What is the best version of Final Fantasy IV?

  • SNES

    Votes: 15 26.8%
  • PSOne

    Votes: 6 10.7%
  • GBA

    Votes: 15 26.8%
  • PSP

    Votes: 20 35.7%
  • Nintendo DS

    Votes: 16 28.6%
  • PC (FFIV 3D remake)

    Votes: 4 7.1%
  • Pixel Remaster

    Votes: 8 14.3%

  • Total voters
    56
Confuse isn't that bad because it can be countered pretty easily with friendly fire. I'd say something like petrification, condemned or virus is more annoying.
eh, they're all worthy of being tied for first place to me. i said confused mostly because of the malboro meance monster from the omega ruins in ffx. it can easily ruin your progress and send you back anywhere from 5 minutes to an hour backwards.
 
On the question of debuffs I think silence can be pretty bad , berserk removes your caster from the game....that can be pretty devastating.

But scariest has to be petrify at least berserk or confusion allows the character to take exp , petrify just says "no lol" the reece birds or whatever they were called in FF1 if they petrify the white mage then its game over its that OP...
 
Thanks for all the replies, everyone! I won't touch on all the points made here, but just to cover a few of them:

"You just might not be into old JRPGs"
I am very much into old JRPGs. I've played a host of them throughout my life (including ancient ones like DQ1 and Mother) and I am nearly 40 yrs old, so it's not a matter of "you just had to be there." I was there. I loved every minute of it. I've want to be in to FF because I love the exact genre and time period it represents.

"There is nothing weird about FF's art style / You just need to use your imagination / the limitations of the time, etc."
Art and design is definitely subjective... but you're really gonna tell me this isn't a goofy design choice?
6055cfc37591963febdf2cf24d091025c87fa743-1.jpeg

I am more than happy to play as a little chibi pixelated character, I honestly prefer that to a fully rendered 3D photorealistic model, but having my little cartoon guy next to a full on painting of an enemy (that does not move in any way, mind you) just kinda takes me out of it. This is a very specific artsyle to the FF series and a few other Squaresoft titles like Romancing Saga and Rudra no Hihou. Most other JRPGs from this same period or earlier kept a consistent art style, and I guess that matters to me.

"I agree with you on the art style / it's ok not to be into FF"
Thanks for the encouragement!

All that being said:
I have been playing FF 6 R.O.S.E. lately and I have been enjoying myself! Even with the total disparate sprite work, I've been getting into it and I find myself not caring as much as I maybe had in the past.

I do think I'm just going to play through 6 and call it good, though. I've tried enough with 1-5 and can feel good about leaving them behind, that I've experienced the best of the classic series.

Thanks again for all your thoughts!
 
my opinion about this type of stuff is, if you like a series/game, you dig it, if you can't get into it, don't, don't force yourself, it's a matter of taste, sometimes it just doesn't click, that goes for every series/game out there, etc

for example, many people think of dbz as possibly the best anime series, i don't

so simple
 
"There is nothing weird about FF's art style / You just need to use your imagination / the limitations of the time, etc."
Art and design is definitely subjective... but you're really gonna tell me this isn't a goofy design choice?

I am more than happy to play as a little chibi pixelated character, I honestly prefer that to a fully rendered 3D photorealistic model, but having my little cartoon guy next to a full on painting of an enemy (that does not move in any way, mind you) just kinda takes me out of it. This is a very specific artsyle to the FF series and a few other Squaresoft titles like Romancing Saga and Rudra no Hihou. Most other JRPGs from this same period or earlier kept a consistent art style, and I guess that matters to me.

I mean, it is fine to not like SNES era JRPGs, but what you are saying is factually incorrect. Many JRPGs of that era had a similar disparity between enemies and characters (If they displayed the player characters at all).

For example, Lufia 2.

Lufia II - Rise of the Sinistrals.png


and 7th Saga


esuna-and-lejes-fighting-an-enemy-in-7th-saga.jpg
 
I mean, it is fine to not like SNES era JRPGs

I literally said that I love old JRPGs, lol. I even mentioned that I'm playing and enjoying FF6.
I'm a major fan of 90s JRPGs, both on the SNES and other systems.

And as for the two examples you give, while there is obviously a big difference in the size of the characters, they have the exact same tone. They have the same level of brightness and color, and it's clear they were made by the same artist, even if the player characters are chibi-fied to an extent. They aren't anywhere near the level of disparity present in the FF games. How big that human boss is in Lufia II is kinda silly, but it doesn't seem out of place.

When I talk about consistent art style and sprite work, I'm thinking of:
Chrono Trigger
Breath of Fire Series
Dragon Quest Series
Mother Series
Phantasy Star Series
Tengai Makyou Zero
Tales of Phantasia
Star Ocean
Slayers
Robotrek
Paladin's Quest
Monstania
G-O-D
Emerald Dragon
Elfaria
Eien no Filena
Lagrange Point
Dual Orb
Dark Half
Albert Odyssey
Pokemon Series
Saga series
Mario RPG
and yes, even Lufia and 7th Saga
Even the first Shin Megami Tensai for SNES has some very interesting choices in terms of its visual design, but it all meshes together.

I'm sure we could nitpick each of these games and find little inconsistencies all day long, but a simple comparison to the FF6 screenshots I've shared shows the difference clearly.

But again, all of that having been said, I am getting into FF6, art & design choices aside.
 
I literally said that I love old JRPGs, lol. I even mentioned that I'm playing and enjoying FF6.
I'm a major fan of 90s JRPGs, both on the SNES and other systems.

And as for the two examples you give, while there is obviously a big difference in the size of the characters, they have the exact same tone. They have the same level of brightness and color, and it's clear they were made by the same artist, even if the player characters are chibi-fied to an extent. They aren't anywhere near the level of disparity present in the FF games. How big that human boss is in Lufia II is kinda silly, but it doesn't seem out of place.

Ah well, that is true, and you are correct. They literally had two different artists work on the monsters and chibi models. Yoshitaka Amano would create the concept art, monster designs and portraits, while Kazuko Shibuya would design the pixel art chibi characters.
 
While I can't say it applies specifically to classic Final Fantasy for me, that does fall into this...

I spent a huge portion of my earlier years absolutely despising turn-based games as a whole. When I was really young I just didn't really understand them and they seemed really boring. Like "...nothing is moving... this is all just menus..." I was kind of dumb, but I had NO understanding of why anyone would want to play them. Then, a few years later, I decided to give them another shot. The problem is the one I picked, while coming out during the golden age of JRPG's... was this.

Quest64_big.jpg


I've come to at least appreciate things about this game, but by NO means was it the right choice or the game that would convert me. I had no idea of its reputation, though... so I just figured "Wow, I REALLY just don't like these kinds of games." So it reinforced my disinterest to the genre.

Cut to years later... and a certain JRPG installment of an already monumentally popular series had been EXPLODING in popularity. Found it on sale like a year after it dropped and I was like "Okay... ONE more try. I'll give these games ONE.MORE.TRY." And that game was...

ffx-art-1640032077055.jpg


...and I... was... OBSESSED. I almost immediately fell in love with it. Something just clicked, and the ENTIRE genre's doors swung wide open for me. From there I wanted to go back and try as many Final Fantasy games as possible, and by extension Squaresoft JRPG's. This led to a domino effect finding me countless games I love and even my favorite game of all time.

I did struggle, after this, for a time to adjust to older JRPG's... but I was determined. Eventually I broke that barrier, and to this day FF4 is still one of my favorite JRPG's.

Sometimes you just need to find that 'right' one and it opens the gate, making so many previously unappealing titles suddenly shine in a new light. It just takes one.
 
While I can't say it applies specifically to classic Final Fantasy for me, that does fall into this...

I spent a huge portion of my earlier years absolutely despising turn-based games as a whole. When I was really young I just didn't really understand them and they seemed really boring. Like "...nothing is moving... this is all just menus..." I was kind of dumb, but I had NO understanding of why anyone would want to play them. Then, a few years later, I decided to give them another shot. The problem is the one I picked, while coming out during the golden age of JRPG's... was this.

View attachment 27868

I've come to at least appreciate things about this game, but by NO means was it the right choice or the game that would convert me. I had no idea of its reputation, though... so I just figured "Wow, I REALLY just don't like these kinds of games." So it reinforced my disinterest to the genre.

Cut to years later... and a certain JRPG installment of an already monumentally popular series had been EXPLODING in popularity. Found it on sale like a year after it dropped and I was like "Okay... ONE more try. I'll give these games ONE.MORE.TRY." And that game was...

View attachment 27869

...and I... was... OBSESSED. I almost immediately fell in love with it. Something just clicked, and the ENTIRE genre's doors swung wide open for me. From there I wanted to go back and try as many Final Fantasy games as possible, and by extension Squaresoft JRPG's. This led to a domino effect finding me countless games I love and even my favorite game of all time.

I did struggle, after this, for a time to adjust to older JRPG's... but I was determined. Eventually I broke that barrier, and to this day FF4 is still one of my favorite JRPG's.

Sometimes you just need to find that 'right' one and it opens the gate, making so many previously unappealing titles suddenly shine in a new light. It just takes one.
this is kind of weirdly ironic. you tried quest 64, which did a better execution of what ff2 wanted to do; you didn't care too much for it, and then you played ffx; which also did the same idea of ff2 but even better. i think you prefer the rpgs that have a quick pace to them. quick load screens, fast battle pacing; no unnecessary fluff, just good gameplay. you might like ff12. it reuses the game engine from 11, but the battle pacing is on par with 10, but even smoother.
 
this is kind of weirdly ironic. you tried quest 64, which did a better execution of what ff2 wanted to do; you didn't care too much for it, and then you played ffx; which also did the same idea of ff2 but even better. i think you prefer the rpgs that have a quick pace to them. quick load screens, fast battle pacing; no unnecessary fluff, just good gameplay. you might like ff12. it reuses the game engine from 11, but the battle pacing is on par with 10, but even smoother.
I only tried a demo for FF12 waaaay back, but I don't remember liking the way the combat worked. Isn't it sort of a weird pseudo-turnbased kind of thing? I've pretty much neglected every Final Fantasy after FFX/X-2. I know the series eventually completely abandoned turnbased gameplay and that pretty much kills it for me.
 
I only tried a demo for FF12 waaaay back, but I don't remember liking the way the combat worked. Isn't it sort of a weird pseudo-turnbased kind of thing? I've pretty much neglected every Final Fantasy after FFX/X-2. I know the series eventually completely abandoned turnbased gameplay and that pretty much kills it for me.
it's an unusual hybrid. they have a thing called the gambit system, which can be used for auto-battling to an extent. characters can reform specific actions when conditions are met, such as "party member status = poisoned, use antidote". or "enemy weak to fire = cast fire".
you do go a bit into the game before it is introduced, and after the tutorial, you are told you can turn it off and on whenever you want to. so, you can make use of some automated combat for minor things and you can always interrupt any character before they carry out a command if need be.
 
it's an unusual hybrid. they have a thing called the gambit system, which can be used for auto-battling to an extent. characters can reform specific actions when conditions are met, such as "party member status = poisoned, use antidote". or "enemy weak to fire = cast fire".
you do go a bit into the game before it is introduced, and after the tutorial, you are told you can turn it off and on whenever you want to. so, you can make use of some automated combat for minor things and you can always interrupt any character before they carry out a command if need be.
I might try it eventually, the story always sounded at least somewhat compelling. Definitely not at the top of my list, though.
 
I might try it eventually, the story always sounded at least somewhat compelling. Definitely not at the top of my list, though.
projared review the game and he clarified up the general meme of "it's star wars but final fantasy"
it's game of thrones but with a star wars skin pack. [and by game of thrones, i mean when it was good.]
 
I decided to make this a regular forum post, as this game just isn't old enough to discuss as an article, but I figured someone here would want to see it.
-----------------------------------------------------------------
The wind through your hair, orange skies above your black convertable, the threat of daemons draws near. It’s the end of the world and you feel fine.

I picked up this game on a whim. I had just moved with my recently acquired PS4 slim, and was used game hunting at GameStop. I saw Final Fantasy XV Royal Edition, and remembered all the commotion about how it didn’t live up to the Final Fantasy name. Well, seemed like an interesting use of fifteen bucks.

I loaded the disk in, underwent the usual installation fuckery of modern consoles, and was immediately taken aback by the beauty of it all. The grand architecture of Insomnia inspiring awe. After Noctis and his friends said goodbye to the King, we cut to a very un-grand start to our adventure: pushing our car to the repair shop. But I was charmed and intrigued as I caught my first glimpses into their personalities, before the title drop to the tune of Florence + the Machine’s rendition of “Stand By Me”.

After an admittedly slow start, my road trip was well underway. The rolling fields, 50‘s automobiles, and the mix of the mundane and the extraordinary captured my imagination, all driven by one of the most compelling and heartwarming friendships I’ve ever witnessed in a game. The banter felt genuine and fun, the sharing of feelings at night so personal and real. Each personality felt distinct and likable. Ignis, the responsible one who loved to cook. Prompto, the fool with a sharpshooter and sharper aim. Gladio, the greatsword wielding survivalist with a love for Cup Noodles.When one of us was down and feeling worthless, the other’s were always there to tell them why they mattered, be it Noctis feeling unfit to be a king or Prompto believing his origins to make his worthless. Their comradery felt unbreakable even as it bent, as challenge after challenge forced Lucian royalty out of their well-to-do and secure comfort zones and into the real world. From beating high level slimes by the skin of our teeth for money, to wielding the might of Lucius against the mightiest of Daemons and the most powerful forces of Niflheim, from being unable to drive off the road to exploring every inch on Chocobo and monster truck, our strength grew as did our bond. . The world was our canvas...

Then that canvas was burned...

I found myself traversing corridors with nothing but a mysterious family ring. Cut off from the power I’ve worked so hard for, and the friends I had come to rely on. Slinking around like an outgunned rebel way in over his head. The lonliness crushing, only staved off by determination.

The game’s stakes went from 0-60 so fast, that before I knew it, years had passed in it’s world, and Noctis had awoken with stubble and an even more solemn look than before. As I set up camp, alone, with nothing but a can of food seasoned with tears, I knew what I had to do. I then made the trek to finaly reunite with my old friends, but it would be the final time.

We camped together one last time and said our goodbyes, wondering if we could even put the pieces of this fallen world together. Would this sacrifice even be worth it? We had to try. It was our duty. After one last campfire together, we stormed the remains of our old home, our skills sharper than ever. The full might of Lucius once again unleashed, the forces of Daemonkind were no match for us. Ardyn made one last stand against the prince, no, king of Lucius, but he too was nothing compared to the hero and ruler Noctis has become.

Then, just like that, it was over. Noctis gave his life to seal away the curse plaguing the land, for just a sliver of hope the the ashes of war would give life to a kingdom anew, entrusted to the three people that were there for him since the beginning, his spirit sat upon the throne with his queen, finally together in peace.

Then “Stand by Me” played again in full, and the credits rolled. I just sat there reflecting, melancholic that it was over, but glad I got to experience it.

I then unlocked a post game. More adventures with Noctis and friends. I most certainly dumped dozens of more hours into the game from here, but it all felt bittersweet. It didn’t feel like a road trip with the bros in the moment, but a memory, like I was living in the past. And that’s because, even in the context of the game, I was. The post game was accessed via a dog that would let you return to your old adventures, reliving them as memories. But that’s all they were now. Yes, I know this is all a video game, and that this was already past tense the whole time to millions of people, but to me it seemed like a journey ended, and that I was now just wallowing in nostalgia.

For whatever flaws that this game has, and there are many that have been covered by far better writers and content creators than I, this game had a soul. It captured the feeling of comradery, adventure, and eventually the feeling of loss that they intended. I’m not normally a big fan of remakes, but I do hope that one day, people look back more fondly on this game, and that Square Enix finally gives the four bros of Lucius their due. Until then, rest in peace Noctis, true king of Lucius.
That was a really good article: insightful, well-written, captivating, cohesive. Indeed, your take is not shared by many others whom I'm seen online review that game. They play it off as " rushed boy band fanatasy", or worse "an FF circle....." So much so I never considered playing it. Your take has changed my mind. Way to go! :)

Quistis Grade: A+
 
I have not bought a single booster in years, i stick to old school, stronghold is a far as i go, wizards of the coast can go suck a bag of dicks.
 
My brother is both a gigantic MTG and Final Fantasy nut, and he seems really disenchanted with all these crossover promotions they're doing now, because they're all gonna be part of standard play or whatever, so he feels the whole setting starts to feel diluted due to it "becoming the Fortnite of TCGs".

I have no opinion myself other than that I like the card art. I've only ever dabbled in YGO.
 
That's pretty cool, maybe i should finally get around to learn how to play MTG.
 
My brother is both a gigantic MTG and Final Fantasy nut, and he seems really disenchanted with all these crossover promotions they're doing now, because they're all gonna be part of standard play or whatever, so he feels the whole setting starts to feel diluted due to it "becoming the Fortnite of TCGs".

I have no opinion myself other than that I like the card art. I've only ever dabbled in YGO.

Yeah, this is very true. I wish Final Fantasy had its own TCG instead of an MTG expansion.
 

How are we feeling about this, fam?

As a former MTG fanatic, my feelings can be summed up in this video:

I saw this like an hour ago and immediately thought "Strategist needs to hear about this."

As for me, on the one hand, I haven't got the money. On the other hand, maybe I need to find the money.
 
I saw this like an hour ago and immediately thought "Strategist needs to hear about this."

As for me, on the one hand, I haven't got the money. On the other hand, maybe I need to find the money.
Time to cash out what your Primus-hating dad owes ya.
 
Time to cash out what your Primus-hating dad owes ya.
Such weird timing, I just got off the phone with him *minutes ago*, rambling about Primus opening for Rush on tour and what a sweetheart Les Claypool is.

Genuinely starting to worry you are my father, and I'm getting elaborately pranked.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

The Toughest Question Ever

Who is your favourite Letterland character?
::thinking

Mine is Dippy Duck!
1780948959156.jpeg
...
Read more

Question about clone Model 3s...

I'm sure this topic will do little more than highlight my ignorance, but I seriously don't get...
Read more

Could the Star Fox team survive the Death Star Run?

1780939552343.png

It had me wondering, could they manage to pull off something Luke Skywalker and Red...
Read more

Post your favorite game here!

Instead of goon posting, how about we do some game posting...
Read more

Online statistics

Members online
180
Guests online
991
Total visitors
1,171

Forum statistics

Threads
19,943
Messages
504,961
Members
927,707
Latest member
Rafnaf

Today's birthdays

Advertisers

Back
Top