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Well some parts especially after you get mustadio it was of utmost importance to have him in every single mission due to his ability to disable enemies from acting thing is you miss more often than not.Who'd interpret your
No one'd interpret your original comment like that! Anyway, I didn't know RNG was that much of an issue in Tactics. I guess attacks and status effects tend to miss a lot, but missing was so common early in the FF games.
Same for breaking armor or weapons and even at points charge attacks and missing in tactics has a huge impact more so than other FF games around that time if you miss that's the entire turn gone to waste and it can make or break the entire mission.
What did you think i meant? I'm not a big fan of the whole way Tactics is structured and the need to grind i hope they fix this in the upcoming remaster by making new recruits scale with ramza level cuz getting a new recruit from the market was made less useful late game cuz they start with level 1 which means you have to do some grinding session to get them up and running.
Just addressing some mild annoyances there and there would improve the game the PSP port solved some like annoying encounters when traveling making wanting to arm someone with a gun a big hustle.I agree; the phrasing made it sound as if you meant to make it a regular RPG as opposed to a strategy RPG.
This clarification makes me glad I didn't respond with anger, as was my first inclination.![]()