What is the best version of Final Fantasy IV?

  • SNES

    Votes: 15 26.8%
  • PSOne

    Votes: 6 10.7%
  • GBA

    Votes: 15 26.8%
  • PSP

    Votes: 20 35.7%
  • Nintendo DS

    Votes: 16 28.6%
  • PC (FFIV 3D remake)

    Votes: 4 7.1%
  • Pixel Remaster

    Votes: 8 14.3%

  • Total voters
    56
But then it would be a different game altogether.
Not really ? The gameplay is still the same adding more scenes and exploring characters more won't change ff2 into something else its for the good of the game really....the game is not received very well I heard its callled a black sheep among the fans I doubt anyone would oppose having the emperor appearing more in the game or having maria and her brother leon story plays differently where its more of back and forth until he breaks free from the emperor control he is one scene our enemy and the next one he is one of team like nothing happened LOL peak storytelling.

Cid , and Joseph deaths and mindu death doesn't hit as much you don't spend much time with them to feel attached to them they could work on making the parts with these characters more lengthy , im fine without romance but it won't hurt if we see gordon and hilda getting along maybe gordon comforts the princess after her father death and scotts too , maybe add something between firion and maria give Gus his own character arc that explores the character more he already has the ability to speak to animals expand upon that would be hella cool , give gareth the only character along with gordon to have be interesting give him some arc too maybe he feels guilty that he wasn't with his brethren when the empire decimated the dragoons explore his background more and such.

Same goes for leila I mean she does something cool when she barges into princess hilda room to save your butt from getting killed but like that's really it where did she come from? Does she have ties to the empire? Etc etc etc...

Also can I mention how the game constantly strips you of your equipment? When gordon leaves the party you don't get the items you gave him back same case with gareth leila (WHERE IS MY TRIDENT GORDON?).

These are just few ideas I came up with right now.
 
Not really ? The gameplay is still the same adding more scenes and exploring characters more won't change ff2 into something else its for the good of the game really....the game is not received very well I heard its callled a black sheep among the fans I doubt anyone would oppose having the emperor appearing more in the game or having maria and her brother leon story plays differently where its more of back and forth until he breaks free from the emperor control he is one scene our enemy and the next one he is one of team like nothing happened LOL peak storytelling.

Cid , and Joseph deaths and mindu death doesn't hit as much you don't spend much time with them to feel attached to them they could work on making the parts with these characters more lengthy , im fine without romance but it won't hurt if we see gordon and hilda getting along maybe gordon comforts the princess after her father death and scotts too , maybe add something between firion and maria give Gus his own character arc that explores the character more he already has the ability to speak to animals expand upon that would be hella cool , give gareth the only character along with gordon to have be interesting give him some arc too maybe he feels guilty that he wasn't with his brethren when the empire decimated the dragoons explore his background more and such.

Same goes for leila I mean she does something cool when she barges into princess hilda room to save your butt from getting killed but like that's really it where did she come from? Does she have ties to the empire? Etc etc etc...

Also can I mention how the game constantly strips you of your equipment? When gordon leaves the party you don't get the items you gave him back same case with gareth leila (WHERE IS MY TRIDENT GORDON?).

These are just few ideas I came up with right now.
Sorry, I thought you were talking about FF1, my mistake.
I guess I just disagree, but I don't think you're wrong or anything. I just don't care about updating stories for old games in that way, and I don't think simplistic stories in older games hurt them really, I suppose :)
 
FF1 for PS1 looks much better than the pixel remaster or any other release. it has nice dark graphics
 
Im fine with ff1 being the way it is but making warriors of light speak would be appreciated just few lines won't hurt really and change these lines according to the character class black mages can be arrogant , white mages humble , thieves can be rash and bring too much attention to themselves etc also making princess sarah react to what you do in the world would be cool as heck as she is featured in the iconic artwork of the game more dialogue and interactions with characters would make them more memorable like everyone commenting on your airship things like that would make the game world far more engaging.
 
Not really ? The gameplay is still the same adding more scenes and exploring characters more won't change ff2 into something else its for the good of the game really....the game is not received very well I heard its callled a black sheep among the fans I doubt anyone would oppose having the emperor appearing more in the game or having maria and her brother leon story plays differently where its more of back and forth until he breaks free from the emperor control he is one scene our enemy and the next one he is one of team like nothing happened LOL peak storytelling.

Cid , and Joseph deaths and mindu death doesn't hit as much you don't spend much time with them to feel attached to them they could work on making the parts with these characters more lengthy , im fine without romance but it won't hurt if we see gordon and hilda getting along maybe gordon comforts the princess after her father death and scotts too , maybe add something between firion and maria give Gus his own character arc that explores the character more he already has the ability to speak to animals expand upon that would be hella cool , give gareth the only character along with gordon to have be interesting give him some arc too maybe he feels guilty that he wasn't with his brethren when the empire decimated the dragoons explore his background more and such.

Same goes for leila I mean she does something cool when she barges into princess hilda room to save your butt from getting killed but like that's really it where did she come from? Does she have ties to the empire? Etc etc etc...

Also can I mention how the game constantly strips you of your equipment? When gordon leaves the party you don't get the items you gave him back same case with gareth leila (WHERE IS MY TRIDENT GORDON?).

These are just few ideas I came up with right now.
the battle mechanics are the main punching bag for the hate. it's a good idea, just not well executed. quest 64 follows a similar path but gives every stat an experience bar, which makes it easier to see if a stat is getting enough to level up. it is very random even in the psp version.
 
FF1 for PS1 looks much better than the pixel remaster or any other release. it has nice dark graphics
Totally agree. It used to be my go-to before Pixel Remaster, but I haven't replayed any version since that one released.
 
the battle mechanics are the main punching bag for the hate. it's a good idea, just not well executed. quest 64 follows a similar path but gives every stat an experience bar, which makes it easier to see if a stat is getting enough to level up. it is very random even in the psp version.
Yeah the system isn't that bad it could use some modernizing.

And making the emperor hard to kill cuz with mesrueme? The blade you get in castle pandemonium I 4 shotted the emperor with level 3-4 berserk most underwhelming final boss ever.
 
Yeah the system isn't that bad it could use some modernizing.

And making the emperor hard to kill cuz with mesrueme? The blade you get in castle pandemonium I 4 shotted the emperor with level 3-4 berserk most underwhelming final boss ever.
i hardly ever used stat buffs. i was under the impression that they did nothing.
but that was because my first final fantasy game was ff4 for the psx. the hard version.
i just had my characters attack with whatever was the strongest move that they could do.
 
i hardly ever used stat buffs. i was under the impression that they did nothing.
but that was because my first final fantasy game was ff4 for the psx. the hard version.
i just had my characters attack with whatever was the strongest move that they could do.
So does protect not work in ff4 on the ps1? Guess I wasting my time trying to get rosa to cast it on the whole party then?
 
So does protect not work in ff4 on the ps1? Guess I wasting my time trying to get rosa to cast it on the whole party then?
i think it works, it might just have low accuracy or something. it works in other versions and other final fantasy games.
younger me would just tell you "FUCK NO! summon bahamut, spam jump and heal like crazy!"
ff4 had 2 versions in japan. easy type, which is our ff2 for the snes, and hard type, which is the psx version.
i would listen to younger me for playing ff4; or try out a rule set that i came up with for when i finally did beat that version.
 
i think it works, it might just have low accuracy or something. it works in other versions and other final fantasy games.
younger me would just tell you "FUCK NO! summon bahamut, spam jump and heal like crazy!"
ff4 had 2 versions in japan. easy type, which is our ff2 for the snes, and hard type, which is the psx version.
i would listen to younger me for playing ff4; or try out a rule set that i came up with for when i finally did beat that version.
I think you mean the final fantasy chronicles version idk I beaten it by removing the essence of life in the final zone before zermus room it housed dragons and behmoths who give very decent XP got to level 68 and could hardly beat zermus I won at 38 health the rest of the party all down in the end just me cecil XD was such an exciting moment.
 
I think you mean the final fantasy chronicles version idk I beaten it by removing the essence of life in the final zone before zermus room it housed dragons and behmoths who give very decent XP got to level 68 and could hardly beat zermus I won at 38 health the rest of the party all down in the end just me cecil XD was such an exciting moment.
yeah, that's the one. i could never be bothered to go from level 45 to 60 to beat the game. it was too much grinding for me when i was younger. i'd get to lvl 50 and lose interest. i managed it a few years ago by strictly following a rule set after cecil becomes a paladin. it worked, only had to gain a few levels for the final dungeon. it took longer overall, but it wasn't too bad with breaks here and there.
 
i learned from reading some comments on a youtube video that nintendo is the it is because of the scarcity mindset. they keeping taking sites down with their games because if people have free access to the games, they will never buy a rerelease of the old games.
kind of hilarious in my opinion, i got metroid dread from playing metroid fusion on my psp. i liked how it played and the story, so hearing that a new game was coming out in the 2d style like that game made me get it.

Yeah Nintendo is like that. They want to make their IPs scarce so they can keep charging customers for the same games over and over on their virtual consle. Also so they can have easy wins by remaking old games.

Not really ? The gameplay is still the same adding more scenes and exploring characters more won't change ff2 into something else its for the good of the game really....the game is not received very well I heard its callled a black sheep among the fans I doubt anyone would oppose having the emperor appearing more in the game or having maria and her brother leon story plays differently where its more of back and forth until he breaks free from the emperor control he is one scene our enemy and the next one he is one of team like nothing happened LOL peak storytelling.

Cid , and Joseph deaths and mindu death doesn't hit as much you don't spend much time with them to feel attached to them they could work on making the parts with these characters more lengthy , im fine without romance but it won't hurt if we see gordon and hilda getting along maybe gordon comforts the princess after her father death and scotts too , maybe add something between firion and maria give Gus his own character arc that explores the character more he already has the ability to speak to animals expand upon that would be hella cool , give gareth the only character along with gordon to have be interesting give him some arc too maybe he feels guilty that he wasn't with his brethren when the empire decimated the dragoons explore his background more and such.

Same goes for leila I mean she does something cool when she barges into princess hilda room to save your butt from getting killed but like that's really it where did she come from? Does she have ties to the empire? Etc etc etc...

Also can I mention how the game constantly strips you of your equipment? When gordon leaves the party you don't get the items you gave him back same case with gareth leila (WHERE IS MY TRIDENT GORDON?).

These are just few ideas I came up with right now.

At that point, they might as well make a new game (which is what they did). This mentality of making incremental improvements on old games never made sense to me. I don't understand this mentality, it is so backwards. We don't need a slightly improved Josef when we have General Leo and Aeris.
 
Heard a statement once that said final fantasy only got good at its 4th installment having played the first 2 games I can see a bit of a point into this statement but to really see if its true I have to get ff3 the original version or any non 3d version that isn't well pixel remaster anyone know where to get it? Since its the first iteration ever of job system which was pretty decent in ff5 when I first saw the job system I thought you will pick a job and work and such the word "job" must have been replaced with class its way more fitting.
ff3 doesnt have a lot of releases, your options for 2D version are
1.) NES (not recommended personally because NES)
2.) WIIware port of NES
3.) Pixel Remaster

thats why most people (including myself) just played the 3D remake, because until recently, there werent any good versions of the 2D version unlike the other NES FF's (1 & 2) that got Wonderswan, PS1, GBA, and PSP versions before Pixel Remaster
 
At that point, they might as well make a new game (which is what they did). This mentality of making incremental improvements on old games never made sense to me. I don't understand this mentality, it is so backwards. We don't need a slightly improved Josef when we have General Leo and Aeris.
the main point for minor improvements in the old games is to mainly fix the weird errors and bugs that existed. int doesn't work in ff1, weapons with elemental properties don't work, if two characters target one enemy and it dies from the first attack, the second attack won't auto-lock on to a different enemy, the character will attack empty air. it took me a while to figure this out the first time i played nes ff1 on my wii.
nes ff2 has an exploitable bug with the stat leveling up mechanic. you can select an action, let the game select a target, cancel and repeat. it builds up the experience bar for weapons and spells.
i'd say tweaking the mechanics for ff2 by using quest 64's stat mechanics would help quite a bit with the game.
 
if two characters target one enemy and it dies from the first attack, the second attack won't auto-lock on to a different enemy,
It's wild to me that this is a toggleable feature in the PSX version.
 
It's wild to me that this is a toggleable feature in the PSX version.
i think this is rooted in the d&d origins. you were supposed to think out every move. someone playing the game in the late 00's/early 10's isn't going to do that with most regular enemies, especially with goblins and wolves around the first town. and more so after playing the gba and psp versions first. you see weak enemies, you just stab them.
 
the main point for minor improvements in the old games is to mainly fix the weird errors and bugs that existed. int doesn't work in ff1, weapons with elemental properties don't work, if two characters target one enemy and it dies from the first attack, the second attack won't auto-lock on to a different enemy, the character will attack empty air. it took me a while to figure this out the first time i played nes ff1 on my wii.
nes ff2 has an exploitable bug with the stat leveling up mechanic. you can select an action, let the game select a target, cancel and repeat. it builds up the experience bar for weapons and spells.
i'd say tweaking the mechanics for ff2 by using quest 64's stat mechanics would help quite a bit with the game.

Those are the types of fixes you get in a remaster, and we already have two remasters of FF2: FF Origins FF1/FF2 bundle on the PS1 and the Pixel Remaster.

The other poster was suggesting an expansion to the story and at that point, you are better off making a new game than continuosly tinkering with an existing one.

There's always the possibility of messing up the charm of the original story by tinkering too much. Cough *Remake project*, sorry.
 
yeah, that's the one. i could never be bothered to go from level 45 to 60 to beat the game. it was too much grinding for me when i was younger. i'd get to lvl 50 and lose interest. i managed it a few years ago by strictly following a rule set after cecil becomes a paladin. it worked, only had to gain a few levels for the final dungeon. it took longer overall, but it wasn't too bad with breaks here and there.
Im not usually a fan of the "grind" thing so I think wandering a bit every now and then substitutes the need to do a long grind before the final boss.
 
Those are the types of fixes you get in a remaster, and we already have two remasters of FF2: FF Origins FF1/FF2 bundle on the PS1 and the Pixel Remaster.

The other poster was suggesting an expansion to the story and at that point, you are better off making a new game than continuosly tinkering with an existing one.
yeah, i brought that up in an earlier post. i also suggested doing something like ff3, which had a scene here or there where the characters chatted once in a while, or ff4 ds, with thoughts bubbles for each character.
the only other path available is adding side stories that add some additional information, or expand upon a scene more, like hilda fleeing the castle or minuw's journey to find the ultima tome.
 
I mean investing a bit into older games can be positive look at age of empires 2 its remaster is different from the original with a lot of improvements and added stuff all helped in bringing back aoe from the dead , it can lead to game selling even more than before and resurface in popularity.

Well then I guess no choice hah? The way to play ff3 is through the 3d remake then its settled.

It's wild to me that this is a toggleable feature in the PSX version.
I didn't notice it at first but then was like "why they attacking nobody??" Then realized this feature exists so much damage gone :|
 
Im not usually a fan of the "grind" thing so I think wandering a bit every now and then substitutes the need to do a long grind before the final boss.
i made up a set of rules to help with the grinding. in theory, when you hit level 60, you could stop. but it was basically get 5 levels before every boss fight.
 
i made up a set of rules to help with the grinding. in theory, when you hit level 60, you could stop. but it was basically get 5 levels before every boss fight.
Not bad but how did you know you gonna be fighting a boss? Its unpredictable at first playthrough load game ?
 
I mean investing a bit into older games can be positive look at age of empires 2 its remaster is different from the original with a lot of improvements and added stuff all helped in bringing back aoe from the dead , it can lead to game selling even more than before and resurface in popularity.

Well then I guess no choice hah? The way to play ff3 is through the 3d remake then its settled.
you can play either version. the remake has actual characters, so dialog varies a bit when the plot happens. Luneth, Arc, Refia, and Ingus don't exist in the original. you get freelancer as a starting job, it's a weaker version of the onion knight job. there are ultimate weapons and gear in the remake, a new dungeon filled almost exclusively of the three strongest dragon enemies, who commonly drop elixirs and onion gear. and a super boss at the end who is level 81. there's also a few side quests too. and ninja and sage are not so broken that they render all other classes completely pointless.
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Not bad but how did you know you gonna be fighting a boss? Its unpredictable at first playthrough load game ?
indeed. you either need knowledge of the game or a slight modification of the rules. if you want, i could lay out all of the rules and their exceptions and stuff. and you and others can take a look.
 

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