Kalaktos in skyward sword, I actually loved skyward sword, is easily my favourite game in the whole series due to the dungeon quality for me, followed by majoras mask.

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This game had some really creative boss fights, I think Nintendo would have struck gold if they had made another motion based game.
 
I like the fights against the stalfos and the battle with Phantom Ganon in Ocarina of Time. The final battle with Vaati in Minish Cap is very good too!
 
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Probably this one, the moment when the light arrow hits. it makes a very satisfying sound, then the leap to the middle platform to get damage in, Love it every time.
 
I can also add the final boss from Spirit Tracks because it literally did what BotW would do a decade later but don't like posting final bosses in series.

Wait, wrong series.

I love massive bosses
 
This game had some really creative boss fights, I think Nintendo would have struck gold if they had made another motion based game.
Skyward sword was genuinely perfection of the 3D formula but made the mistake of alienating a chunk of the fanbase with the controls, though I personally enjoyed them. Yes, the sky is kind of mid but the open area part is all Zelda's before BOTW is mid.

I went into the game having burnt out on the 3D zeldas and it honestly made me appreciate every single thing they did with the game, it has my favourite dungeons, music, bosses and story, even the timed bits to collect all the floating things that I don't recall the name of that had stealth, those were exhilarating instead of annoying. The only thing I don't like is the combat is great when you get used to it (it was awkward on the wii as I was left handed ::sailor-embarrassed ), but the difficulty curve is there and even on the newer improved switch version, it can take some getting used to. It also looks kind of awkward.

All things considered it's an absolutely underrated Zelda game and easily on par with majoras mask for me, and easily the best of the mainline games in most ways. The dungeon design makes each dungeon fun and not a slog, each game has 2 or 3 dungeons that aren't great, same for the bosses. The first Girahim fight will be awkward due to adjusting to controls but it's otherwise slept on by way too many classic 3D Zelda fans.

the legend of zelda GIF
 
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i know exactly what bosses it is for me:ganon in oot on n64
avatar of evil from metal sluge 5
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the boss from mgs3
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and shadow of the colossus as a whole
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Most of the boss fights in Killer7 aren't particularly challenging (with the exception of Ayame Blackburn, who is actually quite difficult, especially if you play with a controller instead of a keyboard, as in the PC version) but the presentation and concepts of the bosses themselves are absolutely incredible and really leave an impression on the player, with the boss fights against Ulmeyda and The Handsome Men being great examples.
 
Most of the boss fights in Killer7 aren't particularly challenging (with the exception of Ayame Blackburn, who is actually quite difficult, especially if you play with a controller instead of a keyboard, as in the PC version) but the presentation and concepts of the bosses themselves are absolutely incredible and really leave an impression on the player, with the boss fights against Ulmeyda and The Handsome Men being great examples.
KILLER 7 MENTIONED LETS GO
 
I think the final bosses from FFX were underwhelming in a gameplay perspective but peak in writing.

Jecht is just a meatshield, the aeons are pushovers and its literally impossible to lose to Yu Yeavon since all your party will have Auto-Life and the fight can be cheesed with zombie attack.

All Seymour fights were way more challenging
 
I think this is just a problem with Final Bosses overrall. I mean, it's far from universal, but the more plot and structure a game has the less likely the Final Boss isn't going to be some overblown cutscene. The finale should be rife with spectacle to be sure, and it would kind of kill the momentum if the player died 700 times after the hero's determined speech, but there's almost assuredly a way to have your cake and eat it on this front. I mean, Kirby never seems to get this wrong, and all of their final bosses are gimmicky af.

I think I might be misinterpreting the topic a bit, but in the case of non-challenging bosses that went hard af:
Both of the final bosses for Sonic Adventure. They were an overblown mini-games masquerading as the final boss, but you were Super Sonic with rad music fighting massive giant monsters that the game spent the past 20 hours building up to, so I can't see it through anything other than rose tinted lenses (especially Perfect Chaos, which didn't age well, and I always remember it being better than it is).

For an example I came across recently:
This is actually a problem with all of the Metroidvania bosses, as this is also something I felt while playing Symphony of the Night, but I just finished Curse of Darkness a week ago so it's fresh in my mind. I was way too over prepared for this fight, not even like I was really trying to grind or anything, but I just ended up enjoying playing with the I.D.s so much and getting all of the game's weapons that I found myself slapping Dracula around at level 70 with a 5th generation Golem and Death's Scythe. In fact, the final battle with Death was only difficult because I was trying to steal his "Death's Pulse" and forge his weapon. But since I already had the Dracula Suit from completing the Towers I didn't really need to steal anything from him, so I could freely wail on the guy with all my best stuff like I just dropped the limiters all of a sudden.

Obviously, if I wanted a greater challenge and I could low level run on Crazy Mode or play Trevor Mode, but handcuffing myself doesn't mean that the game is challenging in it's own right. But the C:CoD is only so much fun because of all the freedom and exploration the game gives me, that it would be like shooting the game in the ankles to be asking to prevent me from powerleveling. That's how I was having fun! So it's not even Drac's fault I was so overprepared to take him, but it is Death's fault for having such a stupid Steal Window.

And for a boss that was just a massive waste of everyone's time:
Did I really spend the past 144 hours exploring Spira, just to square off for a final showdown with a slightly large tick? Pretty much every form of Seymour was more interesting and challenging than this, and if your losing to a guy with moose antlers for hair you know you've got problems. He hits you with Gravity and casts Curaga, that's it. He can't kill you, so you just cast Zombie on him and he'll just kill himself. I understand this was intende to be "cinematic" boss that was more performative than anything, but why?
Final_battle_sephiroth_ffvii_webp.png


There was a similar event with Sephiroth in FF7, but it was way less involving and tedious, and it was after a proper boss fight with his ultimate form. Yu Yevon was built up to almost the entire game, and he's just a bug. I'm sure there's some commentary on religion and divinity in there, but I sure didn't need to wade through 150 hours to hear about it.
I think the final bosses from FFX were underwhelming in a gameplay perspective but peak in writing.

Jecht is just a meatshield, the aeons are pushovers and its literally impossible to lose to Yu Yeavon since all your party will have Auto-Life and the fight can be cheesed with zombie attack.

All Seymour fights were way more challenging
Yeah, see, you get it.
 
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The Hunter boss from DmC (2013) is not the most interesting boss, but has a lot of hidden mechanics and parries you can do to him. The game doesn't tell you, and you have to figure them out on your own. This makes him the most interesting boss in the game. He's actually the first boss. Which let's you know, it goes down hill from here.

Fighting Death as the first boss in Dante's Inferno is pretty entertaining even though he is butt fucking easy.

Wyzen is pretty interesting, as he is the first major boss, yet has different phases depending on the chapter. Ironically, his final phase is just QTEs, but they're so hype and entertaining in the spectacle, you can't help but smile or be in complete shock and awe that the PS3/360 are able to render all of this!

 
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I really like Cronos from God of War 3. Instead of the usual "slash the giant thing's hand until the prompt to finish it off appears" they tend to do with giant bosses on action games (GOW2 did it too with the statue, it's a cool fight but i prefer this one), you're actually climbing him during the whole fight. He's so ridiculously big that he loses sight of the player multiple times during the fight! Granted, because of that, most of the action is occupied with regular enemies, but it's really satisfying to impale him with the Blade of Olympus everytime for me.

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Grigori from Dragon's Dogma 1 is one of my favorite final battles ever. It's mostly a scripted events and you don't really get to fight him until all the scripted stuff is over, but it's masterfully done in my opinion. The game builds up to your invevitable confrontation against him since the very start, and holy it delivers. He's very easy as far as final bosses go (even though he's not technically the final boss), but something about climbing a huge-ass dragon and slashing at it's heart really does it for me. It also helps that his voice actor is one of the best i've ever seen, for sure.

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In a game basically made purely for spectable, it's hard to choose a single fight. I love every single boss in Asura's Wrath, but i guess picking the rival fight is an easy choice. Asura's a punching expert Vs Yasha's kicking style, who delivers a flying kick to a god-like weapon that's like twice the size of a planet. God, this game is insane.
 
I can now no longer feel ashamed of my own gameplay, because how the fuck do you die so many times in Missions 1-2 that you unlock that? And poor Pat, he's never gonna live that down. Oh well, I suppose he'll just have to settle for crying into Peach's ample bosom, what a loser.
 
I can now no longer feel ashamed of my own gameplay, because how the fuck do you die so many times in Missions 1-2 that you unlock that?
For Gura and Biboo, it was both their first time ever actually playing a Devil May Cry game. So I can cut both some leeway. I died several times in my first playthrough, but I didn't get that message until encountering Agni and Rudra.

Gura got something cool out of playing these games.


She did make her reference to her old name and stream. She goes by the name Saba now.

 

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