- Joined
- Dec 1, 2024
- Messages
- 642
- Level up in
- 357 posts
- Reaction score
- 1,299
- Points
- 2,477
Some of my takes:
- Some game genres do not earn the term "game". Visual novels are just illustrated ebooks. Sim games often have no win condition, and are thus just simulations. The "cinematic adventures" that plague the PS consoles are just tedious versions of FMV "games", which are just tedious movies.
- The adventure genre that some people lament the death of died because its offspring, survival horror, turned out so much funner that it revealed the flaws of the original genre. Adventure games failed to adapt to what they should have learned from that.
- Final Fantasy has interesting female characters, but none of them are wifus. They are written well enough to be likeable and relatable, but not lovable. That includes Tifa, who is basically a presonality-free Kaho Shibuya wannabe.
- Games will not be considered high art so long as the top selling games are non-art (FIFA) and the lowest form of art (Call of Duty). If gamers have complaints about this, they have no one to blame but their own unwillingness to support actual high art in games. Even film fans have enough respect for the genre's integrity to go watch an arthouse film after they're done watching popcorn junk.
- The Last of Us (game or tv series) is garbage to me, not based on the gameplay, graphics, or any other typical game failure. It's garbage because they claim to set it in real geography while failing to get the layout correct. If you've never been to a real location used in games before, you don't know how jarring it is to see an actual uncanny valley of a place you know well. It's like having some JoJo villian erase parts of the world and connect others while you're walking through it. Devs, either commit to a real world map or don't claim that you used a real world location in-game.
- Hand-drawn HD 2D is inherently better than pixel 2D. Examples of it being bad are a result of bad and/or rushed design, not because drawings are bad. Those pixels you like were originally handmade drawings before they were turned into low-res blocks. Nobody ever claims the pixel box art from early NES games were the best box art ever.
- Copyright laws need to be reformed and put back to 28 years maximum. If you can't make enough money off an idea in nearly 3 decades to match its value, your idea and/or its marketing suck. And for games, that included both the binaries and the source code. I don't care if a bunch of lazy corporations lose a little revenue from games they don't even care to preserve. They're not even going to lose anything other than the minuscule extra money they make from lazily-done rereleases and "remasters". Preserving culture is more important than inching along investor portfolios.
- Piggybacking on an earlier comment, nothing in the flash genre, even at its best, has half the value of even an early 80s game. I'd rather play Pac-man or Donkey Kong than Angry Birds, Canabalt, or even Alien Hominid.
- I actually think we need more "rip-offs" of old games. And the indie scene particularly isn't doing it enough because they aren't "ripping-off" enough obscure old games. I'm sick of half of every indie game being ① basically Earthbound, ② Zelda/Pokemon on GBC, or ③ [POPULAR GAME], but bullet hell. There are a ton of old games that deserve to be "ripped-off" because we aren't getting more of them anymore and the companies don't make an effort to put them on new computers/consoles.
Last edited: