The screenshots thread. Show that you play

Chronno Trigger (Duckstation)
Cosas De Juegos Screenshot 2025.11.17 - 21.10.57.28.png

Cosas De Juegos Screenshot 2025.11.19 - 23.21.30.06.png

Cosas De Juegos Screenshot 2025.11.27 - 21.42.05.97.png
 
As we get into pod 2 and reach the escape pods for the Rickenbacker SHODAN gets the bright idea of barging into the body of the many as it's wrapping itself around the 2 connected ships.

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With this button pressed there will be no going back.

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Welcome to the body of the many.

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This entity is a fully functioning living organism created by SHODAN back in system shock 1 now we undo her "mistake" as she says , still her design for a living creature is utmost impressive , we will find audio logs of a crew member who finds himself here as he explains more and more about how this thing function and he says "SHODAN shouldn't be allowed to play God she is too good at it".

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Parts of the von braun can still be found , when you move on this surface a gross fleshy footprint sound can be heard , notice the red light on the crate meaning it's locked and require hacking to unlock.

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Approaching a dead rumbler i find quite the creepy detail of a human face....i said previously the rumblers are stage 2 of a life cycle that starts with the hybrids , you would think the face of the rumbler would be in the same place as the hybrid but this says something else...

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Some sort of lake these "teeth" look similar to the crystal we been carrying and using all this time

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Apparently this is where the eggs are produced , the many has assigned some midwives here , this one is unaware of my presence , let's put her out of her misery

BEHOLD

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This egg shaped object IS the many central part , this thing tormented us for so long , they would telepathically communicate with us throughout the game often talking shit straight in your face , however as we get closer to this "brain" they grow more scared of us even offering us an alliance against "the machine mother" this sinister monstrous entity doomed the von braun , humanity first light speed travel ship resulting in the death of possibly hundreds of people , the many despised humans saying it saw what we did to our planet and will eradicate us when we get there....too bad that won't happen , the small orb flying towards the many is the fiery vengeance of the von braun and the Rickenbacker crew this pyrokinesis shot will be the death of the many and thus the hivemind is no more....

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Having defeated the many and jumping into where the brain part was we end up in a strange unfamiliar place....this is SHODAN cyberspace , we were warned before that SHODAN may not have the best intentions for us , but she "shielded us away from darkness" so we did her bidding well now that we got rid of her mistake her creation....we are no longer needed , with the power of the von braun speed of light travel SHODAN can ascend into her "godhood" , another person that helped SHODAN was a crew member by the name of Marie , as of now she is dead but she figured the scheme way before us and even messed with SHODAN data core allowing us to hit the artificial beast in its most vulnerable spot , now we journey to end SHODAN just as we ended her creation.

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In a rare case i got hit when taking a screenshot , SHODAN puts constant pressure on the player chipping away his health fast thankfully i stocked up on medical kits allowing for a fast and smooth recovery.

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With the protective shield around SHODAN disabled with the help of Marie allowing us to fiddle with SHODAN own world , that small orb is what ultimately defeats SHODAN , worth noting the steam re-release updated SHODAN model seen here , thus i figure I'm playing a pre-steam version as the steam one contains a closer look to the cover art.





And so with the SHODAN defeated and her creation destroyed the von braun is back to human hands , she tries to bargain with us offering us more cybernetic modifications and a "real alliance" but who would really trust what a rouge AI would say? We shoot her and end her for good or so we thought....



In the end system shock 2 was a influential game although it flopped financially it will serve as the inspiration of bioshock and even dead space! A hybrid of 3 genres (FPS/RPG/survival horror) system shock 2 offers the player a journey throughout the von braun and Rickenbacker directly serving and working for the interest of the first game villain , speaking of villains "the many" is an amazing entity the game details a lot about how it's life forms are made and how they function , the game worldbuilding is impressive you can read about what each item does and how it fits the game world by clicking a question mark in the inventory mode , the suspenseful soundtrack can be pretty energetic at times (medsci or engineering) or spooky and creepy (recreation) , voice acting is top notch too , system shock 2 got a remaster on steam it's not the same as the re-release version but even more improved! , decent all around game the graphics may be a little dated , the character model pool is rather limited (whether it's blond or black or whatever in audio log the game only has 1 model for each gender in the game)

9/10 an excellent game only thing it lacks is emotional attachment to characters.
 
Maybe that's why I've always thought Twilight Princess looked bad visually.
I just want to add something that really got me going "BWUH" a few days ago. I thought i'd try out Project Zero on the Wii U and noticed that the whole game looked washed out. I then took a look at the Wii U gamepad screen and saw all the visuals, colours, environments etc that was missing from the main display. I spent too long trying to configure this IPS panel but flopped in the end. This gamepad has a better handle on colours and dark scenes over a newer LG IPS LED panel.

Since the CRT is already small I thought i'd grab one of those portable 13.3" OLED displays. Not too expensive, and it's already going to be better than this IPS crap.
 
Prior to replaying system shock 2 i replayed a game that means so much to me a game in which the rise of nazis was prevented , where the Second World War as we know it is no more....during this peaceful period the soviet union will become far too technologically advanced , advanced enough to warrant an invasion of Europe as a whole and this marks the start of an alternate World War 2 where the soviets are the baddies , I'm talking about the one and only COMMAND AND CONQUER: RED ALERT 1 , this game is the sole reason I'm obsessed with Real Time Strategy instead of racing games well i didn't detail my playthrough of this relic as much as i did to system shock but i did capture some more of the important moments.


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Starting this with the start of soviets mission 10 , submarines and 2 grenadiers are doing some scouting , I'm in the process of constructing a ore refinery to start harvesting the gold ores near the bridge.

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Soviet mission 13 , I'm tasked with the capturing of a valuable weapon for our dear leader Stalin , just starting my base a flamethrower tower can be seen near the ore refinery a radar dome is being setup and my construction yard is doing its block thing when each new building is built.

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in this picture a soviet armored fist consisting of heavy tanks and mammoth tanks along with some infantry are engaging allied vehicles , the soviets excel in tank warfare their basic tank the heavy tank is armed with a dual 105mm this tank serves as the backbone of the soviet armies , a soviet harvester is gathering gold in the midst of combat.

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At the entrance of the allies base , while well fortified the player is given the soviets ultimate weapon the "iron curtain" it can turn vehicles invulnerable hence the "invulnerability" icon on the UI , the effect of the iron curtain gives the vehicle it's used on a light red or a brown appearance , you are encouraged to use it on the mammoth tanks as seen in the picture the tank leading the attack is a mammoth with iron curtain effect on it , allowing other units to fire at the enemy without the fear of being hit , the duration of the iron curtain is 45 seconds so you gotta hurry up and use every second well.


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mammoth tanks engaging allied longbow helicopters although it's supposed to be the most powerful unit in the game it's insanely expensive and very slow along with being slow to fire the tank is rather a money sink than anything else , it's only redeeming factor is it's capable of combating infantry and serves as the only anti air option for the soviet ground forces i was very disappointed in the tank very poor performance and failing to live up to its name as it can be easily destroyed not even being a good damage sponge! The effects of this disappointment will be seen in a later post...


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The score screen , stylish and accompanied by a decent victory track this screen details your performance and allow you to save your scores in each mission , gives you playtime and how economic and how much of a good commander you are , well that economy being 3% isn't a good look is it?

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Starting off with the allies campaign i will proceed to play some 7 missions without any screenshot XD and then on mission 8 i remember to take some pictures , in this mission I'm tasked with the defense of a special device that can turn the tide of war against the soviets as for 7 missions straight and despite the player victories the soviets sweep through Europe and even invade France! This orange and with cables looking structure is our path to victory , the chronosphere a device that tampers with time itself to teleport vehicles anywhere on the map , you probably realized how much of a devastating device this thing can be if used to teleport things behind enemy lines and such.....the soviets throw everything at it and you have to hold on , even mammoth tanks! Well they are good target practice for my light and medium tanks.

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Later on we invade the soviet union itself and are given the task of destroying an operational iron curtain device prior to attacking Moscow , in this picture a platoon of 2 light tanks and 8 medium tanks and infantry and a spy along with jeeps are preparing to assault the heavily fortified soviet base , the allies rely on quick and swift attacks instead of brute strength , their units are cheaper and their infantry can survive a lot more combat thanks to the medic , unlike the soviets my doctrine with the allies made heavy usage of infantry and quick harassment.

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Well the attack went well..... I guess , longbow helicopters can be seen firing their deadly anti armor missiles at tesla coils , my method of using the longbow helicopters was making 2 squadrons of longbows each one consists of 3 helicopters , these would target high priority targets like tesla coils and production buildings.
 
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When Morrigan was still evil... (From SNK vs Capcom: Match of the Millenium which I play a lot...)
SNK vs. Capcom - The Match of the Millennium (World) (En,Ja) 2025-12-07 06.29.15.png
SNK vs. Capcom - The Match of the Millennium (World) (En,Ja) 2025-12-07 06.29.20.png


Too bad they retconned Morrigan's evilness judging from Marvel vs Capcom Infinite as well as various wikis saying so...

A sad case of Santo Subito due to all those Morrigan fans...
 
While i didn't detail much of the base game i did capture a very important battle , the allies final strike towards Moscow! A quick dash to eliminate the soviet seat of power.

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The allies base during the battle of Moscow , using the hill to our advantage as a natural defensive border against soviet attacks , at the center of the base i erected the chronosphere....well when it comes to the role of the iron curtain/chronosphere in the story they are quite significant but gameplay wise? Useless absolutely useless and the chronosphere usage causes the rippling effects on time stability itself and it results in "time vortex" an anomaly that acts like a blackhole destroying everything in its path , since the chronosphere can only teleport 1 vehicle (hence why its useless) i used it for economic purposes that is teleporting harvesters to ore fields as teleporting a single tank proved to be a bad idea and APCs with infantry inside don't work either since the chronosphere kills the passengers but not the crew? , alright enough talk about that , you can see fighting was fierce as the ground is littered with craters , the tanks standing in that hexagon shaped structure are getting repaired this hexagon is called "service depot" it repairs vehicles or if you choose sells them.

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Some medium tanks and a single light tank moving towards the soviet base , this mission had me lose so many tanks thanks to tesla toils.

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After a long and grueling battle the soviet formidable defenses had their power taken out well with no power the tesla coils are useless while i only had few tanks remaining and money was running low i scrambled whatever i could spare and slowly chipped away at the soviets remaining structures , resistance was quite weak....and with that the reign of Stalin came to an end and the war was finally over....


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The playtime and causality ratio say it all , thankfully a time vortex swallowed the southern soviet base leading to way less casualties on my side.


With the base game done and the game figured out entirely i concluded that red alert 1 is a tank fest simulator....tanks tanks tanks is all that matters in this game , this wasn't very satisfying way to play especially since infantry are supposed to be the backbone of any army yet you can run them over with ease.....in the last allies mission and after the vortex messed up the southern base the rest of the base sold off everything and went for a massive epic infantry charge aaaaand the epic charge that would have made the scenario far more interesting got dealt with by some tanks just running over infantry.....Sigh my disappointment was immeasurable and my day ruined , not to mention super weapons being useless and certain vehicles are trash well the mammoth tank was the biggest offender! , so with that in mind prior to starting the expansion packs named counterstrike and the aftermath i decided to do some modding after some thinking i decided to give the mammoth tank a unique armor type which is immune to bullets (yes tanks in command and conquer can be destroyed by gun fire) and the new mammoth tank armor reduces armor piercing shells damage by 50% , improved certain allied vehicles (rangers and artillery) along with making ALL combat infantry uncrushable yup no more running over infantry now i need to face them like a real man XD , with the help of the community i will get the unique armor type for the mammoth tanks and the rest was a piece of cake since modding red alert 1 can be done through a file called "rules.ini" and you can find it in the game directory , alright alright enough talking let's show some more images.



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Starting with counterstrike expansion pack , in this mission I'm tasked with the capture of sarin gas laboratories , to make the assault easier i lead my tanks to a nearby hill behind the soviet base and hit their power plants from there.

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OK i think i pissed them and now i got the entire red army coming after me....still the tanks had to cover the artillery units heading up to a perfect firing position to finish what the tanks started.

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In another part of the front i got tasked with taking care of a nuclear facility that was producing mobile warheads in the shape of demolition trucks! , such weapons can be devastating if used by the right people , in this picture I'm expanding my base to occupy certain roads to prevent any of the demo trucks to escape , sand bags were placed and a barracks for rapid infantry response was built just off the road.

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With proper investment and time the road isn't just guarded it's a military base of itself.

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To ensure the offensive aimed at Moscow works other allied commanders were tasked with clearing the road and the surroundings of Moscow the Siberian troops previously hoarded atomic bombs in the shape of trucks and still without them pose a threat to our operations well we need to deal with them adequately , having chased the remnants of the remaining Siberian troops to the open frozen wasteland to ultimately defeat them! The land here is barren and open so It's perfect for tank warfare and creating large bases such as the one seen here.

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Now starting the proper expansion pack "aftermath" is not just a mission pack but also adds new units such as the chrono tank , in this picture the chrono tank can be seen near the soviet construction yard , this vehicle fires deadly missiles and it's biggest selling feature is that it can teleport anywhere on the map!

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With the chrono tank amazing damage output enemy structures fall in no time , worth noting in this mission there is a village nearby sympathetic to the soviet cause , you can see it on the mini map east of my base and to the south of the soviet base , if any townsfolk spots your troops and runs off to inform the nearby soviet troops you have the permission to shoot them , as such i sent small infantry detachments to keep a close eye on these commie sympathizers.
 
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