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Balthier, Basch, Delita, Adelle and Chocobo, yes can be any chocobo, I love all the berbs.
ffx is linear, but for the most part, you are not restricted from backtracking. and after you get the airship, you can explore and find some secret areas. you can also start the monster hunting quest as soon as you get to the calm lands and take care of a few areas while you are in them [calm lands and mt gagazet, and i think the macalina woods a bit too.] you can level grind much more to your hearts content than 13, which is very restrictive on what you can do and even how much characters can level up.I feel that Square felt that no world map would make the game too linear (ironically FFX did that yet was liked) or not "RPG enough".
Was going to buy FFXVI but if it's too light on the fantasy and rpg elements after going back into a medieval fantasy setting then I might as well just buy Star Ocean 2 R. I have to ask though, what was your thoughts on FFXVI if you've played/watched it and the series direction so far?
square enix acts like they are ashamed of turn based combat nowadays. that why the bravely default games selling well and being liked by people confused them.I've played the demo and watched a long play of the rest of FFXVI. The demo part of the story is really strong but it goes down some weird pathways later in the game. It's like they tried to mash together Final Fantasy Tactics, Game of Thrones, Shin Megami Tensei and normal JRPG tropes all into the same game in a very clumsy manner. The gameplay is very not like a JRPG. It is closer to a Devil May Cry clone. It is single player action with a dog companion. There are these quicktime event sections where you control the eidolons and they are pretty much like an interactive movie. The RPG elements are very light and everybody complains about the side quests being terrible. If you like combo heavy, flashy action games like DMC, you might want to check it out, but if you are expecting something more like traditional Final Fantasy, you may be dissapointed.
Very sad. I'm a heavy Ivalice fanboy so to hear this is very disappointing, probably more disappointing than seeing how Unsung Story got handled and it's new design.square enix acts like they are ashamed of turn based combat nowadays. that why the bravely default games selling well and being liked by people confused them.
if platinum games made a final fantasy game, then it would end up being a fantastic action game. square enix can't seem to get a grip on the core mechanics of that genre.
yeah, i love tactics advance 2 and 12 the most out of the ivalice alliance games. good game play, high tension during battles, and unique character designs and fantastic music. 100/10.Very sad. I'm a heavy Ivalice fanboy so to hear this is very disappointing, probably more disappointing than seeing how Unsung Story got handled and it's new design.
I say this as a massive Platinum fan but FFXVI's combat belongs to be mentioned in the same breath as many other greats. It might not have the mechanical complexities that drive the highest level of play in a game like DMC4 but for 99.99% of players that won't really matter and it'll go toe to toe with almost anything else they've played. The real boon to the game's combat is that it ties itself a bit too hard to fairly surface level skill trees and gear systems that take a while to get going. I still don't think the pacing is all that slow compared to more "pure" character action games but it is definitely worth noting that it does pace its mechanics out through a full playthrough. Like any character action game though, the real fun comes from NG+ where you can finally max your character out and put all of the tools together for an entire playthrough and really find that depth.square enix acts like they are ashamed of turn based combat nowadays. that why the bravely default games selling well and being liked by people confused them.
if platinum games made a final fantasy game, then it would end up being a fantastic action game. square enix can't seem to get a grip on the core mechanics of that genre.
i haven't played or really seen anything of 16, so i can't comment on the battle system. i probably should have excluded it and 15 since i have no real experience with that one other than watching a parody video of it. the last new ffi played was 13, where they seemingly went overboard with controlling everything the player did. then the sequels started ditching turn based combat and then 15 and 16 come out and seem to be more action based.I say this as a massive Platinum fan but FFXVI's combat belongs to be mentioned in the same breath as many other greats. It might not have the mechanical complexities that drive the highest level of play in a game like DMC4 but for 99.99% of players that won't really matter and it'll go toe to toe with almost anything else they've played. The real boon to the game's combat is that it ties itself a bit too hard to fairly surface level skill trees and gear systems that take a while to get going. I still don't think the pacing is all that slow compared to more "pure" character action games but it is definitely worth noting that it does pace its mechanics out through a full playthrough. Like any character action game though, the real fun comes from NG+ where you can finally max your character out and put all of the tools together for an entire playthrough and really find that depth.
I also think the story is fantastic but ik that's divisive.
Also, I wouldn't say that Square Enix is at all ashamed of turn based games. They are constantly rereleasing their turn based games in the forms of remasters and even remakes like Dragon Quest 3 HD, Romancing SaGa 2: Revenge of the Seven and Live A Live among many others. Most of their mobile titles also play out as turn based games even though the mobile market has moved towards action in the last 5 or so years outside of legacy titles. Dragon Quest Monsters 3 was a turn based game that released last year and they also picked up the console release of Fantasian. Various Daylife, Triangle Strategy, Octopath Traveler 1 and 2, Bravely Default 2, The Diofield Chronicle, SaGa: Emerald Beyond, Dungeon Encounters. Hell, even stuff like the Voice of Cards trilogy could count here.
People who act like Square Enix has abandoned tactical RPGs or turn based combat are just straight up lying to themselves. We have got to stop looking Final Fantasy - the franchise that has chased action more and more in almost every entry since ATB was introduced - and concluding that Square Enix on the whole just doesn't care. They clearly do and while people can argue the quality of any specific example, the consensus on most of these games is that they're "ok" at worst and genuinely great with the target audience at worst. Even within that list of recent releases there is a ton of variety in style so they aren't even making ultra derivative turn based games.
We need to come up with some new complaints or at least articulate ourselves better. Square Enix clearly isn't ashamed of turn based combat, the people in charge of Final Fantasy just clearly don't want it to be a turn based IP anymore.
People who act like Square Enix has abandoned tactical RPGs or turn based combat are just straight up lying to themselves. We have got to stop looking Final Fantasy - the franchise that has chased action more and more in almost every entry since ATB was introduced - and concluding that Square Enix on the whole just doesn't care. They clearly do and while people can argue the quality of any specific example, the consensus on most of these games is that they're "ok" at worst and genuinely great with the target audience at worst. Even within that list of recent releases there is a ton of variety in style so they aren't even making ultra derivative turn based games.
We need to come up with some new complaints or at least articulate ourselves better. Square Enix clearly isn't ashamed of turn based combat, the people in charge of Final Fantasy just clearly don't want it to be a turn based IP anymore.
Dragon Quest is still in the top 3 most popular JRPG franchises next to FF and Pokemon and until we see DQ12 to confirm or deny, that series is still turn based whilst reaching new heights both from a marketing and sales perspective globally.i haven't played or really seen anything of 16, so i can't comment on the battle system. i probably should have excluded it and 15 since i have no real experience with that one other than watching a parody video of it. the last new ffi played was 13, where they seemingly went overboard with controlling everything the player did. then the sequels started ditching turn based combat and then 15 and 16 come out and seem to be more action based.
there's nothing wrong with experimenting and trying something new. paper mario 64 is one of my favorite mario games. full on rpg from the platforming master. they still make new turn based rpgs but final fantasy is still a bit more well known than the others.
it does come off as they don't like or want to make rpgs when the largest property that they have is more action based than turn based. especially when the ff7 remake looked like it was going down the same route. it is still turned based to an extent, so they may be making their way back or trying to find a middle ground between the two sides of combat.
The biggest issue with this analysis is how reductive it is. I am definitely someone who thinks a turn based AAAA JRPG could do well in the modern age, but the IP isn't exactly the juggernaut it once was. Its an IP that has varied wildly in sales from game to game for various reasons, so making any kind of "the action ones sell the same as the turn base d ones" just feels like it misses the point. FFXV is the only FF game since FFX to break 10 million in sales, but FFX, VII and XV are the only 3 games in the franchise to ever do that period.I wouldn't go that far. While they aren't "ashamed" of turn based games, they clearly don't view them as big money makers. So there's a cap on how much they are willing to invest into those types of games. I don't think we will see another latest gen turn based Final Fantasy. I would be ok with that choice if the action games were selling well, but they sell about the same as turn based Final Fantasy. The fans see that and question the logic of Square Enix's choices, especially when games like Baldur's Gate 3 have made it work in the turn based world.
its because they were initially released as ps5 exclusives, Squeenix lost out on XBOX and especially PC Sales.As far as we know both FFXVI and Rebirth underperformed and its difficult to pin down why.
its because they were initially released as ps5 exclusives, Squeenix lost out on XBOX and especially PC Sales.
Also personally I dont mind if Final Fantasy is an action rpg, as long as the rpg part is kept and it doesnt turn into just an action game with light rpg elements
to be honest, i forget that square enix makes the dragon warrior games. it's easy to think of a company just making one game or just a handful of them.Dragon Quest is still in the top 3 most popular JRPG franchises next to FF and Pokemon and until we see DQ12 to confirm or deny, that series is still turn based whilst reaching new heights both from a marketing and sales perspective globally.
We can just say we want Final Fantasy to be turn based again, we don't need to pathologize Square Enix as being afraid or embarassed of turn based when they consistently make both small, AA and occasionally AAA scale turn based games. It quite literally does not come off like them not wanting to make them when they make multiple every year.
Final Fantasy is not the totality of the company and the fact that so many treat it as such is why so many of their non-FF IP underperform even when they're great.
The biggest issue with this analysis is how reductive it is. I am definitely someone who thinks a turn based AAAA JRPG could do well in the modern age, but the IP isn't exactly the juggernaut it once was. Its an IP that has varied wildly in sales from game to game for various reasons, so making any kind of "the action ones sell the same as the turn base d ones" just feels like it misses the point. FFXV is the only FF game since FFX to break 10 million in sales, but FFX, VII and XV are the only 3 games in the franchise to ever do that period.
The industry is also in a vastly different place. Turn based was the norm once upon a time and now it isn't. Games used to be far cheaper and quicker to make than they used to be. Neither of these things immediately disqualify turn based as a potential money making genre especially when you have examples like Atlus' global profile continues rapidly rising and the inevitable example of Baldurs Gate 3. BG3 is a total anomaly though both in that its part of the D&D IP which is ludicrously popular and also in that it is a totally open-ended CRPG style game that is extremely different in structure from FF. Of all the reasons BG3 succeeded I struggle to find many people who chalk it up to turn based combat. Anecdotally from the handful of roommates and friends I've had who have gotten into it over the past couple years, turn based combat usually ends up being one of the things they view as a sort of "necessary evil" rather than a thing they view as a part of the game they unabashedly love. I see similar sentiments online, though again its anecdotal.
As far as we know both FFXVI and Rebirth underperformed and its difficult to pin down why. Some will just say "cause they suck" or "cause action game" as shorthand but I reallt don't know. They were timed exclusives for an IP that just doesn't seem to have the same cultural relevance it once did. While FF used to constantly have new games of acclaim releasing year round, the amount of projects released has greatly diminished. FFXV also probably had the most expensive marketing campaign in all of video games to hit the sales numbers it did, though critical reception has been mixed from launch up until now. All of these things combine make the IP less of a guarantee, especially when its only on 1 of the 4 major platforms for a year or so after launch as opposed to 2-3 of them.
And it is a franchise with far greater budgets behind numbered entries than something like an Atlus game. Kind of wild we've hit that point regardless of the bevy of reasons I could give for Atlus' rise to mainstream prominence too.
All this word salad to just sort of say that while imo we could totally get a mainline FF game again, it isn't as simple a conversation as citing the franchise's historically inconsistent sales figures without context or saying "BG3 was successful". I mean shit, these are companies that routinely do focus tests both broadly and for specific titles to help decide on company direction. If there was ample data that said that turn based was just as if not more popular than action games globally (because FF has been a global franchise for decades now) we'd probably not be having this discussion.
Besides, we can also point to an IP like Dragon Quest as another big budget RPG franchise that is prolific and yet to abandon turn based in the mainline games. Maybe DQ12 comes out and changes that, I certainly hope it isn't true. 2DHD is also a far more costly and time consuming type of game to create than many give it credit for. People talk about Octopath and what not like they're these smaller scale games when that just isn't true. Its a spectrum and most of these 2DHD games tend to fall somewhere further on the pricier side than the cheaper one based on everything we know about the studios involved and timelines of releases.
I seriously do not think we need to say "Square Enix is *blank* of turn based" when we can just say what we really mean and say "I wish FF was still turn based". Any other way of phrasing it detracts from the actual point someone is trying to make because they're either flatout wrong or just beating around the bush. I don't understand why people are so stubborn that Square Enix has to be making SPECIFICALLY turn based Final Fantasy for them to act like SE doesn't hate it. If every other IP they have at every budget range is allowed to be turn based we are clearly just talking about Final Fantasy at that point.
Its especially frustrating when so many of their great turn based games underperform or remain niche. People who seem to care so much about Square Enix embracing turn based seem to really not care about Square Enix turn based unless its FF. So they should just say the thing they really mean and say "I wish FF was still turn based" and leave it there.
Dragon Quest hasnt underperformed fwiw. Maybe DQ3's remake has, but afaik its sold fine thus far.to be honest, i forget that square enix makes the dragon warrior games. it's easy to think of a company just making one game or just a handful of them.
ff7 remake underperforming is due to a couple of reasons. one, it's not a true remake. reimagining is probably a better and more accurate word. we are several years into the remake onslaught. devs and companies legit just porting a game over wholesale with usually a few bug fixes and a graphics update. everyone was probably just expecting that.
two, the ending of ff7 remake makes the game feel like a betrayal. you were told and sold on the game being a remake, the story that you know, existing on a new shiny console. not a new story entirely. the sequel brings up alternate timelines and jumping between them. zack is alive in this game where in the original he is dead before the game starts. the game was being sold on a lie. it's not the game that you played all those years ago on the station of play with those crispy, crunchy 3d models.
as starseeker300 and strategist mention, it being console exclusive hurts it as well. but not as much as THIS WAS A GAME THAT WAS 3 DISCS SOLD TOGEHTER AS ONE PRODUCT WHEN IT CAME OUT!!!!!!!!!!! the remake has such a massive budget for the graphics alone, which are barely better, if at all, than batman: arkham asylum. and the remake is disc one of the game. the sequel is disc two. the conclusion is disc three.
there is also the issue of costs for the consumer. 3 games: $60-70 per game, you need two consoles to play if you are a collector [ps4/ps5] or one if you just skip the ps4. a ps5 costs $350-1000 dollars depending on what model and where you get it. best case scenario: $180 [$60+$60+$60] + $350 is $530. half a grand to play the game in its entirety at the minimum. sales and discounts can help mitigate that, but that's still a hell of a lot of money to drop on a console that isn't really swimming in exclusives. nearly every game that i would want exists on the pc/xbox/or switch. pcs have mods, the switch has games that i want, and the xbox falls into the same category as the ps4/5.
yeah, i admit it, i want a turn based final fantasy. it doesn't have to be over the top with the graphics, story or anything. it can just be like the first one, a nice simple story with some good combat. ff7 is still liked for being nice and simple with the combat system. find materia, equip, and start casting spells. none of that crystal shit from ff13.
i think dragon quest underperforming might have to do with the systems they are released on, or with the timing of releases. there's about 35 games, so quantity isn't the issue. i'll have to do some research on that.
It sold 2 million in three weeks, which is more than any other HD-2D game. I think it’s safe to say that it sold well. :)Dragon Quest hasnt underperformed fwiw. Maybe DQ3's remake has, but afaik its sold fine thus far.
BTW, I love IX. Not a hot take, everybody loves that game now, but its my third favorite game of all time.It is undeniable: FF changed post 7. Love or hate it, the series changed. It became huge It was at its cultural peak in the mid 2000's. The issue ended up being that it was tied to Playstation, which was bad during Seventh Gen because people HATED the PS3 during the generation itself. Now, I think the games are good, but Square is lost on where to put them.
I prefer consoles, but they should be aiming for PC and Switch 2. That's where most of their audience (RPG heads) are gaming. The only reason for them to stay with Sony is to flex the power of PS5, which... it isn't needed. PS5's selling point are its sensory experiences, not graphical perfection. So, I think they'd sell more games if they optimized them for the systems people are actually playing on, then porting them over to PS5 with awesome sensory experiences (rumble, haptic triggers, 3D Audio, etc.) for the same price.
In short, they need to meet their consumers not only on the systems where their audience is playing, but they need to extend a branch of goodwill. People don't have a high opinion of Squeenix. This could easily be fixed by doing some goodwill initiatives.
I think they should put them on everything. Console exclusives is a fading format, and it's especially redundant when it comes to non-1st party companies, imo.I prefer consoles, but they should be aiming for PC and Switch 2. That's where most of their audience (RPG heads) are gaming.
Idk how you could say the graphics for a game like FF7R are barely better than something like Arkham Asylum. Both games are gorgeous but that's such a wild comparison to me lol.
In US the PS1 adjusted for inflation w/ a copy of FF7 is about $600-650. Its really not all that different than a $500 for a PS5 and $130 for Remake and Rebirth. Only by the time the third game releases will we see a cost that rises above what people were more or less paying back in the day, at least in the US. There is more nuance to be had when it comes to pricing of course.
I think its more than Rebirth being an exclusive in a vacuum though like all of us have said it is certainly a reason. Worth noting is that Remake was also a timed exclusive but sold waaay better. Part of this could be seen as Remake failing in the eyes of fans but discourse surrounding it online has remained mostly positive so I struggle to see that as the reason.
What I find somewhat convincing is the fact that Remake was a PS4 exclusive in 2020 - 6.5 years into the PS4's life - and Rebirth was an exclusive 4 years into the PS5. By the time Rebirth released in February 2024, the PS5 had sold roughly 50-55million units while the PS4 had sold well over 100m units. Certainly a bigger installation base is partially to blame for why being an exclusive worked on PS4 but not on PS5. Then there's the matter of more and more people jumping to PC between generations to replace their console use. The PC port is selling super well by all accounts and is performing better than Remake did when it came to PC both in interest and reviews which is certainly a good sign.
In terms of sales rate the PS5 is definitely lagging behind the PS4 generally (71m PS5s by end of year 4 compared to 91m PS4s) and a lot of that can likely be chalked up to PC's meteoric rise during Covid and the PS4 still receiving ports of so many games that do come out even today.
Ultimately though I doubt the remake trilogy's interesting attempt at being both a remake, a sequel and a reboot thanks to the timeline fuckery it keeps hinting at being a big reason for Rebirth underperforming. I'm sure some are mad that its not just the OG game fleshed out and I'm certainly someone who disliked Remake for many reasons and hasn't picked up Rebirth. When I look at general interest, discussion habits online and sales trends none of it really suggests that the people who were turned off by Remake's ending make up a super substantial portion of the people who haven't yet played Rebirth.
I also just generally wonder if the FF7R project has captured younger audiences who don't have much if any love for the OG or if the vast majority of people who have bought either of the games are older users. Wish there was a way to know.
I think they should put them on everything. Console exclusives is a fading format, and it's especially redundant when it comes to non-1st party companies, imo.
Yeah, this is what burned me personally. I would've been completely fine with it if they had advertised the game with it, but it didn't and that made it feel to me like they were too afraid to show it off, or just being way too confident.The only thing that annoys me about the remake/sequel/timeline fuckery is that they were playing coy about it in the marketing.
i would say dragon quest just needs more exposure. hopefully it gets that soon.Dragon Quest hasnt underperformed fwiw. Maybe DQ3's remake has, but afaik its sold fine thus far.
Idk how you could say the graphics for a game like FF7R are barely better than something like Arkham Asylum. Both games are gorgeous but that's such a wild comparison to me lol.
In US the PS1 adjusted for inflation w/ a copy of FF7 is about $600-650. Its really not all that different than a $500 for a PS5 and $130 for Remake and Rebirth. Only by the time the third game releases will we see a cost that rises above what people were more or less paying back in the day, at least in the US. There is more nuance to be had when it comes to pricing of course.
I think its more than Rebirth being an exclusive in a vacuum though like all of us have said it is certainly a reason. Worth noting is that Remake was also a timed exclusive but sold waaay better. Part of this could be seen as Remake failing in the eyes of fans but discourse surrounding it online has remained mostly positive so I struggle to see that as the reason.
What I find somewhat convincing is the fact that Remake was a PS4 exclusive in 2020 - 6.5 years into the PS4's life - and Rebirth was an exclusive 4 years into the PS5. By the time Rebirth released in February 2024, the PS5 had sold roughly 50-55million units while the PS4 had sold well over 100m units. Certainly a bigger installation base is partially to blame for why being an exclusive worked on PS4 but not on PS5. Then there's the matter of more and more people jumping to PC between generations to replace their console use. The PC port is selling super well by all accounts and is performing better than Remake did when it came to PC both in interest and reviews which is certainly a good sign.
In terms of sales rate the PS5 is definitely lagging behind the PS4 generally (71m PS5s by end of year 4 compared to 91m PS4s) and a lot of that can likely be chalked up to PC's meteoric rise during Covid and the PS4 still receiving ports of so many games that do come out even today.
I suppose all of that discussion is kinda moot though considering that Square Enix has seemingly sworn off exclusives going forward after both FFXVI and FF7Rebirth underperformed in launch windows. Clearly we're all on the same page and while I'm sure the Sony paycheck helped get such expensive games made, clearly there are better paths forward.
Ultimately though I doubt the remake trilogy's interesting attempt at being both a remake, a sequel and a reboot thanks to the timeline fuckery it keeps hinting at being a big reason for Rebirth underperforming. I'm sure some are mad that its not just the OG game fleshed out and I'm certainly someone who disliked Remake for many reasons and hasn't picked up Rebirth. When I look at general interest, discussion habits online and sales trends none of it really suggests that the people who were turned off by Remake's ending make up a super substantial portion of the people who haven't yet played Rebirth.
I also just generally wonder if the FF7R project has captured younger audiences who don't have much if any love for the OG or if the vast majority of people who have bought either of the games are older users. Wish there was a way to know.
Side note but idk why you dissed the extremely basic crystarium from FF13 of all things. People dog on the crystarium because its just linear progression, basically just a hyper-dumbed down sphere grid from FFX (which people love and praise). XII' more complex license board system also gets tons of praise from fans and Zodiac Age fleshed it out even more. Of all the progression systems to cite as an alternative to FF7's simplicity I'm not sure why you'd choose the absolute more basic of basic systems as a crystarium. The reason people disliked it is because the stats gained from holding X on the crystarium (cause that's all you do) could have just been offloaded to automatic boosts when you level up. It was just weird tedium that barely justified stat differences between the 6 roles a character could have in battle.
I mean hell, FF13 is the game that is also infamous for having most non-boss encounters be entirely beatable by the auto-battle button. When it comes to simple that game did both progression and combat about as simply as it could. I've grown to appreciate its unique feel and complexities over the years and XIII-2 certainly fixed a lot of problems, but again of all the FF games to put in opposition to 7's simplicity, 13 feels like the worst candidate.