What is the best version of Final Fantasy IV?

  • SNES

    Votes: 15 26.8%
  • PSOne

    Votes: 6 10.7%
  • GBA

    Votes: 15 26.8%
  • PSP

    Votes: 20 35.7%
  • Nintendo DS

    Votes: 16 28.6%
  • PC (FFIV 3D remake)

    Votes: 4 7.1%
  • Pixel Remaster

    Votes: 8 14.3%

  • Total voters
    56
Well what about building it for ppsspp? Then the disk size wouldn't matter as much emulating and psp was basically a hand help PS2 right?
 
Well what about building it for ppsspp? Then the disk size wouldn't matter as much emulating and psp was basically a hand help PS2 right?
No, again. Would have to be Reverse Engineered for the System. Unlike Square/Square Enix. the fan's don't have multi-million Dollars, the Time or the Source code to Port it.
If there is Code, yes, it can maybe be done. How GTA3 got to the Dreamcast, some 20 years later.
With Ton's of work, and Months upon Month's of time. again if not Years/Decades.

So Unless Square Enix Releases or it gets leaked then No.

If you want FF /X10 Portable that badly, buy a Steamdeck, Throw Batocera on it. and enjoy.


annoyed 6.gif
 
Its a damn shame they keep remastering them in 2d format without improving the story , ff1 is like barebones in terms of story you don't even get to say anything as the heroes all you do is act surprised lol , garland is nonexistent as a villain.

The game is pretty difficult basing my judgment on the origins copy I would say the 2d games seem more difficult than the 3d ones (I only played 7 and 8 from the 3d games) its way less forgiving in ff1 the pacing is also slow as heck I beaten the game at level 35 or 36 to think this is final fantasy started so simple and how far it came...


Same goes for ff2 it got a pretty good intro showcasing the emperor and the heroes one thing I found outrageous was maria being the slowest in the game she starts with highest agility and somehow lacked behind in the intro....In terms of gameplay ff2 is unique by having no level system instead you get this "the more you use the better you become" sort of system now its not bad but quite flawed I didn't use any exploits of hitting the team members to gain health I see it as pretty lame tbh , the fact that you need to mass use spells to get them going is genuinely annoying and spells like esuna can come in handy late game but because I found myself not getting hit by negative spells that much it remained lvl 1...

So you get the sort of gameplay that if you decide to change your weapon or any of the members weapons at a certain point in the game their performance would go down unless its maria who I see as a spellcaster for the most part this system forces you to stick to few spells and weapons that you have leveled up pretty well during the game.

And the story? As I said the intro gives off promising vibes into this being an amazing adventure to stop evil well the game starts off in you getting chased by imperial soldiers and supposedly killed in the process that's quite a way to start the beginning of the game sounded pretty promising but as time went on the story just slowly disintegrated there is no major character development for any of the members save for gordon who was like the only interesting character in this whole mess and gareth the original Dragoon in my case the bunching bag of the team as foes just targeted him the most his death was the only meaningful one too each other character death felt rushed (Joseph literally dies one dungeon later after getting to know him LOL)

Speaking of dungeons the design is torture I can only imagine square at the time making dungeons and deciding that it would be good to add trap doors that punish the player for exploring you know this clip of tom from & jerry where tom is creating some sort of chemical and has an evil grin the whole time? That's how it looked like when square were making the dungeons for ff2 its a game that has a pretty grim setting for a world and the potential to be top tier in terms of story but goes underused and just falls flat I mean the emperor is supposed to be this very strong being well he dies pretty easily both times he doesn't get enough screen time either.

Square shouldn't keep remastering these 2 games and keeping the core story untouched they seriously should remake ff2 and make the story good

I heard that at some rerelease of ff2 (there is so many that it feels like square just sits in the meeting room one guy says "we are releasing ff2 for the billionth time" and the room goes wild) the level up of items system is more dynamic and allows for pretty fast leveling of weapons and spells early on but become slower as time goes on.
 
No, again. Would have to be Reverse Engineered for the System. Unlike Square/Square Enix. the fan's don't have multi-million Dollars, the Time or the Source code to Port it.
If there is Code, yes, it can maybe be done. How GTA3 got to the Dreamcast, some 20 years later.
With Ton's of work, and Months upon Month's of time. again if not Years/Decades.

So Unless Square Enix Releases or it gets leaked then No.

If you want FF /X10 Portable that badly, buy a Steamdeck, Throw Batocera on it. and enjoy.
Well, FFX HD is official thing available on steam; Steamdeck and download it from steam already would suffice.
Other one is PS Vita, which has the X + X-2 "HD" versions available as well, among some other fun releases from first half of the console's life like MGS 2+3 and Persona 4 Golden.
 
Well what about building it for ppsspp? Then the disk size wouldn't matter as much emulating and psp was basically a hand help PS2 right?
no, the psp is more of advance ps1. the vita is more inline with being a ps2 handheld.
 
Is it possible to port Final Fantasy 10 to say Dreamcast? I asked because of the recent gta3 port to Dreamcast. If so how do I help this take place, I have soda and ramen to chip in for the cause ...?

From the Forum Title, Emulation? No, GTA3 is also not emulated, but ported.
The Dreamcast would lack too much Horsepower to emulate the PS2.
Would be Dreamcast capable of running a Game as Final Fantasy 10?
Yes, it would.
Final Fantasy X uses prerendered Backgrounds and so the Dreamcast would only have to handle the 3D Models.

Going from here, would love to see a Bleemcast Version Final Fantasy VII - IX haha :D
 
Its a damn shame they keep remastering them in 2d format without improving the story , ff1 is like barebones in terms of story you don't even get to say anything as the heroes all you do is act surprised lol , garland is nonexistent as a villain.

The game is pretty difficult basing my judgment on the origins copy I would say the 2d games seem more difficult than the 3d ones (I only played 7 and 8 from the 3d games) its way less forgiving in ff1 the pacing is also slow as heck I beaten the game at level 35 or 36 to think this is final fantasy started so simple and how far it came...


Same goes for ff2 it got a pretty good intro showcasing the emperor and the heroes one thing I found outrageous was maria being the slowest in the game she starts with highest agility and somehow lacked behind in the intro....In terms of gameplay ff2 is unique by having no level system instead you get this "the more you use the better you become" sort of system now its not bad but quite flawed I didn't use any exploits of hitting the team members to gain health I see it as pretty lame tbh , the fact that you need to mass use spells to get them going is genuinely annoying and spells like esuna can come in handy late game but because I found myself not getting hit by negative spells that much it remained lvl 1...

So you get the sort of gameplay that if you decide to change your weapon or any of the members weapons at a certain point in the game their performance would go down unless its maria who I see as a spellcaster for the most part this system forces you to stick to few spells and weapons that you have leveled up pretty well during the game.

And the story? As I said the intro gives off promising vibes into this being an amazing adventure to stop evil well the game starts off in you getting chased by imperial soldiers and supposedly killed in the process that's quite a way to start the beginning of the game sounded pretty promising but as time went on the story just slowly disintegrated there is no major character development for any of the members save for gordon who was like the only interesting character in this whole mess and gareth the original Dragoon in my case the bunching bag of the team as foes just targeted him the most his death was the only meaningful one too each other character death felt rushed (Joseph literally dies one dungeon later after getting to know him LOL)

Speaking of dungeons the design is torture I can only imagine square at the time making dungeons and deciding that it would be good to add trap doors that punish the player for exploring you know this clip of tom from & jerry where tom is creating some sort of chemical and has an evil grin the whole time? That's how it looked like when square were making the dungeons for ff2 its a game that has a pretty grim setting for a world and the potential to be top tier in terms of story but goes underused and just falls flat I mean the emperor is supposed to be this very strong being well he dies pretty easily both times he doesn't get enough screen time either.

Square shouldn't keep remastering these 2 games and keeping the core story untouched they seriously should remake ff2 and make the story good

I heard that at some rerelease of ff2 (there is so many that it feels like square just sits in the meeting room one guy says "we are releasing ff2 for the billionth time" and the room goes wild) the level up of items system is more dynamic and allows for pretty fast leveling of weapons and spells early on but become slower as time goes on.
dissidia does a good subtle job of giving garland a backstory and some depth to the world of final fantasy 1.
ff1 [and to an extent the next 5 games] was based off of dungeons and dragons. so it being fairly hard should be expected. most people would only own 1 or 2 games in the late 80's and most games were $20 - $60 plus the system.
i'd argue that they get somewhat easier and difficult the later the rerelease is. the first two games don't have an auto-target system. if your character targets an enemy and they die before their turn, they will still attack the empty air. there are newer, tougher enemies from the gba ports and onwards.
i don't have enough room to go into the details of ff2's combat system, but fun fact: maria is supposed to be the black mage, and leon is the white mage of the group.
ff2 came out almost exactly year later than the first one. literally dropping a day before the one year anniversary of ff1. not a whole lot of time to write a good story.
fuck the dungeons. i hate them immensely.
the weapon, spell and stat growths primarily depend on the enemy's rank. higher rank, more boosts to the growths. speed is an exception. it just levels up whenever the fuck it wants to.
 
From the Forum Title, Emulation? No, GTA3 is also not emulated, but ported.
The Dreamcast would lack too much Horsepower to emulate the PS2.
Would be Dreamcast capable of running a Game as Final Fantasy 10?
Yes, it would.
Final Fantasy X uses prerendered Backgrounds and so the Dreamcast would only have to handle the 3D Models.

Going from here, would love to see a Bleemcast Version Final Fantasy VII - IX haha :D
the backdrops are prerendered. the levels are 3d. based on what i've observed.
 
dissidia does a good subtle job of giving garland a backstory and some depth to the world of final fantasy 1.
ff1 [and to an extent the next 5 games] was based off of dungeons and dragons. so it being fairly hard should be expected. most people would only own 1 or 2 games in the late 80's and most games were $20 - $60 plus the system.
i'd argue that they get somewhat easier and difficult the later the rerelease is. the first two games don't have an auto-target system. if your character targets an enemy and they die before their turn, they will still attack the empty air. there are newer, tougher enemies from the gba ports and onwards.
i don't have enough room to go into the details of ff2's combat system, but fun fact: maria is supposed to be the black mage, and leon is the white mage of the group.
ff2 came out almost exactly year later than the first one. literally dropping a day before the one year anniversary of ff1. not a whole lot of time to write a good story.
fuck the dungeons. i hate them immensely.
the weapon, spell and stat growths primarily depend on the enemy's rank. higher rank, more boosts to the growths. speed is an exception. it just levels up whenever the fuck it wants to.
Yeah Im interested in dissidia sounds like fun game to me

Im not into D&D but since it was a thing back in the 80s and 90s among nerds its safe to assume FF was inspired by it every game dev played it back then.

My problem with ff1 and 2 is they came out inis 87/88 a time when technology allowed for way less cool stuff ever since then technology grew and this allowed these games to become way more than their original release but square for some reason only changes gameplay and keeps the lackluster story as it is when they can add more....and make the cast of ff2 pretty memorable gus doesn't even say more than 3 lines I think and gareth lacks the ability to jump like he is the original Dragoon come on square give him something instead of being firion on steroids.

I don't have a problem with the difficulty I think that's one of the positives of final fantasy you never feel like enemies are weak you are always trying to gain the advantage always on edge my problem is ff1 lacks items at least on the ps1 the thief (carl I named him the bunching bag of the team) was supposed to the utility character but ended up underperforming cuz lack of items made things unnecessarily hard.

Also the pacing if only it was slightly faster something I like a lot about FF8 is the fast exp gain few battles and you are few levels up while I find ff8 to the easiest of what I played so far it still manages to be challenging I mean my hands were shaking when fighting ultimecia.

Yeah I just don't like the ff2 system all that much use weapon too much int goes down like by brute forcing my way I become dumb? Alright then lets use spe- ohhhh spell damage is pathetic what about ultima? Oh man what a cool animation I hope it does huge amounts of damage (spoiler it does crappy damage :|)
 
I think its more than Rebirth being an exclusive in a vacuum though like all of us have said it is certainly a reason. Worth noting is that Remake was also a timed exclusive but sold waaay better. Part of this could be seen as Remake failing in the eyes of fans but discourse surrounding it online has remained mostly positive so I struggle to see that as the reason.
i honestly just believe the reason is because of the mystery and anticipation surrounding the remake. anytime news dropped about it it would take the internet by storm. all of this builds up for years upon years and i wouldnt even just say this is solely about placing high expectations, but more of just wondering what the hell such a high profile mass budgeted remake of a legendary game has in store. and once that curisosity was satiated the overwhelming interest just wasnt there for what came next
 
Yeah Im interested in dissidia sounds like fun game to me

Im not into D&D but since it was a thing back in the 80s and 90s among nerds its safe to assume FF was inspired by it every game dev played it back then.

My problem with ff1 and 2 is they came out inis 87/88 a time when technology allowed for way less cool stuff ever since then technology grew and this allowed these games to become way more than their original release but square for some reason only changes gameplay and keeps the lackluster story as it is when they can add more....and make the cast of ff2 pretty memorable gus doesn't even say more than 3 lines I think and gareth lacks the ability to jump like he is the original Dragoon come on square give him something instead of being firion on steroids.

I don't have a problem with the difficulty I think that's one of the positives of final fantasy you never feel like enemies are weak you are always trying to gain the advantage always on edge my problem is ff1 lacks items at least on the ps1 the thief (carl I named him the bunching bag of the team) was supposed to the utility character but ended up underperforming cuz lack of items made things unnecessarily hard.

Also the pacing if only it was slightly faster something I like a lot about FF8 is the fast exp gain few battles and you are few levels up while I find ff8 to the easiest of what I played so far it still manages to be challenging I mean my hands were shaking when fighting ultimecia.

Yeah I just don't like the ff2 system all that much use weapon too much int goes down like by brute forcing my way I become dumb? Alright then lets use spe- ohhhh spell damage is pathetic what about ultima? Oh man what a cool animation I hope it does huge amounts of damage (spoiler it does crappy damage :|)
it's a repurposed disney fighting game, according to what i've read about its development. it's one on one, stages are based off of various locations from the series, one stage per installment. characters can freely move around the environments during battle. they have levels and stats, along with moves and spells learned through level ups and move sets can be altered to suit your tastes. many characters play quite differently. warrior of light is your standard average one; no weaknesses or strengths. i main him primarily. exdeath can't run. he walks slowly no matter what. he can teleport and deal damage with it if you collide with it. he also gets a block ability that can block all attacks with perfect timing. there's even a hybrid real time turn base mode. your character can move on their own and you pick commands from a menu like in the main games.
the thief is bugged in the original version, i think, and he is underpowered pretty much in all of them. his ninja promotion makes him better. a little bit better, but it is a positive.
ff8 levels up enemies while you level up your characters. that's why it maintained a decent difficulty for you.
the gba versions have removed the stat losses, so you can keep whatever you gain with out losing it.
ultima was bugged in the original and i don't know if they fixed it. ever. it's supposed to check all spell levels and weapon levels of the character who possesses the ultima spell; and then it adds that info in to the damage calculation formula. so, one weapon type is level 10, 14 spells at levels 2-7; yeah, the ultima spell is going to suck
 
You are right! I had especially Scenes in Cities in Mind, as here:

But i would say, there is not AS much Geometry going on, that have more real 3D.
It could be the overall Texture Quality, that has to take a bit of a cut.
yeah, some parts are in 3d, but it's usually in small areas like you said. buildings and hallways. it's probably like the same situation with the psx games. the backgrounds were actual 3d models and just had pictures taken of them and used as a backdrop; while the gameplay area is a small 3d space overlaid on top of a picture.
a lot of a game's size is located in the graphics. and ffx has full motion videos too, so the actual game might be a lot smaller.
 
Sometimes I forget just how little some folks understand game development
it's easy for most people to not understand the difficulties of how something is made. most of us only ever interact with the finished product. and a lot of people don't care how it's made, they just want the thing.
it would take years to port something like ffx to an entirely different system, most likely you would have to build from scratch with a developer kit to do it.
and then, you still have the question of: why do this?
i don't expect this ffx port to ever happen. but it is a bit interesting to think about it.
 
Its a damn shame they keep remastering them in 2d format without improving the story , ff1 is like barebones in terms of story you don't even get to say anything as the heroes all you do is act surprised lol , garland is nonexistent as a villain.

The game is pretty difficult basing my judgment on the origins copy I would say the 2d games seem more difficult than the 3d ones (I only played 7 and 8 from the 3d games) its way less forgiving in ff1 the pacing is also slow as heck I beaten the game at level 35 or 36 to think this is final fantasy started so simple and how far it came...


Same goes for ff2 it got a pretty good intro showcasing the emperor and the heroes one thing I found outrageous was maria being the slowest in the game she starts with highest agility and somehow lacked behind in the intro....In terms of gameplay ff2 is unique by having no level system instead you get this "the more you use the better you become" sort of system now its not bad but quite flawed I didn't use any exploits of hitting the team members to gain health I see it as pretty lame tbh , the fact that you need to mass use spells to get them going is genuinely annoying and spells like esuna can come in handy late game but because I found myself not getting hit by negative spells that much it remained lvl 1...

So you get the sort of gameplay that if you decide to change your weapon or any of the members weapons at a certain point in the game their performance would go down unless its maria who I see as a spellcaster for the most part this system forces you to stick to few spells and weapons that you have leveled up pretty well during the game.

And the story? As I said the intro gives off promising vibes into this being an amazing adventure to stop evil well the game starts off in you getting chased by imperial soldiers and supposedly killed in the process that's quite a way to start the beginning of the game sounded pretty promising but as time went on the story just slowly disintegrated there is no major character development for any of the members save for gordon who was like the only interesting character in this whole mess and gareth the original Dragoon in my case the bunching bag of the team as foes just targeted him the most his death was the only meaningful one too each other character death felt rushed (Joseph literally dies one dungeon later after getting to know him LOL)

Speaking of dungeons the design is torture I can only imagine square at the time making dungeons and deciding that it would be good to add trap doors that punish the player for exploring you know this clip of tom from & jerry where tom is creating some sort of chemical and has an evil grin the whole time? That's how it looked like when square were making the dungeons for ff2 its a game that has a pretty grim setting for a world and the potential to be top tier in terms of story but goes underused and just falls flat I mean the emperor is supposed to be this very strong being well he dies pretty easily both times he doesn't get enough screen time either.

Square shouldn't keep remastering these 2 games and keeping the core story untouched they seriously should remake ff2 and make the story good

I heard that at some rerelease of ff2 (there is so many that it feels like square just sits in the meeting room one guy says "we are releasing ff2 for the billionth time" and the room goes wild) the level up of items system is more dynamic and allows for pretty fast leveling of weapons and spells early on but become slower as time goes on.
yeah ff2 is pretty love it or hate it. i personally love it for the darker story compared to the other nes/snes final fantasy's as well as its unique progression system. 1 is simple yeah, but it has pretty good replay value in just going thru the game with different party setups. If you want an expansion on ff1's story then maybe give stranger of paradise a shot
 
It's often quite annoying to me, as a software developer.
apologies for that. most normal people don't care about the hard work that goes into everything. since i've been learning about the behind the scenes stories and going-ons for a lot of games and some movies, i'm far more chilled and relaxed about waiting for developers to make something. i'd rather have a high quality product that took time to make than a rushed one that ends up disappointing.
i think the story of sonic 06 needs to be more widespread than it is. that might help a bit.
 
oh don't worry about it, you don't have to apologize everyone is free to express themselves. Just as someone who works with code/engines/tools/SDKs on a daily basis, reading gamers take on why "games are unoptimized" or "why cant they do this" is just.. *sigh*
 
oh don't worry about it, you don't have to apologize everyone is free to express themselves. Just as someone who works with code/engines/tools/SDKs on a daily basis, reading gamers take on why "games are unoptimized" or "why cant they do this" is just.. *sigh*
yeah, but i was like that too once, when i was young. i didn't know how games were made, it just seemed like magic. i try to remind people to be patient, but it doesn't work most of the time.
ironicly, if they played rpgs, they might have more patience. i have a fairly high level of that stuff from playing those kinds of games.
 
it's a repurposed disney fighting game, according to what i've read about its development. it's one on one, stages are based off of various locations from the series, one stage per installment. characters can freely move around the environments during battle. they have levels and stats, along with moves and spells learned through level ups and move sets can be altered to suit your tastes. many characters play quite differently. warrior of light is your standard average one; no weaknesses or strengths. i main him primarily. exdeath can't run. he walks slowly no matter what. he can teleport and deal damage with it if you collide with it. he also gets a block ability that can block all attacks with perfect timing. there's even a hybrid real time turn base mode. your character can move on their own and you pick commands from a menu like in the main games.
the thief is bugged in the original version, i think, and he is underpowered pretty much in all of them. his ninja promotion makes him better. a little bit better, but it is a positive.
ff8 levels up enemies while you level up your characters. that's why it maintained a decent difficulty for you.
the gba versions have removed the stat losses, so you can keep whatever you gain with out losing it.
ultima was bugged in the original and i don't know if they fixed it. ever. it's supposed to check all spell levels and weapon levels of the character who possesses the ultima spell; and then it adds that info in to the damage calculation formula. so, one weapon type is level 10, 14 spells at levels 2-7; yeah, the ultima spell is going to suck
Yeah it sounds good to me will probably give it a try as soon as possible.

And yeah ff8 does have this good dynamic of enemies levelling up with you although I think they retain their HP but only damage gets improved.

And yeah the thief is pretty meh even the warrior surpassed him in agility gain which was the thing I picked him for




yeah ff2 is pretty love it or hate it. i personally love it for the darker story compared to the other nes/snes final fantasy's as well as its unique progression system. 1 is simple yeah, but it has pretty good replay value in just going thru the game with different party setups. If you want an expansion on ff1's story then maybe give stranger of paradise a shot
FF2 indeed has a very grim and dark setting the intro makes that pretty clear and throughout the game people keep dying and such but sadly the game doesn't use it well.....that's why I want a remake of ff2 the dark setting would be used very well here.....

In terms of repeatability I guess yeah? In my playthrough I didn't use a monk or a red mage although I doubt red mage is worth giving a try in terms of looks he is the coolest (sorry black mage) but since he is a mix of both and white and black I guess his usefulness goes down further as the game progresses im basing this off my experience with the red mage in ff5 who seems like a very decent pick in the mid game but completely falls of late game.

And man there is so many final fantasy games to try I think they would keep me occupied for a year or two on their own lol
 
Yeah it sounds good to me will probably give it a try as soon as possible.

And yeah ff8 does have this good dynamic of enemies levelling up with you although I think they retain their HP but only damage gets improved.

And yeah the thief is pretty meh even the warrior surpassed him in agility gain which was the thing I picked him for





FF2 indeed has a very grim and dark setting the intro makes that pretty clear and throughout the game people keep dying and such but sadly the game doesn't use it well.....that's why I want a remake of ff2 the dark setting would be used very well here.....

In terms of repeatability I guess yeah? In my playthrough I didn't use a monk or a red mage although I doubt red mage is worth giving a try in terms of looks he is the coolest (sorry black mage) but since he is a mix of both and white and black I guess his usefulness goes down further as the game progresses im basing this off my experience with the red mage in ff5 who seems like a very decent pick in the mid game but completely falls of late game.

And man there is so many final fantasy games to try I think they would keep me occupied for a year or two on their own lol
there's also lots of mods for dissidia duodecium, the prequel/expansion pack game.
for the original ff1 on nes, the red mage gets a lot of good equipment, and nearly all spells except for level 8 ones. they nerffed the red mage in 3, and have been keeping them down for all of the subsequent games. the red mage does learn duoblecast for mastering the job, which is helpful for other magic classes.
 
there's also lots of mods for dissidia duodecium, the prequel/expansion pack game.
for the original ff1 on nes, the red mage gets a lot of good equipment, and nearly all spells except for level 8 ones. they nerffed the red mage in 3, and have been keeping them down for all of the subsequent games. the red mage does learn duoblecast for mastering the job, which is helpful for other magic classes.
Ff3 is the only 2d game I didn't play yet I kinda want to try its 2d version before trying the 3d remake square just doesn't seem very fond of this game they re-release all 2d games on the ps1 save for ff3 idk why it just feels like they don't like it as much as other 2d games , since the red mage is quite versatile I think its alright if he got nerfed if I remember right from ff5 he had decent strength so he was able to deal physical damage as well although not capable of taking damage at all he still looks cool as heck tho.

And speaking of mods I like to experience the base game as it is then look into mods if its worth it now enough speaking about dissdia please ? it already looked cool anyway and this makes me want to play it more I been taking a break from final fantasy from September 2024 to 12/1/2025 all I been playing is final fantasy so I guess its time to take a break before going into FF tactics and FF9 if 8 was an amazing experience then 9 has to be even better.
 
the mods for dissidia are primarily just costumes. like kain can look like goku, link as the warrior of light, things like that.
3 is, not well liked. you'll see lots of people pick on 2 for the mechanics, 7 for being incomplete and rushed, and 13 for the story and half of the characters.
3 brings back the job system with about 22 jobs in it. the remake just adds freelancer for the starting job. which uses the base character designs that you see in official artwork.
the implementation of the job system is strange. the original has a renewable limit for each character, so switching form one job to another cost class points. i don't recall the in-game name but it's basically class money. the remake lowers your stats temporary for a few battles. the penalty is reduced if you swap between similar jobs, warrior and knight, white mage and black mage.
now, that wouldn't be too bad of an idea. switch classes, test it out, and by the time that you decide on whether you want to use it or not, you'll have some points built back up to do so.
you will, for about half of the game, be forced to switch classes for both story progression and boss battles. you'll be mini for one and you'll need a full party of dragoons for another. someone will always need to be a mage to cover the spells, and you'll need time to outfit everyone for battle with the right gear.
also, two classes in the original are so broken and overpowered, that all other classes become obsolete upon unlocking them. fortunately that's at the end of the game. there's a bit of balancing in the remake.
 
Its a damn shame they keep remastering them in 2d format without improving the story , ff1 is like barebones in terms of story you don't even get to say anything as the heroes all you do is act surprised lol , garland is nonexistent as a villain.
This game is literally exactly what you're requesting.
I think it's awful, but if you want to play a weird take on FF1 with actual "characters" and lots of focus on Garland (I really can't say more without spoiling the whole thing), this is the one:

Stranger_of_Paradise_Final_Fantasy_Origin.png


Side note, I'm starting a Final Fantasy 1 playthrough! Will be my first time on a pixel remaster release and I'm excited to shoot for the platinum! Anyone want a party member named after them? Gimme a name and what class ya want if so :D
Enjoy! I think the Pixel Remaster is the best version of FF1 (would've been PSP if it had the old-school magic system!)
 

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I plan this to be a (hopefully) weekly thread about all the news that has happened in the music...
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Life & Death II: The Brain

In a bit of news that I'm sure will rock you to your very core: I was a dumb fucking kid who...
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Should I play the original Xenogears, or try a patch?

Just wondering because I've seen multiple hacks, and I know some people here have way more...
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