What if there's a canonical crossover between Bass and Hatsune Miku where they F each other? Will you two explode, or will something more beautiful be born?
What if there's a canonical crossover between Bass and Hatsune Miku where they F each other? Will you two explode, or will something more beautiful be born?
What if there's a canonical crossover between Bass and Hatsune Miku where they F each other? Will you two explode, or will something more beautiful be born?
I totally get that, because, despite being separated into different sub-series, you do kinda need to see/read it all from the beginning to understand the full story. I only got into it because I was watching the anime adaptations as they were airing (that's why I read Part 4, because the show of it hadn't come out, yet). I'd never risk getting into, like, One Piece or Naruto or something now.
Alright I know I'm about to sound like that One Piece fan that everyone is sick of hearing from when it comes to its length, but I at least feel the need to mention that if you are willing to or prefer reading manga, the length really isn't that bad as a read. It's one of the faster to read shonen manga, and if you decide to read it from the beginning, I can at least say that if you hit around chapter 100 and you just aren't feeling it, you can probably pretty safely jump ship without looking back. That said, I still do think length is a very valid reason if you just aren't interested enough to risk investing the time.
Sorry for changing the subject, just a thought that occured right now:
Has anyone else started having less patience for LOUD-ASS games the older you get? I'm only 29 but games that are too loud get really grating for me nowadays.
I was checking out some gameplay of Dark Souls 3 while working and this shit is obnoxious as hell. Every enemy just screams their lungs out like crazy non-stop.
I also noticed it when playing Banjo Kazooie last year. The constant upbeat music and loud sounds were just really annoying (the compositions are great, it's just the loudness of the entire game I'm speaking of), and I was really glad when I got to Tooie and it had a much more subdued soundtrack.
Mr. Daddy, if you don't mind me asking, when did you get into One Piece? Are you a longtime fan? Most of the people who I see are fans of the series seem to have followed it for quite a while.
I actually remember watching, of all things, the 4kids dub of the very earliest episodes (I think I even started with the first one) years and years and years ago on YTV, but it never really grabbed me at the time.
What if there's a canonical crossover between Bass and Hatsune Miku where they F each other? Will you two explode, or will something more beautiful be born?
I made a post a long time back in the "Sequel Decay" thread, but I think it still sums up my thoughts more or less, even though they're somewhat abridged in this post since I was listing an entire series:
That being said, I enjoyed it when it released, but the honeymoon phase wore off fairly quick.
All in all, I don't like how it's so safe. It's not unique like 2 and not impressive like 1 was, so it sort of falls short for me on all ends compared to its peers.
Holy moly! Our opinions couldn't be farther apart.
I think Dark Souls has proper clunky movement mechanics and half-baked multiplayer components when compared to its sequels. Build variety is at its most limited, and as you mention the map design gets pretty wack in the final third. It's still a tremendous game though.
For my personal taste it's the weakest DkS title. Though I do appreciate the way it uses narrow spaces better than any other entry in the series.
I also think Dark Souls III is positively bursting with colour when compared to the muted pallettes of DkS and DkSII.
I'd actually say with the exception of Bloodborne, no game feels like DkSIII, and that it succeeds at establishing its own identity whilst also being a true and authentic sequel to the narrative and themes of DkS, whether that's what players wanted or not.
But hey, agree to disagree! It's just nice to hear another considered opinion
I actually think the movement in DS1 is probably where it's my favorite. When I first started playing it, I was right with Kamako on it being clunky. I was fresh off the heels of just having finished Bloodborne when I played DS1, so you can probably imagine why that would be jarring, but then there's a neat trick I learned that completely changed how I play and got rid of every problem I had with the movement to the point that if anything I have problems with how the rest of the series feels. I just stopped locking on to enemies. You move faster, have finer control, and can dodge in whatever direction you want so you can take more advantage of dodging through enemies to play overly agressively like a crackhea- er, like I do. I know that's not for everyone and it's gonna be a preference thing, but I think it helps a lot.
As for multiplayer that's more... complicated. I think DS1 has phenomenal multiplayer in terms of covenants, their lore and theming, their interactivity, and how easy it generally is to find activity, but the actual experience itself is a bit more awkward. Lower build variety almost doesn't even matter with some of the worst latency issues I think I've ever seen, and the times it devolves into backstab fishing certainly doesn't help either. Multiplayer's definitely way, way better in terms of the actual quality of the encounters on average in DSIII, but I just feel like the covenants themselves are just kinda lacking. Both do it all better than DSII though, with the exception of build variety.
I've always felt that DS1 and DSIII are largely equal games in terms of quality, largely because where I think one is great, I think the other is pretty bad, and if I had to pick one over the other it's usually only going to be DS1 because it lets me run around more areas of the game earlier.
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