Modern Games Pet Peeves

Stealth sections

Obligatory walking sections

Skill trees

Combos that are more like scripted sequences

Pokemon being more shittier on each release and me playing it anyways and hating myself

Denuvo
 
For me, it'd have to be:

* Day One updates
* Content that's in the game files but is 'locked' so they can sell season's pass, etc.
* Inconsistent audio quality
* Subtitles that are hard to read (eg. having white subtitles overlay and due to what's going on in the game/background color, they're only partially visible if at all).
 
Modern games bore me. The last title I played and enjoyed was Baldur's Gate 3, a really cool game, but I had to put in mods to avoid the LGBT thing. I didn't like that every character wanted to have sex with my character. Those developers seem creepy when they do this. Why do they shove these things on my face? There was this big, muscular dude who, out of nowhere, wanted to have sex with my character. WTF? Why? What's the point?

I saw many modern games are getting like this; this is an honest opinion, and sorry if I offended someone.
The issue you take is that romances auto-trigger based off things you aren't aware will do that. Wording it in that way will make queer people see you as unsafe, to the point that even pointing this out will be seen as more interaction than necessary.

Anyway, the massive bloat of file size, especially amongst western game devs (and Square). Remember when No Man's Sky got its file size reduced from like 75GB to 15? I do. Compress and optimize your games. I'm not interested in downloading 155GB because you don't see this as an issue.
 
There was this big, muscular dude who, out of nowhere, wanted to have sex with my character. WTF? Why? What's the point?
Hey, every woman has this thought sometime after puberty, no worries.
 
G-G-Gay people in my fantasy video game?! No! I can't have that! /j

Anyway uhhh I don't know man I kinda wish the industry would cater to me and me only.
A garage band simulator where every character looks and sounds like RanmyakuIchi?
 
G-G-Gay people in my fantasy video game?! No! I can't have that! /j

Anyway uhhh I don't know man I kinda wish the industry would cater to me and me only.
Secret Agent Helmet GIF by Xbox

WHY'D THEY GIVE HER A MEGACHIN!!!!!!!!!!!
A Tribe Called Quest Omg GIF

I'm actually excited for Perfect Dark. I think Joanna looks fine, nothing wrong with it honestly. People just don't like women anymore or something.
 
I’m gonna playfully slap you on the back and do nothing else.
I meant like a *really* good garage band, like a rags to riches thing where they become famous and then the band hits a new low and they all break up and hate each other but they've found separate success and then one of them dies and they all meet again at the funeral and agree that "Yeah, we were good once" and walk off somberly because that's just life sometimes, y'know?
 
Openworld. It seems that most modern games feel bloated because they only give you a long distance to travel. The world itself doesn't have much to do besides go here, go there only once. As much as I love MGSV, some missions have you walking long distances just to start them. So I would start with a car or D-Walker but then you would get caught at some places. D-Horse probably felt like the best transportation you have, especially since you can use D-Horse to be stealthy, but D-Horse is slow. A lot of old "openworld" games gave you set pieces rather than trying to make it bigger, and it tried reusing locations to make it feel more alive. That and I feel some games don't need to be openworld.

Yeah, nowadays I will do my best to steer away from open world games. Too much freedom in games just isn't my cup of tea I guess.
 
Skill trees good lord I’m so tired of skill trees. Just give me some points to put in stats or give me everything at once and design around that for the love of god
 
Skill trees good lord I’m so tired of skill trees. Just give me some points to put in stats or give me everything at once and design around that for the love of god
I love skill trees on paper, but in practice I can't stand how little information some of them give. Like, I enjoy the classes in Diablo 4, but figuring out whether one build is more or less efficient than another requires a lot of testing.

I remember playing through Hades the first time and feeling annoyed with *every other game*, like all the choices you make for character progression in a run make clear sense and I know what I'm getting. I wish everything was like that! (Probably why I can't stand Dark Souls, come to think of it).
 
Skill trees good lord I’m so tired of skill trees. Just give me some points to put in stats or give me everything at once and design around that for the love of god
I think Skill Trees are fine as long as they aren't insane. You ever see the Assassin's Creed Valhalla tree?
images.jpg
 
I think Skill Trees are fine as long as they aren't insane. You ever see the Assassin's Creed Valhalla tree?
View attachment 67070
Dude this was the exact series I was thinking off.
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I love skill trees on paper, but in practice I can't stand how little information some of them give. Like, I enjoy the classes in Diablo 4, but figuring out whether one build is more or less efficient than another requires a lot of testing.

I remember playing through Hades the first time and feeling annoyed with *every other game*, like all the choices you make for character progression in a run make clear sense and I know what I'm getting. I wish everything was like that! (Probably why I can't stand Dark Souls, come to think of it).
Honestly I get that. I don’t mind it when a game is obtuse but I really don’t like it when my stats feel that way.
 
Dude this was the exact series I was thinking off.
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Honestly I get that. I don’t mind it when a game is obtuse but I really don’t like it when my stats feel that way.
It's worse in game too because of how zoomed in it is. Ridiculous. I actually kinda like how Borderlands does theirs. Too bad BL3 turned out the way it did. That game really does go hard on mute.
 
It's worse in game too because of how zoomed in it is. Ridiculous. I actually kinda like how Borderlands does theirs. Too bad BL3 turned out the way it did. That game really does go hard on mute.
borderlands skill tree is nice and manageable but there is just a few too many quirked up shawtys in there. Three looked cool gameplay wise but everything about borderlands felt passé to me by the time it came out. I guess not too everyone else cuz it sold like 20+ million copies
 
Every game having the same homogeneous control schemes. Every game adding the exact same skill trees and shallow crafting elements that add nothing to the actual game. Just games in general now having no actual good ideas or anything worthwhile. I don't know if the second video game crash is really going to happen, but I kind of hope it does now, lol. Nothing worth salvaging right now.
 
Every game having the same homogeneous control schemes. Every game adding the exact same skill trees and shallow crafting elements that add nothing to the actual game. Just games in general now having no actual good ideas or anything worthwhile. I don't know if the second video game crash is really going to happen, but I kind of hope it does now, lol. Nothing worth salvaging right now.
I don't think a Video Game Crash is gonna happen. Everyone has to realize that casuals don't care. They are gonna buy games anyway. I'm one of them lol.
 
Every game having the same homogeneous control schemes. Every game adding the exact same skill trees and shallow crafting elements that add nothing to the actual game. Just games in general now having no actual good ideas or anything worthwhile. I don't know if the second video game crash is really going to happen, but I kind of hope it does now, lol. Nothing worth salvaging right now.
I really agree about the control scheme thing. Encounter design is naturally going to be oriented around the controls so having a universal “best” control scheme used for each genre really does homogenize design I feel
 
I really agree about the control scheme thing. Encounter design is naturally going to be oriented around the controls so having a universal “best” control scheme used for each genre really does homogenize design I feel
Speaking on this. You know what I miss? Pressure Sensitive buttons. The Metal Gear games did some crazy stuff with them.
 
Speaking on this. You know what I miss? Pressure Sensitive buttons. The Metal Gear games did some crazy stuff with them.
I really got to play the metal gear games cuz my frame of reference for pressure sensitive controls is Mario sunshine. I love tapping the R button gently and spraying just a bit of water !
 
I really got to play the metal gear games cuz my frame of reference for pressure sensitive controls is Mario sunshine. I love tapping the R button gently and spraying just a bit of water !
Every button on the PS2 and PS3 controllers are Pressure Sensitive. And they used them heavily, especially in MGS2 and 3.

Like, a gentle push of the Square button would raise your rifle, a hard press would fire, and the R1 button would aim down the sight, and things like that. MGS2 and 3 are rough on the platforms that don't have access to them. I prefer emulating them. I was thinking about getting the Master Collection though.
 
Every button on the PS2 and PS3 controllers are Pressure Sensitive. And they used them heavily, especially in MGS2 and 3.

Like, a gentle push of the Square button would raise your rifle, a hard press would fire, and the R1 button would aim down the sight, and things like that. MGS2 and 3 are rough on the platforms that don't have access to them. I prefer emulating them. I was thinking about getting the Master Collection though.
No shit I didn’t even know that that’s so cool. I wonder if the vita has pressure sensitive buttons because those are the versions I have.
 
No shit I didn’t even know that that’s so cool. I wonder if the vita has pressure sensitive buttons because those are the versions I have.
No it doesn't, but it does some of that with the rear touch pad. It's actually pretty cool.
 
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