Zelda Megathread

it's alright. it's more suited to a master mode run than a normal playthrough. they devs were aware of a problem with the system and they specifically programmed one enemy for each of the enemy types to always be a basic first rank one so that people wouldn't miss out on completing the encyclopedia in botw.
probably should have been a clue to do some tweaking on the system if that's something that you have to do, but i don't think they cared at that point.
They didn't lock one of each weapon variant of each enemy of each rank though. It's very easy to miss out on the basic Lynel Crusher for your entire playthrough.
 
They didn't lock one of each weapon variant of each enemy of each rank though. It's very easy to miss out on the basic Lynel Crusher for your entire playthrough.
yeah, that's another problem of the system. i have no real idea on what the intended progression of the game is. so much stuff can be missed out on. you can bypass this with buying pictures of the stuff at the lab but you still need to beat the game to unlock all of that, and not everyone is going to do that.
 
yeah, that's another problem of the system. i have no real idea on what the intended progression of the game is. so much stuff can be missed out on. you can bypass this with buying pictures of the stuff at the lab but you still need to beat the game to unlock all of that, and not everyone is going to do that.
And obsessing over internal flags like acquired every weapon type once or killed up to 10 of each instance of each enemy can be fairly nightmarish, even worse than getting all 10 free soft humanities from each area in Dark Souls.
 
And obsessing over internal flags like acquired every weapon type once or killed up to 10 of each instance of each enemy can be fairly nightmarish, even worse than getting all 10 free soft humanities from each area in Dark Souls.
oh yeah, i still remember the monster capturing quest in final fantasy 10. i still hate that stupid bird enemy that only appears on 3 pixels on that cliffside road. seeing it once is a pain, and you need to catch 10 of them along with all of the other monsters. at least they had the decency to show up somewhat regularly.
 
What do you name your horses?
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I loved Wind Waker and Ocarina of Time.

For me, Zelda has been dead and buried since 2017. People can call it a “revolution” all they want, but honestly , that’s a joke. Long before that, games like Skyrim already offered a far richer open world. And Nintendo didn’t even try to hide it: they clearly took inspiration from elsewhere. My issue isn’t that it’s an open world, but that it no longer feels like Zelda. The identity got diluted , the atmosphere, the dungeons, the music… all of it feels weaker. When I compare it to gems like Wind Waker or A Link to the Past, whether it’s the art direction, the memorable bosses, or the iconic soundtrack, it’s not even close. If they had given us a true equivalent of Ocarina of Time or Twilight Princess in an open world, with a fresh story and all the DNA that defines the saga, I would have given it a 10/10 without hesitation. But as it stands, calling this a “revolution” is just lying to ourselves.
 
Should Nintendo Remake A Link to the Past? Fans Are Divided

I personally think that as good ALTTP was I think I'd like to see an entirely original entry like Minish Cap was as a top down title.

Since then we got DS titles with the stylus (and no free open world navigation), ALBW and Link's Awakening were basically remakes and Echoes of Wisdom was another experimental game.

I wish we could see a Hyrule that isn't a recycling from ALTTP.
 

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