Please write your questions in full on the thread title. If you leave thread titles incomplete, people have to actually click the topic to see if they want to interact, and that's awkward. I went ahead and rewrote the title for you.
More to the point, the 32X existed as an executive decision, rather than a true technological leap. Sega wanted to give the immense Mega Drive/Genesis install base something they could coast on that would, in theory, feel reasonably modern until they were ready to take the plunge to the Saturn.
Sadly, 32X games were undercooked, overhyped, overpriced and underdelivering. It was too expensive for what it offered in and most games were marginally better ports of already existing Mega Drive games (sometimes worse) so it very much failed in its mission statement outside of very few releases like Shadow Squadron and Metal Head.
Just setting it up was a nightmare too, and so was the power draw.