What's your personal modern gaming pet peeve?

Every game having the same homogeneous control schemes. Every game adding the exact same skill trees and shallow crafting elements that add nothing to the actual game. Just games in general now having no actual good ideas or anything worthwhile. I don't know if the second video game crash is really going to happen, but I kind of hope it does now, lol. Nothing worth salvaging right now.
I really agree about the control scheme thing. Encounter design is naturally going to be oriented around the controls so having a universal “best” control scheme used for each genre really does homogenize design I feel
 
I really agree about the control scheme thing. Encounter design is naturally going to be oriented around the controls so having a universal “best” control scheme used for each genre really does homogenize design I feel
Speaking on this. You know what I miss? Pressure Sensitive buttons. The Metal Gear games did some crazy stuff with them.
 
Speaking on this. You know what I miss? Pressure Sensitive buttons. The Metal Gear games did some crazy stuff with them.
I really got to play the metal gear games cuz my frame of reference for pressure sensitive controls is Mario sunshine. I love tapping the R button gently and spraying just a bit of water !
 
I really got to play the metal gear games cuz my frame of reference for pressure sensitive controls is Mario sunshine. I love tapping the R button gently and spraying just a bit of water !
Every button on the PS2 and PS3 controllers are Pressure Sensitive. And they used them heavily, especially in MGS2 and 3.

Like, a gentle push of the Square button would raise your rifle, a hard press would fire, and the R1 button would aim down the sight, and things like that. MGS2 and 3 are rough on the platforms that don't have access to them. I prefer emulating them. I was thinking about getting the Master Collection though.
 
Every button on the PS2 and PS3 controllers are Pressure Sensitive. And they used them heavily, especially in MGS2 and 3.

Like, a gentle push of the Square button would raise your rifle, a hard press would fire, and the R1 button would aim down the sight, and things like that. MGS2 and 3 are rough on the platforms that don't have access to them. I prefer emulating them. I was thinking about getting the Master Collection though.
No shit I didn’t even know that that’s so cool. I wonder if the vita has pressure sensitive buttons because those are the versions I have.
 
I think Skill Trees are fine as long as they aren't insane. You ever see the Assassin's Creed Valhalla tree?
View attachment 67070
Me, a Path of Exile player: pfff you call it a skill tree? That shoddy tree? /j

I refuse to buy games with Denuvo. It sucks and I hate it.
Forced tutorials.
 
I don't think a Video Game Crash is gonna happen. Everyone has to realize that casuals don't care. They are gonna buy games anyway. I'm one of them lol.
You're probably right in the sense it won't be a total destruction of the industry, and you're always gonna have "consoomer" types, or whatever you wanna call them, buying everything that comes out, but I do think developers are starting to see the real problems now of games having major Hollywood movie level budgets in this seemingly endless race for the most realistic looking games. Look at the latest Assassins Creed for example, wasted way too much time and money on another mediocre, forgettable game with an insanely bloated dev team to middling results to the point they're getting partially bought out by Tencent.
 
Every button on the PS2 and PS3 controllers are Pressure Sensitive. And they used them heavily, especially in MGS2 and 3.

Like, a gentle push of the Square button would raise your rifle, a hard press would fire, and the R1 button would aim down the sight, and things like that. MGS2 and 3 are rough on the platforms that don't have access to them. I prefer emulating them. I was thinking about getting the Master Collection though.
This is crazy; I just noticed this some weeks ago when I bought a PS2 with an original Sony joystick. I was playing GTA San Andreas, and the car was going slow as hell until I noticed that I needed to press the button harder, lol. I never noticed this until now.
Really interesting about MGS2 and 3; I will try them out!
 
Games, including older ones, that HAVE subtitles, but don't turn them on by default, PISSES ME OFF!

I can read and hear JUST FINE, but I'm one of those people who thinks "wait what did he say? that's not what the subtitles said, WHAT DID HE SAYYY??" or I'm afraid I'll miss some important details that were being said in the conversation, or I'd miss on some context sensitive clues.

Hate having to de-rail the whole experience by digging through the options just to toggle them on. And heck, some titles don't even HAVE subtitles, and their dialogue can be a mixed bowl of "What did he say?" to "Uhhh....okay? Sure....whatever you say...."
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You forgot Balatro, friend.
I mean, I could never complain about Balatro, it is specifically a card game. My peevee is games that are like, an horror fantasy and have no real reason to be a deckbuilder roguelike other than apparently that's what is 'in' now.
 
That many classic sagas were left to die and those that are still alive are quite deformed to how they were before.
If you're going to deform a saga so much you'd better make a new IP or cancel the current one and make a reboot.
 
I really agree about the control scheme thing. Encounter design is naturally going to be oriented around the controls so having a universal “best” control scheme used for each genre really does homogenize design I feel
that ain't a pet peeve that's a decade old decease that's been killing videogames. Either design the FPS for K&M or for controller, no in between bullshit accessibility cross platform crap.
 
Superficial "light RPG" mechanics in action games where there's no real choice.
I didn't like that Spider-Man 2018 (a game I love) had talent trees and levels because you ended up maxing the tree out in the end, it's just that the order in which you unlocked stuff was up to you. I think it's a pretty shallow system and they could probably have done something a bit more interesting, but it's whatever.

Also action games with tacked-on crafting systems. It doesn't seem nearly as common as it was a decade ago though, but it usually just felt like busywork to me.
 
Computer games with Denuvo are one of the banes of my existence

Games that think that the characters should always be quirping. Not many writers are good at those one-liners, and sometimes the voice actor also isn't ideal. Sometimes they end up being divisive at best and downright annoying at worst

When the game is 95% graphic spectacle with zero substance, especially when they go LOOK AT ALL THE FLASHY EFFECTS that even people like me who aren't photosensitive get bothered.

And I'm glad that most games learned that QTE are annoying. And nowadays you hardly see any escorting missions.
 
Sacrificing detail for graphical fidelity has been a big sticking point for me. Maybe it's not a strictly modern phenomenon but it feels like it's gotten worse. UE5 games seem to be biggest offender. Like if you shoot a ream of papers and it merely leaves a bullet hole decal that's just fuckin pathetic.
 
I mean, I could never complain about Balatro, it is specifically a card game. My peevee is games that are like, an horror fantasy and have no real reason to be a deckbuilder roguelike other than apparently that's what is 'in' now.
Let's just hope that roguelike deckbuilders don't shift into the "live service" sector. I mean I suppose you could call Extraction games like Dark and Darker as that: a live service roguelike. At least it's not a suffocate you with micros live service genre...YET
 
Don't mention the obvious things like microtransactions, bad optimization or always online, we all hate those, mention something more personal.
For me it's microtransactions, bad optimization, always online, and the general malpractice and psychological manipulation of the masses into spending as much money for as much crap as possible
 
I don't think I actually answered the question. I think my biggest thing right now is oversaturation of formulas. Stuff like, how every Action RPG right now is a Soulslike, or how the big names all do the super cinematic stuff like God of War.

I think we just need to go back to focusing on gameplay being cool. I like super extravagant cutscenes and hard difficulty too but you at least gotta TRY to do it right.
 

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