Definitive way to play your favorite games

The gameboy color ports of the first 3 dragon quests. has most of the things I liked about the snes version whilst ironically due to being far more limited in graphics and sound, to me feels way closer to the nes idk why. theres probably better I adore the fan remake of dragon quest 1 on an rpgmaker engine but I always consistently found myself replaying the first 3 games through the gbc ports. honorable mention though would have to be the killer7 pc port if they didnt do that stupid upscaling update (even if I can turn off the cutscene upscales I'm petty enough to knock it down still)
 
I absolutely adore the new remaster for FF Tactics that came out this year! The option to see where your soldiers are going to end up on the battlefield, autosaving, the option to undo a movement action, and general balance changes all come together to make it a much easier game to recommend. I don't have to tell people to play a patched version of the PSP or PS1 version anymore!
 
The World Ends With You is a great game, and I even manage to enjoy the Switch port of the game, but it's certainly not the definitive way to play it.

The game is basically fully designed for the DS using everything from the stylus to the microphone. Taking that into account, I think they did a decent job bringing it to a different system, but honestly, if you can get your hands on an R4 card or a copy of the original DS game I can highly recommend that you do so. You'll have a more more enjoyable experience, and you won't hate yourself while trying to defeat some of the harder bosses towards the end.
 
Steam version of FFVII with 7th Heaven Mod overhaul
Resident Evil 2 & 3 Sourcenext version with RE HD Seamless Project + Biorand
Steam Version of Sonic Adventure & 2 with SAModManager
Silent Hill 2 PC Enhanced Edition
The Longest Journey with HD Overhaul patch
Ocarina of Time SOH with Djipi 3DS experience mod
Majora's Mask Recomp with MMN64HD Mod
Perfect Dark Recomp
Mario Kart 64 Recomp with MK64 Reloaded Mod
Goldeneye N64 - Project Bean XBLA unreleased version
Legend of Dragoon - Severed Chains
Starfox 64 - Starship Barnard
Super Mario 64 Co-op Deluxe with HD Models & Textures Dynos packs.
 
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The Wii version of Star Wars The force Unleashed 2, hear me out

Gameplay is far better polished
Levels are shorter (Sounds bad but believe me the levels on OG TFU can drag)
Controls are better implemented, swing beign assigned to a button is good for the wrists

Compared to the disastrous port of 1, this one is real good
 
Dead Rising and Deadly Premonition run better as their original versions on the Xbox 360, because of less/no bugs.
 
Guilty Gear X is leagues better on Dreamcast than the PS2 port. Fluidity vs Stagnation
 
Me and @olivania are huge fans of house of the dead, and unfortunately the only way to play the original game is on an original House of the Dead machine. HOTD 2 and 3 have a port on the Wii which is perfect, the Wii pointer works great for rail shooters! HOTD 2 also got a very faithful port to the Dreamcast, however playing with light guns at home can be a bit finicky and a pricy investment for the average gamer.

As for House of the Dead 1, it was ported to the Sega Saturn and PC, but due to the platforms limitations at the time it got heavily edited. The only way to play the original House of the Dead (without piracy) is on the arcade machine. Another layer to this problem, is also that the original house of the dead 1 source code was lost by Sega, so they can’t even rerelease the original game.

Also house of the dead 1 and 2 have switch ports and they suck buns. HOTD is campy, charming and crappy, but the switch ports take away the campy and charming so it’s just crappy.
 
the first ys game has a thousand ports to different systems but the only two versions i like are the sega saturn remake and the switch port of the pc-88 version.. most other ports are kinda stinky and remove a lot of the charm (and mechanics) from the original, and emulating the original is like pulling teeth for some reason because emulators don't make it easy to run multi-disk games. the switch port is beautiful because it just lets you play pc-88 ys without any annoying emulator junk, and the saturn port is just a super faithful console port. i own both of these, and they are good and i like them :)
 
I want to love the Oblivion remaster, I really do... and part of it is awesome, the visuals presented are how my brain imagined them as a child. But I just can't do it. Too buggy, massive frame drops, broken quests, it just isn't something I can recommend for an actual playthrough.

Going for a nostalgic stroll is beautiful, but for actual gameplay I have to recommend the original.
 
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I have both versions of directors cut, if you save and swap discs it will boot up and play absolutely fine but the music is changed from the original to the "bad" version

Also, when I played that RE2 demo it blew my mind because the van that is normally blocking an alleyway is gone and leads directly to the police station. So it shows an alternative way through raccoon city
I remember my mate having Directors Cut and the RE2 demo that came with it, remember playing the demo first then getting the full game at a later date and it blew my mind too haha, downloaded a copy of the demo just for nostalgic purposes, a PAL copy.
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NFS3:HP : PC Version.
Re-Volt : https://rvgl.org/
Sonic 1:
Sonic CD : https://gamebanana.com/mods/467930
I second RVGL, I had the demo for Revolt back in 2001 (ish) and had played Toys In The Hood a million times haha.
 
Wii version of No More Heroes. I guess the switch version is ok in it's own right. But I think you need the wiimote and nunchuck to get the real intended experience still. (NMH3 was such a massive letdown, it feels empty)

Killer 7 on PS2/GC. The new PC version is a real mixed bag, and had some dubious stuff going with AI altered cutscenes? I think they patched that, but that they did it at all is a read flag. What a GLORIOUS game, good grief!

Castlevania 3, japanese translated edition, it's literally worlds apart from USA Castlevania 3
I forgot about this being a thing for the longest time. The American version also tried to say Sypha was an elderly man, if I remember correctly. Weird changes! Thankful for Vimm, he had that version of the game already translated. I actually just beat Simon's Quest this afternoon, (only took me 38 years, np!) so this will be a treat.

Still the best way to play this, better than the arcade version too. Stay far away from Re-Shelled. The Super Famicom version has some added text lines from bosses if that matters to you.

240.jpg
I wish I could forget about Reshelled. It makes me angry the same way those miserable hacks disgracing the House of the Dead and Panzer Dragoon games do. It's just taking great games and sucking all the soul and charm out, and puking 'em up with those weird super glossy mobile game graphics I've always despised.
 
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Maternalbound Redux, QOL + Decensor + improved sprites makes a package that is pretty fun
 
For me, the definitive way to play any game is always the original version/original port that the creators intended. Any remasters or remakes doesn't usually have the same creative minds behind it, so a lot of intent or unique elements, whether or not they be jank, is often lost. That doesn't mean I don't play remakes or remasters, I just treat them as separate entities.
Biggest example for me is Resident Evil 4. When I played the original Resident Evil 4, it was and still is, a unique game. It is a mixture of over the shoulder camera and tank controls, and you don't move while aiming. For some people that's the sign of "it not aging well", but for me, it was something unique and refreshing. How many times do I have to use the right stick to control camera and press l2 to aim and r2 to shoot. Way too many times. So playing something different like that, where I had to press A to shoot and the camera always stayed behind the character model, something that was made with intent like, was a refreshing experience. Sure, it took me a while to get used to the controls but when I did, it was really an amazing experience and again, a very unique one. There was nothing like it that I had played, and that was a good thing. Same thing goes for Cold Fear. People just diss it as an RE4 clone, but I liked it. I am yet to finish it, because the last time I was playing it, my computer got corrupted and I lost save, but goes with saying, it too was a very unique experience when it came to playing the game. It was somewhat like RE4 but it also had its own elements. It was janky. It was imperfect. Its controls were a bit hard to get into. However, when I got used to both them, it felt like I had this unique understanding of the games, and again, they felt like something I had never before.

RE4 remake, I have respect for. Remaking a game and still making it competent and also adding your own unique flair of artstyle is no small feat. I have respect for RE4 remake and I also enjoyed my time that I played with it (I am also yet to finish it because at that time I dropped it out of RE fatigue, as I had played too many games one after another) and would play it further in the future.
But I would always consider RE4 remake to be its own thing. Just like how I consider the original RE2 and the RE2 remake to be separate things. I don't like treating one as a replacement of another. They both are their own things that are to be enjoyed separately, and they both have unique and talented artists behind it.

So, if I am able, if it is possible to, I always, always, would choose the original version of the game on the intended platform that the creators worked on, and once I am done with that original intention and feel like I am interested in some of its reinterpretations, then I play them as that...reinterpretations, and not replacements.

That's just me though. That's just me.
 
For me, the definitive way to play any game is always the original version/original port that the creators intended. Any remasters or remakes doesn't usually have the same creative minds behind it, so a lot of intent or unique elements, whether or not they be jank, is often lost. That doesn't mean I don't play remakes or remasters, I just treat them as separate entities.
Biggest example for me is Resident Evil 4. When I played the original Resident Evil 4, it was and still is, a unique game. It is a mixture of over the shoulder camera and tank controls, and you don't move while aiming. For some people that's the sign of "it not aging well", but for me, it was something unique and refreshing. How many times do I have to use the right stick to control camera and press l2 to aim and r2 to shoot. Way too many times. So playing something different like that, where I had to press A to shoot and the camera always stayed behind the character model, something that was made with intent like, was a refreshing experience. Sure, it took me a while to get used to the controls but when I did, it was really an amazing experience and again, a very unique one. There was nothing like it that I had played, and that was a good thing. Same thing goes for Cold Fear. People just diss it as an RE4 clone, but I liked it. I am yet to finish it, because the last time I was playing it, my computer got corrupted and I lost save, but goes with saying, it too was a very unique experience when it came to playing the game. It was somewhat like RE4 but it also had its own elements. It was janky. It was imperfect. Its controls were a bit hard to get into. However, when I got used to both them, it felt like I had this unique understanding of the games, and again, they felt like something I had never before.

RE4 remake, I have respect for. Remaking a game and still making it competent and also adding your own unique flair of artstyle is no small feat. I have respect for RE4 remake and I also enjoyed my time that I played with it (I am also yet to finish it because at that time I dropped it out of RE fatigue, as I had played too many games one after another) and would play it further in the future.
But I would always consider RE4 remake to be its own thing. Just like how I consider the original RE2 and the RE2 remake to be separate things. I don't like treating one as a replacement of another. They both are their own things that are to be enjoyed separately, and they both have unique and talented artists behind it.

So, if I am able, if it is possible to, I always, always, would choose the original version of the game on the intended platform that the creators worked on, and once I am done with that original intention and feel like I am interested in some of its reinterpretations, then I play them as that...reinterpretations, and not replacements.

That's just me though. That's just me.
+1 on this.
I'd expand on it and say that, to me personally, and at risk of sounding like a purist, it doesn't apply to remakes only, but also remasters.

Setting the original Doom as an example, nowadays there are many source ports that add features such as widescreen 1080p, 60+ fps gameplay, dynamic lighting, freelook, etc etc etc.
However, to me, the ideal way to play the game is in its original 35 fps 320x200 resolution, with bug fixes at most, the way it was originally released for DOS computers back in the day.
This I apply to other games, trying to get the closest experience to how it would've been played back in the day.

Obviously I don't think there's anything wrong with games being remastered to have higher resolutions, qol changes, framerate increases, or the people that play them this way, but I'm always thankful when I'm given the option to ditch those and play as originally released.
 
Unless I get a portable PC such as the Steam Deck or ROG Ally or something similar, I don't think I'll be having a definitive system for all of my games for a while now. My Gaming PC would be the logical space to have such, but every now and then I tend to factory reset my systems since I'm tired of having too many inexplainable bugs that occur within Windows' Side. I wish to have Linux on there, but NVIDIA GPUs don't really work on there in the case of what I got. Fedora KDE/GNOME is the best options that I have for this system, but even then does it have its fair share of issues. Maybe an Arch distro might be the saving grace? I don't know, but I can't even think about switching since I would need to have a viable alternative to Parsec since what Sunshine/Moonlight offers doesn't have as much versatility that Parsec has and whatnot. Only covers the basics.

Once I got a definitive system like such, maybe that will be the best place for me to get the best support within playing games and whatnot.
 
The best way to play a game is the original release, on your console of choice if it was multiplat, officially localized to your language and culture. Simple as.
The best way to play a series is chronological release date. Simple again.

However, the best way to replay a game might be an update or a later port. I wouldn't play Dragon Warrior 3 on the NES again, but I would play Dragon Quest 3 Fanslated on SuFami for example.
This is what I think.
 
The Wii version of Star Wars The force Unleashed 2, hear me out

Gameplay is far better polished
Levels are shorter (Sounds bad but believe me the levels on OG TFU can drag)
Controls are better implemented, swing beign assigned to a button is good for the wrists

Compared to the disastrous port of 1, this one is real good
As someone who originally played the force unleashed on the Wii and only recently played the xbox 360 version, I can only agree with this.
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Persona 3, the definitive edition of this game is quite the debate in the community with a lot of people preferring the psp version or even the new remake, however imo the FES version is the undisputed definitive way to play the game. It all boils down to the atmosphere, it just cannot be replicated anywhere else but on the PS2, the unsaturated look combined with the graphics and the music just create a cohesive vibe that fits the game perfectly. The problem with the psp version, even though it offers the option to play the femc route which is a bonus, it's missing so much of the meat and bones that I cannot consider it the best way to play the game. The remake is a very good way to play the game and I enjoyed my time with it, but... the game is just wayyyy too bright and colorful which completely destroys the atmosphere the game originally had. Also during the last bits of the story, the atmosphere turns melancholic as it's made pretty clear that inevitable doom is coming, in the FES version that is, the remake fails to deliver on that pretty hard ngl.
 
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I'm usually not particularly interested in playing one specific version over another. I often find myself playing an Xbox 360 game that may have also been ported to PC or later consoles just for the early 2000s gaming vibes. Sometimes, however, I find myself having to make a choice:


- Persona 4 Golden and Persona 5 Royal: the PS2 and PS3 versions were released in Europe, but not translated into Italian as it was done for modern consoles. And although I know English, for games with complex plots, I prefer my native language so I don't have to Google the whole story. By the way, these versions have additional characters and new additions that enrich the gameplay, so it is the best choice.
- Dark Souls 2 Scholar of the First Sin: It's the edition with all the DLC integrated, here's why. The Xbox 360 version is... unplayable if you've already played this version on PS4 or PC. The 60 FPS is definitely there.
- Resident Evil Director's Cut: I've never played the first one on PS1, except the day before yesterday, when I finished it in less than two days. And between the two versions (the remake, which I played on 360 the first time, and the PS4 the second time), I can easily say I much prefer the PS1 version. It may seem silly, but the idea of zombies waking up if they're not burned isn't a smart addition; it just makes things even more annoying when you're running out of inventory slots and have to run around being a pyromaniac. The Italian-translated Director's Cut patch was released some time ago and applied to the French version of the game, so the original, uncensored, live-action cutscenes are included in full color.
- Metal Gear Solid Peace Walker HD: there's not much to say about the PSP, a console that paved the way for modern consoles and that nonetheless made video game history... BUT THAT DAMN MISSING ANALOG STICK MAKES ME SICK!!! A 3D game with a single analog stick and D-Pad to move the camera? Were they stupid? Who conceived of that console? At least on the Xbox 360 it works very well and doesn't cause any particular problems. Let's just say this is my personal thing, xD.
- Spider-Man 3: The PS2 version is WAY BETTER than the PS3 and Xbox 360 versions. From what I've learned online—but I could be wrong—the next-gen versions were released that way because they wanted to rush it onto the Sony console to demonstrate its graphical capabilities. And the result was a complete mess. The PS2 version, on the other hand, is simpler, fun, with fewer bugs and boss fights, but still enjoyable.
 
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Deadly Premonition 1 is one of my all-time favorite games... unfortunately, the easiest way to play it is the PC version which might honestly be one of the worst PC ports of any game ever made. It's genuinely horrible even with fan-patches, it crashes constantly, has tons of missing textures, compressed audio, extremely long load times, and worse controls than the original release. While every port outside of the OG Xbox 360 release and its backwards compatibility update for Xbox One is also really bad, since the bar set by the PC port is so astronomically low, they feel like passable products because "hey, at least this version only crashes sometimes."
 

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