Hot takes

There was some negativity there, but not all of it was. I stood up for HD 2D, which gets a lot of flack in the retro gaming community. (For the record, I like pixel art too, but I wish there wasn't so much backlash against letting it evolve to its logical conclusion.) And I also stood up for indie devs against the negativity they are getting in this thread (albeit with my own complaint tucked in). That aside, some of my "negative" comments were tongue-in-cheek without an obvious wink-nudge to point it out.
Yeah of course, sorry, I just meant that I was in the process of making my own post but I didn't want to appear as if I was outright ignoring your post just to drop my own wall of text, sorry for any confusion! :)
 
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Sonic Adventure is the greatest sonic game ever made, and my proof is solely based on personal feelings. :P
 
I don't think I've contributed to this thread with a take of my own because I struggle to think of a take that feels hot, given that in the current internet age it feels like you can always find spaces where people will agree with any opinion no matter how controversial. Maybe I've got something on Gorse's level hiding in the deep corners of my mind, but it seems I'm far too agreeable and content to have anything spicy goin on. Since I've replied to others a fair few times (and am doing that yet again in this post) I'll try and rapid fire a few lukewarm takes since it is all I can seem to muster:

- Halo Reach is the worst overall game in the franchise
- The PS3 is Sony's best home console
- The WiiU is a top 3 Nintendo system of all time
- The Last of Us 1 actually is fantastic (this is easily the weakest one but it is so commonly called bad or mediocre online that this feels at least room-temperature)
- Concord's art style was pretty dope, actually
- The 7th generation's insistence on shoving multiplayer into tons of single-player focused games was badass and resulted in inventive and enjoyable takes on multiplayer conventions. Even the more generic MP modes were enjoyable enough to justify keeping in, especially when you remember how jank and last-minute many 5th and 6th generation multiplayer modes were. The only things that changed were the standards of the day and the unfortunate reality that games had gotten too expensive and time-consuming to make to justify spending resources on these kinds of modes anymore.
- Drawn to Death was the best PS4 game (as in exclusive) and it isn't even close. RIP to one of the greatest shooters of all time.

I agree 100%, and in as clear a manner as possible: I consider myself a consumer of video games, because video games are products. I have precisely zero emotional connection with video games (beyond having fun with many of them, of course), and I especially have zero empathy for indie developers (or non-indie developers) of any sort, for any reason. I truly do not care if you put out a game that you've been wanting to make your whole life – if I have to pay money for it, I'm going to judge it as rigorously as possible, as I do with everything I buy. It's not an "art project" to me – it's a piece of consumer software to be bought and sold.

I'm certain I'm in the minority in that viewpoint, but it absolutely is what I think, and I can't really relate to anyone who thinks otherwise. (I'm not saying you're wrong or stupid for doing so – just that I simply cannot agree.) Even if I did, I would never give a modicum of sympathy to indie developers who post things like this (Undertale), this (Fez), and/or this (Minecraft). Why would I? If they can't even be decent, humble individuals in a public arena, why would I ever give them the benefit of the doubt?
Just wanna reply to this bit to call it utterly insane on principle and to specifically compare a tweet from Toby joking about hipster's "liking things before they were cool" to Phil Fish telling people to kill themselves or Notch being an outright conspiracy nutso bigot is just... Truly bizarre to me. Especially when your example of why you dislike Notch is not any of the actual shitty or controversial things he has said but just that when engaging with someone being rude to him, he just puffed his chest a bit. Especially especially when your comments on the whole are more egotistical in tone and content than that tweet. But I guess since you're a consumer you're allowed to be vitriolic or whatever? To specifically go on to say "can't be decent" as if Toby saying "I'm proud of the thing I made and its blowing up and that's cool" somehow robs him of any level of decency.

Truly, truly just a bizarre sentiment to me. I'm not trying to say anything about you broadly because this isn't that serious of a topic and it would take some leaps for me to actually paint you with a broad brush but the sentiment is just odd. Both Notch and the Jonathon Blow comparison come up and almost feel like this old Community clip in a way and just a generally weird energy to have towards creatives.

(I tried to have that appear as a url linked behind text but the site seems to automatically insert the MEDIA bb code to make it appear as a thumbnail to click? Odd, need to learn bb code lol)

And for the record I'm not saying you have to hate anyone or not enjoy what they make because of who they are. I'm a big fan of separating art from artists and I enjoy plenty of content from people who are deemed problematic or just say/believe things I agree with. Ethical consumption isn't really a can of worms I'm trying to open up here, I'm just saying that where you have drawn the line feels weird. Not gonna delve into it any further because it'd probably become outright toxic at that point. Everytime you talk about this I disagree with you on a more fundamental level and that's definitely funny since I originally replied to try and find common ground lol. Clearly we aren't gonna see eye to eye on this on any level and obv that's fine.
 
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Maybe I've got something on Gorse's level hiding in the deep corners of my mind,
Search your feelings. You know it to be true. :devilish:

Just wanna reply to this bit to call it utterly insane on principle and to specifically compare a tweet from Toby joking about hipster's "liking things before they were cool" to Phil Fish telling people to kill themselves or Notch being an outright conspiracy nutso bigot is just... Truly bizarre to me.
Yeah yeah yeah, you can justify it all you want – regardless of content, they're all just snide, passive-aggressive, ultimately-impotent posturing to me, meant entirely to bolster the dev's already-inflated ego even further. (Even Notch's political stuff, which I specifically didn't link so as not to muddle my point.) I'm sure you could find several examples of even more smug nonsense from all three of those developers and many more, I just chose the first three that came to mind.
But I guess since you're a consumer you're allowed to be vitriolic or whatever?
Yep! I'm the one with the money, remember. If any of these dopes are allowed to be vitriolic on the internet, I – their potential customer – sure as heck am. Again, zero empathy for any of them – sorry.

Ethical consumption
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Somnia, with all due respect, get over yourself. None of these people are your friends, they're random internet nerds who got famous due mostly to circumstance and the herd-like mentality of their audience, and now use that popularity to massage their own ego endlessly in public forums. Any one of them, Toby included, would toss you under a bus if it meant they'd gain an extra 10 followers. (In particular, Toby Fox's constant self-aggrandizing is one of the biggest reasons why I find him so intolerable.)

Why anyone would ever defend even the most innocuous one is beyond me to the extreme. This is what I'm talking about when I say that I don't have any "emotional connection" to these people or their work – they're entirely insufferable, and not worth even a slight bit of my regard. Why would they be? I certainly don't like their games (except Minecraft, that one's great).

Call it "weird" or "bizarre" or whatever dismissive, thought-terminating cliche you want – it's true. If these people were genuinely humble, respectful, decent individuals, we wouldn't be having this discussion. (I can think of many people in the industry who fit that description, and whom I like in general: Shiggy, Al Lowe, Warren Spector, Roberta Williams, even more acerbic individuals like Kenji Eno, etc. Of course, none of them are millennial indie developers with Twitter accounts.) I don't mean to come off as rude, but if you can't understand where I'm coming from even with clear examples, we'll just have to agree to disagree.
 
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Somnia, with all due respect, get over yourself. None of these people are your friends, they're random internet nerds who got famous due mostly to circumstance and the herd-like mentality of their audience, and now use that popularity to massage their own ego endlessly in public forums. Any one of them, Toby included, would toss you under a bus if it meant they'd gain an extra 10 followers. (In particular, Toby Fox's constant self-aggrandizing is one of the biggest reasons why I find him so intolerable.)

Why anyone would ever defend even the most innocuous one is beyond me to the extreme. This is what I'm talking about when I say that I don't have any "emotional connection" to these people or their work – they're entirely insufferable, and not worth even a slight bit of my regard. Why would they be? I certainly don't like their games (except Minecraft, that one's great).

Call it "weird" or "bizarre" or whatever dismissive, thought-terminating cliche you want – it's true. If these people were genuinely humble, respectful, decent individuals, we wouldn't be having this discussion. (I can think of many people in the industry who fit that description, and whom I like in general: Shiggy, Al Lowe, Warren Spector, Roberta Williams, even more acerbic individuals like Kenji Eno, etc. Of course, none of them are millennial indie developers with Twitter accounts.) I don't mean to come off as rude, but if you can't understand where I'm coming from even with clear examples, we'll just have to agree to disagree.
I typed up a much longer response to this but decided against it. I think almost every word you have spilled in this thread is annoying to put it nicely and we've established there's no common ground for us. The amount of ego you allow yourself to have whilst demanding performative humbleness when addressing the public for anyone is silly. Creatives and consumers alike are not above or below each other. I treat the dude bragging about beating a hard game or winning a tournament the same way I treat someone who is proud of something they made. I'm happy that they're happy and I have no idea why anyone would try to make it deeper than that. So long as they're not propping themselves up to directly tear someone else down I'm chillin. The sin of choosing to release a work to the public doesn't suddenly change the standard I hold you to as a person and nothing that anyone has said has ever been able to convince me that it makes sense to do so. If I dislike the way someone acts as a creative I would also dislike it if they were purely a consumer and vice versa.

The response to my quote about how I'm /not/ trying to make this a discussion about ethical consumption and how /I don't really care/ about how these people are in public feels bad faith at best. I don't follow these people and even if I did, the things they post on twitter are usually only part of who they are as people and can only allow for so much detail/nuance in the first place. Idk why you'd imply that I view these people as paragons or that I even care if they are paragons to begin with when quoting a section where I explicitly state that I don't care. Maybe you think I'm lying or that I think it's ontologically correct to not care and that I'm insulting you for personally caring? I Pinky promise that isn't the case.

That is all. I nibbled on the hook, but I promised I wouldn't fully bite it. We've exhausted this topic, and I don't think we can go any further because we disagree on so much that this could only really devolve into meaningless personal attacks if we went any deeper with it. When I asked, "how could you paint an entire sector of the industry with such a broad brush and dislike it so much" I wasn't expecting part of the answer to be "Toby Fox is proud of Undertale" but here we are.

Love you pookie
 
@Somnia I agree, because my mind hasn't been changed either, and I think you and I have fundamentally opposing viewpoints on the matter that can't be solved through discussion alone. My last word on this topic, though:
performative humbleness
It's called "professionalism", and it's something you should have a pretty solid grip on if you're an adult selling a product. THAT'S ALL
 
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Even Cave Story, the ur-example of this sort of indie game – could you tell me about the game without, in good faith, referencing Metroid?
  • Cave Story is a game about a robot boy who lost his memories and must find his way to get know the exotic world around him.
  • Quote is a mute protagonist. The story is told by exploring the world, hearing the dialogue from other characters and watching occasional cutscenes. Over time, you grow attached to some of these characters and what they stand for, while also feeling motivated to defeat the villains.
  • Many weapons and power-ups are optional and most of them aren't mandatory to progress.
  • Weapons have a level system to them: they level up by collecting triangles that comes from enemies that act as experience points, and you level down by losing those points when you get hit. Only one weapon requires ammo that doesn't regenerate.
  • Progression is mostly achieved by completing a quest inside areas. Some of them are more linear than others. These quests often requires talking to characters and taking items to them. The order you tackle these areas are linear.
    There is some back tracking (including some open and optional backtracking) in the late game.
If I were to bring Metroid instead, all of those points would say different things. Which is why metroidvania purists don't consider Cave Story to be one.

But I get why you would feel they look alike too much, because the similarities are there, if even some are just on a superficial level. Based on a few posts I've read from you, you seem to be the type of person who cares for the novelty factor in games first and foremost. And that's a fine taste to have. And I do agree it's important that we have games that aims for this.

Usually, I'm on the other side of the spectrum. For example, I don't play Ex-Zodiac because it's not close enough to Star Fox. ?
I look for the little differences and similarities between games of the same genre. Hell, pick me two Super Mario World romhacks and I'd see them as separate games.

It's okay to feel one way or another. What gets to me is when people draw some arbitrary line and want to impose it on others, like treating every new AAA open-world or narrative driven game as the next big thing, but when it comes to mascot platformers they think all of them are the same.
 
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It's okay to feel one way or another. What gets to me is when people draw some arbitrary line and want to impose it on anothers, like treating every AAA open-world or narrative driven game is the next big thing, but when it comes to mascot platformers they think all of them are the same.
This here is the sweet nectar that is the summation of truth. Our lines are ours; we love our lines, but others' lines might be squigglier or straighter than our own. Someone else's lines might even be curves!
 
If I were to bring Metroid instead, all of those points would say different things.
...Would they? Aside from the collecting triangles as power-ups thing and the very superficial differences between Quote and Samus as characters (and, frankly, Samus is essentially a mute robot herself when she's in the suit), couldn't you make every one of those points for Metroid, too? You tell me, because I hate the Metroidvania genre.
 
I know you are addressing @ciro64 and not me, so I apologize for butting in in advance, but there is more to those two than surface level differences. You need to consider parametrical differences, too, or, in other words, how the game feels, as what it looks like on the tin doesn't tell the whole story.

They couldn't feel more different to play: movement is different, gravity is different, acceleration, friction... it leads to a very different experience and the overall structure is very different, even though they might share some vague key points.

Stuffing them together at face value would be like saying Forza Motorsport and Burnout are the same because they happen to involve wheeled vehicles and asphalt tracks, and again, that couldn't be more wrong.

Then again, you said you don't like the genre, and it's not like I'm trying to convert you like those Age of Empires monks could... remember those? 2 or 3 casts and the unit changed sides! nah, I'm not like that, but there you go. You don't have to agree, but I've laid honest facts for you.
 
It's called "professionalism", and it's something you should have a pretty solid grip on if you're an adult selling a product. THAT'S ALL
Fair enough but imo it is an overrated concept. The way we view it tends to be kinda arbitrary and so many examples of what we view as respectful or professional are purely aesthetic and say little about your overall character (dress codes are a frequent example of this). Regardless I just fail to see why any standard someone does apply shouldn't go both ways. If something supposedly speaks poorly to your character when done as someone with an audience, it reads the same if they don't have one.
 
I know you are addressing @ciro64 and not me, so I apologize for butting in in advance, but there is more to those two than surface level differences. You need to consider parametrical differences, too, or, in other words, how the game feels, as what it looks like on the tin doesn't tell the whole story.

They couldn't feel more different to play: movement is different, gravity is different, acceleration, friction... it leads to a very different experience and the overall structure is very different, even though they might share some vague key points.

Stuffing them together at face value would be like saying Forza Motorsport and Burnout are the same because they happen to involve wheeled vehicles and asphalt tracks, and again, that couldn't be more wrong.

Then again, you said you don't like the genre, and it's not like I'm trying to convert you like those Age of Empires monks could... remember those? 2 or 3 casts and the unit changed sides! nah, I'm not like that, but there you go. You don't have to agree, but I've laid honest facts for you.
You made good points.

I'll add this:

Traditional Metroid's progression is by done by fucking around in a non-linear map. Weapon upgrades are often mandatory. There is an intended progression order, but the map presents itself in a way that feels like you're the one discovering things. As you unlock new abilities, you get to fuck around with the map in new ways, widening up your exploration boundaries and getting access to new collectibles and secrets. Sometimes the intended progression can be broken by clever maneuver of your abilities, called sequence break. Sometimes the developers knows about it, other times not.

You also don't talk to NPCs and do quests. The game "story" is about the sense of wonder of your own exploration.

I mentioned "traditional" at the beginning because there are a few variations to this, some games features more Samus' inner monologue, others you can scan things, read logs, talk to a single NPC on save points, some features longer and more frequent cutscenes. And to be fair, I've only beaten Zero Mission.

I'm getting a little sleepy in case I haven't laid down things clearly
 
I mentioned "traditional" at the beginning because there are a few variations to this, some games features more Samus' inner monologue, others you can scan things, read logs, talk to a single NPC on save points, some features longer and more frequent cutscenes. And to be fair, I've only beaten Zero Mission.
Besides ZM I've beaten AM2R, SM and Fusion (neither fast nor efficiently, but I did) and yeah, everything you say is correct. Sequence break is a big thing in most of these, while I do believe you cannot sequence break Cave Story, it's a big difference in potential emergent play.
 
Besides ZM I've beaten AM2R, SM and Fusion (neither fast nor efficiently, but I did) and yeah, everything you say is correct. Sequence break is a big thing in most of these, while I do believe you cannot sequence break Cave Story, it's a big difference in potential emergent play.
In Cave Story there is one instance where you can use your jetpack combined with the machine gun to bypass the elevator quest, but upon arriving at the top the developer basically tells you to go fuck yourself and go back. Not with these exact words of course xD
 
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SPEAKING OF METROID LOLOL

I think Fusion is the weakest entry by a pretty wide margin (at least of the 2D games)
 
There hasn't been a good Legend of Zelda game in 20 years
You mean 39 years
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This thread grew into a hydra with so many heads I can't possibly feed them all anymore LOL
A shame I didn't find this thread earlier, this is entertaining.
I don't really get all these walls of text by these guys: honestly, I don't care about who's copying who or the dev's moral compass and such, I care if the game's good, which is actually quite rare both for indies and AAA.
 
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Zelda II: The Adventure of Link is the best Zelda, and is most important of the pre-3D Zelda titles for the development of those 3D titles.
 
Souls series are not "hard" they are just intricately designed so the odds are heavily stacked against you, you don't 'git gud' by finding exploits or cheese your way around the bosses.

If I want to play a difficult game, I'd play modern Ninja Gaiden series.
 
Fair enough but imo it is an overrated concept.
Somnia, darling, this is the crux of our argument, and why we're never going to agree: I'm personally of the opinion that professionalism, maturity, and the ability to conduct oneself properly in public is essentially the most important attribute of being an adult. (This is irrelevant, but, as I've mentioned before, I've literally taught university courses about this very topic.) It may be insincere, yes, but so is the ridiculous persona that most famous people on the internet create for themselves, so "sincerity" really holds no value in the discussion.

Like it or not, indie developers and their audiences aren't on equal ground – one is trying to sell the other a product, and the other has money to give. If the customer doesn't like the seller – for any reason – they're fully in their right not only to not purchase from them, but to complain about it on the internet. That's capitalism, baby, and it's the reason we're discussing electronic TV toys instead of food lines. Obviously all the developers I mentioned succeeded financially in spite of their insufferableness (I bet even Phil Fish made never-work-again money), but I absolutely am still going to complain about them however I fancy – and if you disagree, you're not thinking in the real world. COMMIE!!!! (♥️♥️♥️)

Now, whether or not we think this is right or wrong is a far, far bigger discussion than is worth having on RetroGameTalk.com, but it is the reality of the situation, not the emotion of it. I deal with things as they are, not as they should be, which makes me public enemy #1 of the internet.

there is more to those two than surface level differences. You need to consider parametrical differences, too, or, in other words, how the game feels, as what it looks like on the tin doesn't tell the whole story.
But RageBurner, that's my point: the fact that we need to dig into nitty-gritty granular details of each game to explain why their different is proof enough that, on a general level, they're unoriginal. When explaining Cave Story to someone who'd never played or heard of it before, you could dive into the intricacies of the Metroidvania genre, identify individual gameplay quirks (which themselves would require context) and reference the nuanced opinions of hardcore purists... but you'd likely begin your description with the phrase "It's like Metroid", or "It's like Earthbound", or "It's like Harvest Moon".

Again: If you didn't like one, why would you ever want to play any of the others? That's my issue. Yes, it may very well be a shallow and surface-level comparison (in some cases more than others), but we're talking about video games, here.
I care if the game's good, which is actually quite rare both for indies and AAA.
THAT TOO!!!!!! Of the examples I listed, as mentioned, I do like Minecraft – I think it's one of the best games ever made, and certainly the single most successful – so I can easily ignore whatever BS Notch says on a daily basis. I don't like Undertale or Fez or a lot of other indie games, so when I see their creators mouth off on social media, I have no problem with complaining about them on the internet.
 
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"It's like Metroid", or "It's like Earthbound", or "It's like Harvest Moon".
You're actually taught to not do this (in just about any business-adjacent education) when marketing your product because it's a hack thing to do since it diverts attention away from your product.
The problem is that it still works because it makes it easier for the uninitiated to get interested (ergo, it's a money-grubbing tactic), so people resort to it anyways.
 
You're actually taught to not do this (in just about any business-adjacent education) when marketing your product because it's a hack thing to do since it diverts attention away from your product.
Funnily, I was taught this in business school, too, but in the real world, it simply isn't true – especially in software, you see people describing their product as "IT'S LIKE AIRBNB FOR CARS!!!" all the time. How they get away with this without being massively sued is a mystery.
 

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