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I don't think those moments don't exist, just that games used to be designed around interacting with players more while being fostered by communities that were less experienced and in general more starry eyed with console gaming.This is super interesting to me, because we're the same age, and I truly genuinely feel like I still have plenty of those older kinds of experiences you and @YuriSukiSan talk about. I might be either extremely lucky, or as I said before, just much more inexperienced than I thought, that I still just see the parts I find enjoyable. Or I'm just oblivious to the bad parts, not sure.
In my head "MMORPG" is still this mystifying wild west I heard of when I was a kid, I still get dazzled sometimes when I realize that I'm running around with real people. Of course I'm very much aware of the worse aspects, from design to community to meta to whatever, but I think I've been able to tune them out since forever since I've always played these games like any adventure game, so that sense of exploration sort of never went away, I suppose?
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The advent of social media, internet guides, twitch and a design shift to content-focused structure prioritizing endgame over creating a more vague "journey" and sense of place have just done a lot to change player mentality. It's like that old quote of "given the opportunity people will optimize the fun out of your game". Communities across all genres have gotten sweatier and with information being more accessible than ever before
This isn't inherently a bad thing nor would I say these parts of the game are "bad parts". They're simply not what I'm personally into. The genre is in some ways more successful than ever, even if we have reached a point of new games being few and far between (inevitable considering the cost of making and maintaining such games). While I'm sad I sort of feel left behind by current player mentality or design trends I wouldn't dare say they're bad or even worse than the alternative, especially when many of the things that have changed over the years have pretty sound reasoning behind them.
A really good video that talks about various aspects of this more eloquently than I ever have been able to is Why It's Rude to Suck at Warcraft by Folding Ideas. It excited me so much when I first watched it because I finally felt an understood, since a lot of the "old MMO good, new MMO bad" discussion was dominated by a lot of bad actors I never fully agreed with and what not.