Am I going to be that insane? Maybe.
Half of these games aren't necessarily bad, otherwise (Advance trilogy, Shadow Generations obv, the first Riders etc.)
(Also forgot to add Sonic Crossworld Racings, but that one is safe).
I eill day that i loved Sonic 3D flickies island (mega drive) as a kid. I don't think I'm in the majority here, but I also really like R and The fighters. Good luck on your quest!
hell yeah, I fell for the marketing as a kid when Gems Collection dropped and when I played through Sonic CD for the first time I was mesmerized and fell in love immediately. Glad to see more people giving it it's flowers these days.
I eill day that i loved Sonic 3D flickies island (mega drive) as a kid. I don't think I'm in the majority here, but I also really like R and The fighters. Good luck on your quest!
I eill day that i loved Sonic 3D flickies island (mega drive) as a kid. I don't think I'm in the majority here, but I also really like R and The fighters. Good luck on your quest!
What was the marketting around gems collection? We stopped getting playstation mags after the ps1 so i was out of the loop
I was a kid, so things are fuzzy but I remember magazine ads and posters at toys r us and shit about Sonic CD being the crazy "lost" sonic game few have ever experienced, I also distinctly remember some advertising calling it a "masterpiece".
I was a kid, so things are fuzzy but I remember magazine ads and posters at toys r us and shit about Sonic CD being the crazy "lost" sonic game few have ever experienced, I also distinctly remember some advertising calling it a "masterpiece".
Sonic CD isn't even that lost of a game. It sold 1.5 million copies. I personally think it's the worst classic Sonic game, but that doesn't mean I think it's bad. It's just the worst of an amazing bunch. The JP OST is certainly a masterpiece though!
Sonic CD isn't even that lost of a game. It sold 1.5 million copies. I personally think it's the worst classic Sonic game, but that doesn't mean I think it's bad. It's just the worst of an amazing bunch. The JP OST is certainly a masterpiece though!
If you’re not playing the Saturn version(I assume you’re not) then you play as Knuckles as a standard. He handles better than most. You’ll want to avoid doing long turns, as that will only give you grief. Imagine your character as an arrow pointing forward, and you can tilt that arrow left or right. Yes, use your bumpers. They’re for sharp turning. I would recommend using the bumpers for most turns as a default and then combining them with tapping directions for a strong turn.
Ultimately, there is no cure to the control issues. I’ve gotten used to both the Saturn and PC versions over the years (all ports of the game are the PC version, even on GameCube), and I can confirm that it’s one of those games you either get used to or don’t. Again, they messed up the controls on the PC port and now Knuckles is the only one who controls even slightly okay. No matter what, walls are bouncier than jell-o though.
There’s a reason people like me call the game a guilty pleasure. I love it, but I can’t defend it if somebody can’t get into it, because I know that I’m part of the problem. My greatest advice though? STICK WITH IT. And try not to get all the collectibles in a single run to start with. Focus on just finishing races first, as that will make things much easier on you.
Post automatically merged:
Oh, and avoid Tails. The kid has ZERO traction, and I frankly enjoyed playing the full game as Amy more than using him. At least with her, I expect things to be a struggle, whereas Tails always threatens to be a normal character until the nightmarish handling rears its head.
Post automatically merged:
ONE MORE THING!
You can spin dash from a standstill in this game. At the start of a race, you can press down and mash the acceleration button to get a boost. It’s hard to turn when spin dashing though, so mainly just use it to get ahead at the start.
IMO Sonic CD is fine but it's not better than 2 or 3. I can maybe see the argument that it's better than 1 based on the level design and visuals alone, but even then, Sonic CD almost feels like an unrelated game due to the different design direction the team took compared with Sonic 2.
Yes, Green Hills and Starlight are great zones but overall the level design of CD is above. No bottomless pits (outside of Metallic Madness), no spike bug and having 4 variations of each levels is a better thing (especially when Tidal Tempest and Metallic Madness are better than Labyrinth and Scrap Brain). Marble and Labyrinth were tediously slow whereas Sonic CD has a more open level design.
The only things Sonic 1 did better were probably the bosses (CD's were more like puzzles than proper fights).
Sonic 2 and 3&K are obviously better.
On a side note: Sonic 2 is probably seen as the best of the "pentalogy" simply because of how improved it was whereas Sonic 3, while also being great, didn't bring anything big to the table like the Spin Dash or the Two Acts level structure. I still think that the zones of standalone 3 are still long enough to compensate for the halved amount of levels.
On a side note: Sonic 2 is probably seen as the best of the "pentalogy" simply because of how improved it was whereas Sonic 3, while also being great, didn't bring anything big to the table like the Spin Dash or the Two Acts level structure. I still think that the zones of standalone 3 are still long enough to compensate for the halved amount of levels.
Overall I do think Sonic 2 is the best game in the original series. It has some of the best music and visual design, it was a huge upgrade over Sonic 1, and by Sonic 3 I just felt like the levels had got too big and full of stuff. It was like an iteration of 2, rather than a huge upgrade like we had the first time around.
That said, while I prefere the visuals and music of 2, I have to acknowldge that there is some beautiful work in both the audio and video department of 3&K.
I know which game I'm going to keep going back to, but I also know that it's because it was the first one I played and loved as a kid.
It's a bit weird to use that as a negative thing but I could understand that some levels are dragging a bit too long (especially Carnival Night 2 and perhaps Sandopolis 2 in & Knuckles).
On the other hand I'd also argue that Metropolis is also suffering from that issue.
Sonic 2 is great in its first half but I always felt like the general quality drastically fell down once you've reached Mystic Cave. It's explained by the fact that Sonic 2 was rushed and they probably didn't finish nor refine the late game.
I still love Emerald Hills to Hill Top.
Post automatically merged:
On a side note I find Sonic 2's development to the most fascinating (next to the first Adventure game) simply because of how of a bigger scope it had:
Time travelling was planned for this entry but ultimately it was CD who had it. Still wish we got to see Wood Zone, Dust Hill and Cyber City.
Sega not hiring Whitehead to make a "definitive edition" for Sonic 2 (beyond Hidden Palace Zone in the mobile/Origins remaster) is a massive shame. Romhacks don't feel official enough imo.
It's a bit weird to use that as a negative thing but I could understand that some levels are dragging a bit too long (especially Carnival Night 2 and perhaps Sandopolis 2 in & Knuckles).
On the other hand I'd also argue that Metropolis is also suffering from that issue.
Sonic 2 is great in its first half but I always felt like the general quality drastically fell down once you've reached Mystic Cave. It's explained by the fact that Sonic 2 was rushed and they probably didn't finish nor refine the late game.
I think it's a personal preference thing. I get enjoying that there's loads to do and see now, but for me when the design got to visually busy and crowded, it made the levels harder to really get into. It's sort of what makes the second half of 2 lower quality in many ways. The levels are visually busy and sort of crammed with "stuff" in every corner just to fill space, and that's why they go downhill IMO.
Mystic Cave gets a pass because of the music, but I agree that the quality has some problems post-caves. That said, I still sort of stand by Oil Ocean as a fun zone with a good theme and visual design.
That infinite death pit in Mystic Cave can go do one though. Honestly, the best version is the version where Christian Whitehead turned that into an entrance into Hidden Palace.
Stunning excecution. Turning one of the biggest "fuck yous" in the game into a previously cut zone was genius.
I think it's a personal preference thing. I get enjoying that there's loads to do and see now, but for me when the design got to visually busy and crowded, it made the levels harder to really get into. It's sort of what makes the second half of 2 lower quality in many ways. The levels are visually busy and sort of crammed with "stuff" in every corner just to fill space, and that's why they go downhill IMO.
Mystic Cave gets a pass because of the music, but I agree that the quality has some problems post-caves. That said, I still sort of stand by Oil Ocean as a fun zone with a good theme and visual design.
That infinite death pit in Mystic Cave can go do one though. Honestly, the best version is the version where Christian Whitehead turned that into an entrance into Hidden Palace.
Stunning excecution. Turning one of the biggest "fuck yous" in the game into a previously cut zone was genius.
I think it's a personal preference thing. I get enjoying that there's loads to do and see now, but for me when the design got to visually busy and crowded, it made the levels harder to really get into. It's sort of what makes the second half of 2 lower quality in many ways. The levels are visually busy and sort of crammed with "stuff" in every corner just to fill space, and that's why they go downhill IMO.
Mystic Cave gets a pass because of the music, but I agree that the quality has some problems post-caves. That said, I still sort of stand by Oil Ocean as a fun zone with a good theme and visual design.
That infinite death pit in Mystic Cave can go do one though. Honestly, the best version is the version where Christian Whitehead turned that into an entrance into Hidden Palace. Stunning execution. Turning one of the biggest "fuck yous" in the game into a previously cut zone was genius.
I'd even dare saying to direct the future of Sonic as a whole since Evening Star had made their debut game a 3D platformer.
Iizuka should step down from being a game director or at least only being a consultant. I'd also hope the next game won't make empty and boring looking Open Zones or overly rely on nostalgia with making yet another level with Generations' assets. Finally no need to have alternative gameplay styles, just making boost levels should suffice.
Does anyone else like it when Metal Sonic is more of an evil replica of Sonic, sharing his cocky attitude instead of the usual angry robot? (Like in the OVA, for example)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.