What 32X game would be impossible on any other system of the era?

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On the 32X you think was impossible on any other system at the time? like couldn't have been reworked for the Sega CD, the genesis or the Super Nintendo? vs what game on the Sega CD did this? vs jaguar vs 3do etc? basically showcased the system and made you go out to buy it as it had a game only possible at the time a short time say before the Saturn or psi came out to shine?
 
I think Knuckles' Chaotix would have been very hard to pull off on other systems because of its nightmare-inducing color palettes. It has a very distinct look that I don't think was easily matched on other consoles at the time.
 
Doom on the 32X was a Dud but at the time was the only port that run semi-ok. Also Kolibri i guess, it looked really detailed at least
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Zaxxon Motherbase 2000, my favorite 32X game and the best reason to own (or emulate) one.
 
sort of like tempest 2000 on jaguar no?
 
wait, virtua fighter came out for the sega saturn before it released for the 32x addon? what?!
Yeah, the 32X actually came out after the Saturn in Japan, and Sega of Japan was mostly focused on the Saturn at the time only giving the 32X the minimum amount of dev effort.

That's also why the Saturn version of Virtua Fighter is kind of balls though. It was super rushed to meet the launch.
 
Nothing honestly. Chaotix 100% could’ve been replicated on Sonic CD’s engine on the Sega CD.

Shadow Squadron’s cool, but idk why it’s exclusive

Can’t confirm or deny anything about Virtua Fighter though
 
ok but could it have been done with the virtual racing chip as a cartrige and not with the added sega cd memory and processor?
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I mean there had to be reasons for these addon systems to exist right? Besides just fmv movies on sega cd?
 
Please write your questions in full on the thread title. If you leave thread titles incomplete, people have to actually click the topic to see if they want to interact, and that's awkward. I went ahead and rewrote the title for you.

More to the point, the 32X existed as an executive decision, rather than a true technological leap. Sega wanted to give the immense Mega Drive/Genesis install base something they could coast on that would, in theory, feel reasonably modern until they were ready to take the plunge to the Saturn.

Sadly, 32X games were undercooked, overhyped, overpriced and underdelivering. It was too expensive for what it offered in and most games were marginally better ports of already existing Mega Drive games (sometimes worse) so it very much failed in its mission statement outside of very few releases like Shadow Squadron and Metal Head.

Just setting it up was a nightmare too, and so was the power draw.
 
what about blackthorn. damm that game looks beautiful but im playing it on an emulator with filters the water efefct could it really have been done on just a pure genesis? it looks like a psx paltformer to me.
 
Blackthorn is on SNES. Actually it's a DOS game and both the SNES and 32X versions are ports. The 32X version does use new pre-rendered sprites since it came out like a year later while the SNES version uses the original DOS sprites, but it's not like the SNES couldn't do pre-rendered sprites.
 

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