Every game having the same homogeneous control schemes. Every game adding the exact same skill trees and shallow crafting elements that add nothing to the actual game. Just games in general now having no actual good ideas or anything worthwhile. I don't know if the second video game crash is really going to happen, but I kind of hope it does now, lol. Nothing worth salvaging right now.
I really agree about the control scheme thing. Encounter design is naturally going to be oriented around the controls so having a universal “best” control scheme used for each genre really does homogenize design I feel
I really agree about the control scheme thing. Encounter design is naturally going to be oriented around the controls so having a universal “best” control scheme used for each genre really does homogenize design I feel
I really got to play the metal gear games cuz my frame of reference for pressure sensitive controls is Mario sunshine. I love tapping the R button gently and spraying just a bit of water !
I really got to play the metal gear games cuz my frame of reference for pressure sensitive controls is Mario sunshine. I love tapping the R button gently and spraying just a bit of water !
Every button on the PS2 and PS3 controllers are Pressure Sensitive. And they used them heavily, especially in MGS2 and 3.
Like, a gentle push of the Square button would raise your rifle, a hard press would fire, and the R1 button would aim down the sight, and things like that. MGS2 and 3 are rough on the platforms that don't have access to them. I prefer emulating them. I was thinking about getting the Master Collection though.
Every button on the PS2 and PS3 controllers are Pressure Sensitive. And they used them heavily, especially in MGS2 and 3.
Like, a gentle push of the Square button would raise your rifle, a hard press would fire, and the R1 button would aim down the sight, and things like that. MGS2 and 3 are rough on the platforms that don't have access to them. I prefer emulating them. I was thinking about getting the Master Collection though.
I don't think a Video Game Crash is gonna happen. Everyone has to realize that casuals don't care. They are gonna buy games anyway. I'm one of them lol.
You're probably right in the sense it won't be a total destruction of the industry, and you're always gonna have "consoomer" types, or whatever you wanna call them, buying everything that comes out, but I do think developers are starting to see the real problems now of games having major Hollywood movie level budgets in this seemingly endless race for the most realistic looking games. Look at the latest Assassins Creed for example, wasted way too much time and money on another mediocre, forgettable game with an insanely bloated dev team to middling results to the point they're getting partially bought out by Tencent.
Every button on the PS2 and PS3 controllers are Pressure Sensitive. And they used them heavily, especially in MGS2 and 3.
Like, a gentle push of the Square button would raise your rifle, a hard press would fire, and the R1 button would aim down the sight, and things like that. MGS2 and 3 are rough on the platforms that don't have access to them. I prefer emulating them. I was thinking about getting the Master Collection though.
This is crazy; I just noticed this some weeks ago when I bought a PS2 with an original Sony joystick. I was playing GTA San Andreas, and the car was going slow as hell until I noticed that I needed to press the button harder, lol. I never noticed this until now.
Really interesting about MGS2 and 3; I will try them out!
Games, including older ones, that HAVE subtitles, but don't turn them on by default, PISSES ME OFF!
I can read and hear JUST FINE, but I'm one of those people who thinks "wait what did he say? that's not what the subtitles said, WHAT DID HE SAYYY??" or I'm afraid I'll miss some important details that were being said in the conversation, or I'd miss on some context sensitive clues.
Hate having to de-rail the whole experience by digging through the options just to toggle them on. And heck, some titles don't even HAVE subtitles, and their dialogue can be a mixed bowl of "What did he say?" to "Uhhh....okay? Sure....whatever you say...."
I mean, I could never complain about Balatro, it is specifically a card game. My peevee is games that are like, an horror fantasy and have no real reason to be a deckbuilder roguelike other than apparently that's what is 'in' now.
That many classic sagas were left to die and those that are still alive are quite deformed to how they were before.
If you're going to deform a saga so much you'd better make a new IP or cancel the current one and make a reboot.
I really agree about the control scheme thing. Encounter design is naturally going to be oriented around the controls so having a universal “best” control scheme used for each genre really does homogenize design I feel
that ain't a pet peeve that's a decade old decease that's been killing videogames. Either design the FPS for K&M or for controller, no in between bullshit accessibility cross platform crap.
Superficial "light RPG" mechanics in action games where there's no real choice.
I didn't like that Spider-Man 2018 (a game I love) had talent trees and levels because you ended up maxing the tree out in the end, it's just that the order in which you unlocked stuff was up to you. I think it's a pretty shallow system and they could probably have done something a bit more interesting, but it's whatever.
Also action games with tacked-on crafting systems. It doesn't seem nearly as common as it was a decade ago though, but it usually just felt like busywork to me.
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