There are already quite a few Zalda games available.There is much to do and experience but most importantly, there are the boss fights. Which boss fights are your favorites??? Whether mini boss or main boss or secret boss???
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While not special mechanically or gameplay wise, I love how Zant boss fight in Twilight Princess.

It makes player realize throughout his boss mechanics and how he acts, that he was all along much more pathetic than he made himself to be, that he was not himself a powerful being. That he built up a Ruse and after this there will be something stranger. I did have also a slight dismayed "AH damn you HAD to?" type of reaction to what followed as he was built up as this menacing entity with unbelievable power. Only for the game, mechanically in his boss fight show his true colors and give revelations after, as well as a cathartic moment for Midna player has started to root for.

I understand this is one of those really split things about Twilight Princess as well but it has stuck in my mind for better a bit more than worse. It is likely the only time Zelda series has woven the story and a Boss fight together like that.
 
Lynel tyrant from Tears of the Kingdom is an unofficial boss but this thing is really something else. He is a real challenge!
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Gohma from Wind Waker was insanely mind-blowing when I first played it at like 8 years old. It was such a huge-ass spectacle and waiting for the hook to reach that little tail was nerve-wracking.
Same with that Puppet Ganon fight, using the reflection in the water felt like such an advanced thing at the time.

Also love Phantom Ganon, both in Wind Waker (that music is godtier) and Ocarina, and Shadow Link in Ocarina is of course super memorable too.

Ganondorf's battle in Wind Waker is really cool thematically but it's a shame the fight is so insanely short if you know what you're doing, it's like barely a minute long.
 
Gohma from Wind Waker was insanely mind-blowing when I first played it at like 8 years old. It was such a huge-ass spectacle and waiting for the hook to reach that little tail was nerve-wracking.
Same with that Puppet Ganon fight, using the reflection in the water felt like such an advanced thing at the time.

Also love Phantom Ganon, both in Wind Waker (that music is godtier) and Ocarina, and Shadow Link in Ocarina is of course super memorable too.

Ganondorf's battle in Wind Waker is really cool thematically but it's a shame the fight is so insanely short if you know what you're doing, it's like barely a minute long.
Given Wind Waeka is my favorite Zelda game tied with Twilight Princess, I should be able to name a favorite boss from it though unpopularly enough my favorite memory is sailing. Especially the day I secretly snuck the pro logic set we had into surround position my mother was not keen on and just experiencing.... Rain, and otherwise, silence in Wind Waker.
Before replay, I have to say it is either Puppet Ganon or Guardian of the Tower (forgot the actual name).
 
The Gyorg couple boss from Minish Cap just because it is using the game's main gimmick in a great way (even better than the final boss imo) while also using the GBA's capabilities.
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Crayk in Phantom Hourglass for using both screens of the DS: one for the top down view of from player's perspective but also the first person view from the boss' at the same time (since it's invisible):
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Shame that this boss never came back in any new game since the first
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I hated the dungeon but this boss was one of the best in the game.
Yes, this dungeon was a test of patience and the boss fight isn't necessarily easier but still doable.
 
I remember the very first time I played Zelda: Ocarina of Time. I only had problems there with this boss here from Jabuyabu's belly. I have no idea what I've always done wrong, but no one has challenged me like him.
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