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This is an English patch for the game Brightis on PS1!You can find the patch page here: PATCH PAGE LINK
Enjoy!
Sounds that Vita version is the one that needs to be translated. I didn't know they had PS1 games on Vita that had PocketStation working through a virtual version of it. That sounds epic as hell. I'd like to play this game on my Vita translated and with PocketStation working in it.Thanks man this is fantastic! this was one of the hidden gems on PS1 it was even released on PS VITA store WITH virtual PS1 Pocket support! this was long overdue thank guys devs, translators and you guys
They said they were going for a kind of old english feel because the game "is like a fable", I wonder if that's why. IMO it's stupid, every RPG could be described that way and that's no reason to make dialogue a pain to read.Thanks for helping clear this up some. I will say that the NPC dialogue in this is rather hard to follow along with. I dunno if it was translated with the help of AI or not, but the text formatting is so tightly packed in the text boxes that it makes it even harder to read.
I could understand the opening intro text scroll part pretty well, but the moment that wizard dude started talking I probably only got like half of what he was saying.
Cara, você é o melhor.Posso compartilhar o arquivo que fiz no comentário anterior com a Alma, e ela pode criar uma publicação sobre ele ou algo assim. Só preciso transferi-lo do meu PSP e adicioná-lo ao Google Drive primeiro.

I can share the one I made in this previous comment with Alma and she can create a post for it or something. I just gotta get it off my PSP and add it to Google Drive first.We need an EBOOT of this urgently!
That's what I thought was weird?The Github repo might say 1.0, but for some reason the
patch version is listed as 0.01 on romhack.ing
Thanks for helping clear this up some. I will say that the NPC dialogue in this is rather hard to follow along with. I dunno if it was translated with the help of AI or not, but the text formatting is so tightly packed in the text boxes that it makes it even harder to read.Here is the timeline:
1. Original team make an open-source repository
2. Wado fork it, make his translation based on that.
3. Wado release the patch on his own github and romhacking.net, he label it "1.0"
4. Romhack.ing admin reupload the patch to the site, label it "1.0"
5. Dick debonair, member from the original team registered an account on romhack.ing and updated the tag to "0.01"
Regarding the AI translation, wado said it was re-translated from scratch
I don't know HOW he translated it though, but in the original team repository they listed DeepL on their list of tools so maybe that's the reason people claim it's an AI.
The full conversation can be found here: https://github.com/WadoTranslations/ps1-brightis-english/issues/1
And one thing to note is that they didn't hate each other, so there's no drama here (i think). Dick debonair even invite wado to join the team.
Here is the timeline:The rom.hack page has the status as unfinished and says it needs more work, while the github page says it's finished and credits the "original team". So it reads as if someone took an unfinished patch and completed it, basically. I sure would like more info. Did the original team approve, or are we going to get some drama like it happened recently? Was it finished properly, or did some rando just run all the missing text through AI?
Game looks good, I like Quintet and Shade (even Granstream Saga was way better than people say), and if it's a decent translation, it's very good news.
EDIT - Are we sure the patches on github and the other site are actually the same version? Looking at the screenshots, it doesn't look like a finished patch, with that weird text formatting.
I re-translated the game from the Japanese from scratch, with your team's English alongside as a reference while mining the text.