end, but the vita is so much more comfortable.

The first model I despise, the 3d feels like someone sticking sand in your eyes if you move the screen a single mm, I still remember the way the it gave me cramps after liken 40 minutes
And those pointy corners always dug into my hands and fingers, alson it looks ugly and it's too heavy for how small it is

Now the new3ds, aside from the terrible name is not bad at all
 
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I think it has to do with the lack of screen real-estate in relation to the game's speed. Less visibility and more speed means more blind jumps which means more deaths.
This is true and modern ports being widescreen often alleviates the reaction issue, but I also think alot of the issues people take with Sonic stages being unfair in general comes from the fact that, playing them now, you don't really realize how much of it was deliberately designed with repeat playthroughs in mind.
It could be considered bad design, but I don't think it does most of the time because the games constantly reward you for knowing the best routes, since the "high routes" are always the fastest, yet with the most risk. It's sort of built-in difficulty.
I didn't get into Sonic games until I was in high school (2012) but me and a friend used to compete for speedrun times in Generations.
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Hot take: I dislike the 3DS. Very uncomfortable, the 3D gimmick just sucks headache simulator tier
My favourite model is easily the expertly named New Nintendo 2DS XL. Perfect size, perfect weight, most powerful, and no 3D gimmick.
 

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