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Shadow the hedgehog
I know this isn't true in general since it's a huge game, but it's pretty common to see people disliking it in enthusiast circles so I'll go with it.
World of Warcraft
I've played since 2006, and I've never been a hardcore player at all, always casual playing for fun and not playing if I don't feel like it (so the "lol you're just addicted!!1" argument kinda falls flat). I just love how it lets me create an infinite amount of cool characters and run around in the world fighting monsters whenever I feel like it or just chill out and fish or whatever, and there's so much variety in the races/classes/specializations that there's still stuff I've never tried out.
When it released it was the perfect storm for a 11 year old kid who had been groomed into a fantasy enjoyer for life by stuff like Zelda and the Lord of the Rings films, and wanted something a little "edgier", and the concept of an MMORPG was (still is too a degree honestly) mind-blowing to me.
Yeah that's all fair and there are a billion completely legitimate reasons to hate it. But aside from your explanations (which are all valid but I assume you're coming from more of an oldhead point-of-view?) it also seems to generate a similar reaction like when people say the like Fifa games or Call of Duty. Like it's too much of a "normie" type game to be allowed to be taken seriously and that it somehow takes away your epic gamer cred or whatever. I don't like judging games based on "what could have been" but to each their own of course.It's mostly disliked because it changed the formula so much before WoW MMORPGs were designed in such a way that they actually revolved around the players coordinating to achieve their goals as a community rather than solo play. As cool as Vanilla is, because it is an exceptionally well made world, it basically ensured anything but a WoW clone wasn't going to be made until very recently. It was very sad, that's all.
There's also lots of things you can critique, they basically fired half the team on launch for no good reason other than corporate decisions, threw their ethos and game design principles out of the window for money, and honestly a lot of the mistakes and the problems the game has been facing or suffered from over the years were implemented as early as the first expansion for the game. And even the expansions were just repackaged content that had already been developed by the first team.. You hear people talk about vanilla+ or Turtle WoW but that's what WoW was originally planned to be before they got greedy.
It's way too much to go in too! tl;'dr is that most of the old generation MMORPG players I know are unhappy everything is now a WoW clone because of the precedent it set rather than a classic MMORPG.
I don't really hate WoW! I just couldn't help respond because it's not often I see anyone discuss MMORPGs on the forums. I wouldn't really say I was an original-original old head who were like in their thirties during EQ and XI's prime but I started in the early 2000s like a lot of other people, just at a very young age! My MMORPG of choice was FFXI which is basically just a polished EQ clone.. So it's a little hypocritical of me in that respect but XI is still a very hardcore game like EQ, just not as janky. XI isn't a push over! And I would say that's more the imageboard perception but it isn't quite that, maybe.. half way in to that! More just sadness. It's not so much judged on what it could have been, it's more that Blizzard very early on chose greed and I just think it's sad. The Warcraft RTS games and early WoW were really cool in my opinion! And The Lost Vikings, Starcraft, Diablo too!Yeah that's all fair and there are a billion completely legitimate reasons to hate it. But aside from your explanations (which are all valid but I assume you're coming from more of an oldhead point-of-view?) it also seems to generate a similar reaction like when people say the like Fifa games or Call of Duty. Like it's too much of a "normie" type game to be allowed to be taken seriously and that it somehow takes away your epic gamer cred or whatever. I don't like judging games based on "what could have been" but to each their own of course.
But yeah, I don't mind all that. Everyone's experience is their own, and it's definitely not always been good, but I think the game currently is in one of the best states it's ever been in. It's respects your playstyle and time much more than ever before, and it has finally made real room for anyone regardless if they're a sweaty raider, or a more casual, even solo player (except for maybe PvP-only players who seem to get shafted non-stop, but it can be argued that it was never intended to be played as a PvP only game).
I tried FFXI on Xbox 360 years ago but it was too esoteric for me. I did try that private server that launched two or three years ago, I forget the name but Horizon or something? I understand it's not the true true vanilla experience (even if they aim to be more like the old game rather than the modern FFXI) but I had a very good time, it was fun to try out such a big and storied game with a bunch of friends.I don't really hate WoW! I just couldn't help respond because it's not often I see anyone discuss MMORPGs on the forums. I wouldn't really say I was an original-original old head who were like in their thirties during EQ and XI's prime but I started in the early 2000s like a lot of other people, just at a very young age! My MMORPG of choice was FFXI which is basically just a polished EQ clone.. So it's a little hypocritical of me in that respect but XI is still a very hardcore game like EQ, just not as janky. XI isn't a push over! And I would say that's more the imageboard perception but it isn't quite that, maybe.. half way in to that! More just sadness. It's not so much judged on what it could have been, it's more that Blizzard very early on chose greed and I just think it's sad. The Warcraft RTS games and early WoW were really cool in my opinion! And The Lost Vikings, Starcraft, Diablo too!
I haven't played retail myself! I don't think that type of game is really for me, I don't really get on with that type of thing. I've played XIV which is a WoW clone and raided in that up until DT released on the side from XI so I have some idea of what it's like.
Oh yah, I don't blame you it's a very hardcore game that requires a lot of time and way too much dedication! I've tried Horizon too, I stopped playing myself because the community isn't very nice at the end game and the lead dev has basically driven away all of the talent working on it. No idea if Ninja is even funding anymore.I tried FFXI on Xbox 360 years ago but it was too esoteric for me. I did try that private server that launched two or three years ago, I forget the name but Horizon or something? I understand it's not the true true vanilla experience (even if they aim to be more like the old game rather than the modern FFXI) but I had a very good time, it was fun to try out such a big and storied game with a bunch of friends.
I stopped playing after the multi class quest or whatever it was called, just didn't have time for it but it was a cool experience nontheless :)
Its great that you you had fun! Also my first read was that you played the game 360 years agoI tried FFXI on Xbox 360 years ago but it was too esoteric for me. I did try that private server that launched two or three years ago, I forget the name but Horizon or something? I understand it's not the true true vanilla experience (even if they aim to be more like the old game rather than the modern FFXI) but I had a very good time, it was fun to try out such a big and storied game with a bunch of friends.
I stopped playing after the multi class quest or whatever it was called, just didn't have time for it but it was a cool experience nontheless :)
I would stop and draw magic every time I came across a new one until I had 100 of it, and then junction it to stats or elemental defenses until I have the highest stats I can, and I do this every time.Final Fantasy VIII comes to mind as a game that's been unfairly criticized and misunderstood for decades.
Every complaint I've ever heard about this game has stemmed from one of two things. First, it's that "it's not Final Fantasy VII" from Cloud fanboys with no taste, and second that "Drawing magic is stupid." To the people who say the first, I say you're right, and thank goodness for that. To the second, I say that you're playing the game wrong.
The only times you need to use Draw are to grab the handful of GFs from bosses, or if you run across a particularly rare magic from a Draw Point in the world. Outside of that, you should be using a combination of the Card ability and GF/Item refinement to get your magic. I find that the most critical people of the game genuinely don't understand its mechanics because the game doesn't hold your hand or give you pretty colored rocks to play with like they do in VII, and it expects that you experiment and encourages you to break its systems.
The game has a competent story (yes, even including the time compression,) relatable characters, and one of the best designs for mechanics and systems across the whole franchise that encourages freedom and doesn't pigeonhole you into useless stats and narrow builds like so many mediocre JRPGs.
Ben Starr said it best: "Final Fantasy VIII is and always has been an S-tier Final Fantasy game."
I think you're getting hung up on the people that hate it, rather than the more legitimate critiques. There's no point in saying "these people disagree so they're wrong" because that's just doing the same thing back (Your points are all valid, but calling people who prefer another game fanboys isn't really constructive at all).Final Fantasy VIII comes to mind as a game that's been unfairly criticized and misunderstood for decades.
Every complaint I've ever heard about this game has stemmed from one of two things. First, it's that "it's not Final Fantasy VII" from Cloud fanboys with no taste, and second that "Drawing magic is stupid." To the people who say the first, I say you're right, and thank goodness for that. To the second, I say that you're playing the game wrong.
The only times you need to use Draw are to grab the handful of GFs from bosses, or if you run across a particularly rare magic from a Draw Point in the world. Outside of that, you should be using a combination of the Card ability and GF/Item refinement to get your magic. I find that the most critical people of the game genuinely don't understand its mechanics because the game doesn't hold your hand or give you pretty colored rocks to play with like they do in VII, and it expects that you experiment and encourages you to break its systems.
The game has a competent story (yes, even including the time compression,) relatable characters, and one of the best designs for mechanics and systems across the whole franchise that encourages freedom and doesn't pigeonhole you into useless stats and narrow builds like so many mediocre JRPGs.
Ben Starr said it best: "Final Fantasy VIII is and always has been an S-tier Final Fantasy game."
yoshi games are supposed to be like kirby, animal crossing and harvest moon. fun, relaxing games to play without much stress that anyone can pick up and play; minus the existential horror of those games.A game that comes to mind for me is Yoshi's Story for the N64. I know it's a rather simple game, but its art style still holds up really well and it's good stress-free time. View attachment 11907
I think my point about reading the primer still stands, but the biggest flaw of ff8 is that leveling actively hurts you in the long run, or that so much is literally not told to you about the game ingame.Final Fantasy VIII comes to mind as a game that's been unfairly criticized and misunderstood for decades.
Every complaint I've ever heard about this game has stemmed from one of two things. First, it's that "it's not Final Fantasy VII" from Cloud fanboys with no taste, and second that "Drawing magic is stupid." To the people who say the first, I say you're right, and thank goodness for that. To the second, I say that you're playing the game wrong.
The only times you need to use Draw are to grab the handful of GFs from bosses, or if you run across a particularly rare magic from a Draw Point in the world. Outside of that, you should be using a combination of the Card ability and GF/Item refinement to get your magic. I find that the most critical people of the game genuinely don't understand its mechanics because the game doesn't hold your hand or give you pretty colored rocks to play with like they do in VII, and it expects that you experiment and encourages you to break its systems.
The game has a competent story (yes, even including the time compression,) relatable characters, and one of the best designs for mechanics and systems across the whole franchise that encourages freedom and doesn't pigeonhole you into useless stats and narrow builds like so many mediocre JRPGs.
Ben Starr said it best: "Final Fantasy VIII is and always has been an S-tier Final Fantasy game."
This game was never hatedA game that comes to mind for me is Yoshi's Story for the N64. I know it's a rather simple game, but its art style still holds up really well and it's good stress-free time. View attachment 11907
Are you sure? I mean I'm not well versed in Yoshi stuff but many Yoshi's Island players were disappointed this was not a proper sequel.This game was never hated.
I agree about Dragon Quarter, it's nice to see it's more appreciated than expected. I slowly restarted a playtrough and it's as brutal as I remember but strangely it didn't felt as unnerving, maybe because I finished it so much time back in the day and I remember how to solve some critical parts.Really happy to see so much love for Dragon Quarter on this board.
I think people dislike Chibi Robo? It's one of my favorite series, apart from Zip-Lash.