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Sorry for changing the subject, just a thought that occured right now:

Has anyone else started having less patience for LOUD-ASS games the older you get? I'm only 29 but games that are too loud get really grating for me nowadays.
I was checking out some gameplay of Dark Souls 3 while working and this shit is obnoxious as hell. Every enemy just screams their lungs out like crazy non-stop.

I also noticed it when playing Banjo Kazooie last year. The constant upbeat music and loud sounds were just really annoying (the compositions are great, it's just the loudness of the entire game I'm speaking of), and I was really glad when I got to Tooie and it had a much more subdued soundtrack.
i have ADHD so i love video games with loud noises, colors and anything that constantly stimulates my senses
 
Has anyone else started having less patience for LOUD-ASS games the older you get?
Loud, not really, i usually play with volume low while listening to something else in the background, i don't do it if its a game that does require my full attention, but loud alone doesn't really annoy me, if its obnoxious on the other hand, now that does do it.

I have noticed that flashing lights annoy me more as i have gotten older, i had to put off reviewing some C64 games, solely due to the flashing lights giving me headaches (which never happened before).
 
Loud, not really, i usually play with volume low while listening to something else in the background, i don't do it if its a game that does require my full attention, but loud alone doesn't really annoy me, if its obnoxious on the other hand, now that does do it.

I have noticed that flashing lights annoy me more as i have gotten older, i had to put off reviewing some C64 games, solely due to the flashing lights giving me headaches.
Yeah I was thinking more specifically when the game is loud in an in-your-face way and not so much just plain volume.
 
Yeah I was thinking more specifically when the game is loud in an in-your-face way and not so much just plain volume.
For me, the only thing that comes to mind is games with a main character who won't stfu, or with obnoxious/condescending characters who won't stfu. *cough* Borderlands. *cough*
 
For me, the only thing that comes to mind is games with a main character who won't stfu, or with obnoxious characters who won't stfu. *cough* Borderlands. *cough*
Ah okay. It's kind of different then.
My example was Banjo Kazooie which again, is a great game with great music and sound effects. The thing that sort of bothered me, however, was that when I was playing for a bit and trying to complete a world, it would dawn on me that every sound is the exact same level and the music never really stops, so it was sort of exhausting in a way to have to endure it.

Then when I switched to Banjo Tooie, I was really happy with how much more subdued or "immersive" the sound design was. It still has those cartoon sound effects but since the game worlds are bigger, it warrants a more kind of ambient feel, which I think they really pulled off.

Here are two comparisons I instantly made of the starting areas:
It's great, but it kind of never lets up which ends up feeling grating.

Whereas this one just feels straight up calmer.

For my example in Dark Souls 3, it was just how every enemy screams when they die and attack. Since every enemy does it, it kind of ended up being just purely obnoxious and annoying, instead of occasionally scary. But I have tons of issues with Dark Souls 3 so it's just another one to add to the pile lol.
 
Interesting, i see hear what you mean.

Spiral Mountain, has almost no breathing space and repeats the same keys far too much, i can understand getting tired of it from listening too much.

And yeah, enemies that scream each time they do anything is annoying too, i 100% agree.
 
Oooh I'd like to hear your other gripes with Dark Souls III if ever you cba to list them. I don't think it's without flaws, but that doesn't prevent it from being one of my favourite games
I made a post a long time back in the "Sequel Decay" thread, but I think it still sums up my thoughts more or less, even though they're somewhat abridged in this post since I was listing an entire series:
Demon’s Souls is an insanely well-executed ”prototype” of what would come after. In some cases I think it’s the best Souls game but it’s clear they were still finding their footing.

Dark Souls 1 is such a humble colossus, and the droll takes on how its very presence shook the very core of a safe and sterile AAA game industry all hold merit. It did everything it wanted to do right, even if it’s rushed near the later third. An extremely tight dungeon crawler with a mind-boggling amount of variety and player expression, with gameplay and immersion first and foremost.

Dark Souls 2 is ”they failed, but tried”. It explores and iterates upon several ideas from the first game in interesting ways, but it didn’t work all the time, and a wonky development and the downgrade really hampered the outward quality of the game, so it’s a roller coaster of excellent dungeon crawling and pure jank.

For Dark Souls 3, they didn’t try at all. They over-course-corrected so ridiculously hard that it has absolutely zero unique identity. There is nothing about this game that makes it stand out, other than that it was the first next-gen FromSoftware game to have 60fps so it felt smooth.
It’s a gray, ugly, boring, soulless mess of a game that’s afraid to do anything new and relies on the success of DS1 WAY too hard.
That being said, I enjoyed it when it released, but the honeymoon phase wore off fairly quick.
All in all, I don't like how it's so safe. It's not unique like 2 and not impressive like 1 was, so it sort of falls short for me on all ends compared to its peers.
 
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Holy moly! Our opinions couldn't be farther apart.
I think Dark Souls has proper clunky movement mechanics and half-baked multiplayer components when compared to its sequels. Build variety is at its most limited, and as you mention the map design gets pretty wack in the final third. It's still a tremendous game though.
For my personal taste it's the weakest DkS title. Though I do appreciate the way it uses narrow spaces better than any other entry in the series.
I also think Dark Souls III is positively bursting with colour when compared to the muted pallettes of DkS and DkSII.
I'd actually say with the exception of Bloodborne, no game feels like DkSIII, and that it succeeds at establishing its own identity whilst also being a true and authentic sequel to the narrative and themes of DkS, whether that's what players wanted or not.

But hey, agree to disagree! It's just nice to hear another considered opinion
 
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Holy moly! Our opinions couldn't be further apart.
I think Dark Souls has proper clunky movement mechanics and half-baked multiplayer components when compared to its sequels. Build variety is at its most limited, and as you mention the map design gets pretty wack in the final third. It's still a tremendous game though.
For my personal taste it's the weakest DkS title. Though I do appreciate the way it uses narrow spaces better than any other entry in the series.
I also think Dark Souls III is positively bursting with colour when compared to the muted pallettes of DkS and DkSII.
I'd actually say with the exception of Bloodborne, no game feels like DkSIII, and that it succeeds at establishing its own identity whilst also being a true and authentic sequel to the narrative and themes of DkS, whether that's what players wanted or not.

But hey, agree to disagree! It's just nice to hear another considered opinion
I'm pretty big on things I like not needing sequels, so I think that's one of the reasons I give DkS 1 leeway like that.
I'm the same with Mario Galaxy 2, despite it being a much more mechanically sound game than 1, it just didn't come first so it didn't have the same opportunity to "wow" me, or whatever.
 
I'm pretty big on things I like not needing sequels, so I think that's one of the reasons I give DkS 1 leeway like that.
I'm the same with Mario Galaxy 2, despite it being a much more mechanically sound game than 1, it just didn't come first so it didn't have the same opportunity to "wow" me, or whatever.

Now I see why you're not into Mega Man anymore. /j
 
Now I see why you're not into Mega Man anymore. /j
Damn, my cover is blown!
I guess I'm really pick-and-choose when it comes to this "rule" though. I'm more okay with sequels when they're self-contained, but Dark Souls 3 tried really hard at waving references and fanservice to the previous games in my face that it turned me off on it even more.
But it's not something I swear by.
 
I'm pretty big on things I like not needing sequels, so I think that's one of the reasons I give DkS 1 leeway like that.
I can appreciate that. I guess I'm more receptive to sequels, if it's clear to me that efforts were made to match or exceed the quality of what came before. I ain't gonna complain about having more of a good thing.
 

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