Sonic Megathread

One of the reasons I didn't love Mania is because it was so hell bent on recreating the Genesis games that it didn't have its own voice or style. It felt kind of soulless to me. But people were so desperate for a good 2d Sonic game that they all came in their pants when Mania was released.
 
It’s always been shocking to me how little content there is in total around Super Sonic. There are only three major pieces of concept art for the form that have ever been officially released:
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This sketch page of the form and a bunch of boss designs from Sonic 2.
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This alleged redesign of the form from Sonic Adventure’s development, courtesy of Naoto Oshima of all people.
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And this famous wallpaper-like design from the development of Sonic Frontiers.


All of this is super weird. Oshima designed the Sonic 2 version of Super Sonic, but that’s all we know. We have no existing concept art for Sonic 3, despite how integral the form was in that game’s story. Sonic Frontiers is the most front and center Super Sonic has ever been, yet we only have a single piece of concept art that shows him. And Sonic Adventure’s strange redesign has no explanation, despite it clearly showing them trying to get away from the super saiyan inspired version of the form.


I think SEGA at large has always been on edge about Super Sonic, as it is a sort of grey area with him. I don’t think it’s copyright infringement, but I think SEGA as a whole doesn’t want to take the risk. He’s used in a lot of games, but he has relatively little merch made until recently, and SEGA for a long time seemed to be wary of putting him in any other media.

Plus, let’s not forget the Nazo concept, which was a scrapped Super Sonic redesign for Sonic X that became a famous fan villain.
IMG_7044.webp
 
One of the reasons I didn't love Mania is because it was so hell bent on recreating the Genesis games that it didn't have its own voice or style. It felt kind of soulless to me. But people were so desperate for a good 2d Sonic game that they all came in their pants when Mania was released.
I don't like that two thirds of the stages are reused from previous games. Mania should've had all original stages.
 
I'm down for Ultra Instinct Sonic and Ultra Ego Shadow. Maybe leave the regular yellow super form for the other characters LOL

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I'm down for Ultra Instinct Sonic and Ultra Ego Shadow. Maybe leave the regular yellow super form for the other characters LOL

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Maybe not those exact things, but I love how we are now in a world where Super forms are allowed to be cool anime power up forms again. This was an idea touched on in the mid 90’s through to the 2000’s, before being put on the back burner in the 2010’s. Now that Frontiers and Movie 2 & 3 have made Super form combat more prominent, I would love to see more expansions to Super forms. I think it’s right to not fall into power creep, but it may be cool to have the Super Sonic 2 idea be expanded upon.

In short, I would love to have Cyber Sonic stick around as a “Super Sonic when he loses control of the chaos” kind of thing. It could make for cool story moments, visuals, and perhaps some awesome gameplay sequences.
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I also would love to see the “Maximum Heat Knuckles Attack” get expanded on. Knuckles, I feel, doesn’t need forms as much. He’s already super strong and he’s the guardian of the Master Emerald, so him using the power of the emeralds is cool but feels weird.

If the movies are going to turn “The Flames of Disaster” into a powered up form for Knuckles, I think the “Maximum Heat” move would be a great way to take that movie inspiration back into the games. I mean, it’s in the name: maximum heat. Sounds like flames of disaster to me, right?
 
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What I love that Dragon Ball does now is that they have given the saiyins their own unique upgrade paths. Gohan is beast which represents his unique potential, Goku is Ultra Instinct mirroring the angels, and Vegeta is Ultra Ego mirroring the Gods of Destruction. Even a non saiyin like Piccolo has his own suped up "Orange" form now too and Frieza has the Black form. Super saiyin is now the bland, entry level super form for saiyins before they branch off into whatever fits their personality and particular abilities.

It would be cool to see something similar in Sonic where Amy, Tails, Knuckles, etc. could all have their own suped up forms.
 
All this super talk reminds me of how much I adore the meta-game that is Super Form maintenance. I’ve always felt that turning the common item, rings, into fuel for a powerful and fun to play form was the best move they could have ever made. I’ve also always felt that for super forms to be fun, they need to provide more air mobility so that you can take unique shortcuts. This is why the Doom Wings we got last year in Shadow Generations is by far and away my favorite “super form” that we’ve ever gotten. Not only can you play by Doom Wing rules or normal form rules at the flick of a toggle before you start a level, but the wings give you both a double jump and glide that you can combine with the normal moves you’ve already been practicing. In the current Sonic game engine, flying through levels is the most fun thing to do. Having an entire form whose sole purpose is to make that into something you can do whenever you want is incredibly fun. Combine that with the more open design of the game’s stages, and you have some of the most fun I’ve ever had in a game with messing around with level design.

My only issue is that they chose to write the story as to remove the power from Shadow after the events of the game, which means they probably won’t come back in a meaningful way in the future. Real shame, because it’s one of the best designed extra forms we’ve ever seen.
IMG_7047.jpeg
 
I'm not a big fan of Super Sonic having a next level. It undermines Super Sonic which was already powerful.

Hyper Sonic being a bonus before anything else.

Sonic Colours having no Super Sonic final boss was also quite refreshing and it isn't a big deal since for the first time in decades Super was playable in normal levels.
 
I'm not a big fan of Super Sonic having a next level. It undermines Super Sonic which was already powerful.

Hyper Sonic being a bonus before anything else.

Sonic Colours having no Super Sonic final boss was also quite refreshing and it isn't a big deal since for the first time in decades Super was playable in normal levels.
And I see you there. Again, my biggest worry is the idea that the Sonic series will fall into the power creep trap of so many other things.

What I generally want to see, beyond another form or whatever, is Super Sonic being cool and shocking. It’s been a couple years since Frontiers, and the flash of that moment is in my rear view. They can’t replicate that moment, no matter how hard they may try. What we need now is substance, and I again point to the Doom Wings as an example of that. So, I would love to see Super Sonic and Doom Wings combined together mechanically and for us to go from there.


Super Sonic, more than anything, needs to never be boring. I’ve seen Sonic run faster and jump higher. I’ve seen him be invincible. I’ve seen him fly. I’ve seen him pick up a giant sword and slice a guy in half with it. Super Sonic is a very delicate thing, because it always needs to be cool and exciting whenever it’s used. I think that’s why people love the idea of forms beyond so much: it’s a band-aid solution to the problem of over familiarity with Super Sonic. Super Sonic always needs to have a wow factor in order to really work, and that’s easier said than done.
 
The best character in two of his greatest games featuring the fox.
SkyPatrol
gif_final.gif

152152.png
Tails Adventures
clip0223_by_freezingicekirby-dag6307.gif

15151.png

Here’s a fan-made patch that converts Tails Adventures from the Game Gear to the Master System.The screen map was cleaned up from leftover 'garbage'. The password and equipment menus were fixed, the credits background was widened by one tile and the text was updated, and Tails’ graphics were slightly altered.

An updated version, known as the SMS Deluxe (v1.5c) patch, goes further: it fixes visual glitches such as map borders, improves color palettes for many enemies, enhances graphics for water and other elements, adjusts camera limits and warp triggers, and replaces the password system with a save system for a smoother experience.
Patch:
or
https://www.smspower.org/Hacks/TailsAdventures-GG-GG2SMS

It also works on a real console with an EverDrive as well as in emulation.
 
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The best character in two of his greatest games featuring the fox.
SkyPatrol
View attachment 109586
View attachment 109584
Tails Adventures
View attachment 109591

View attachment 109587
Here’s a fan-made patch that converts Tails Adventures from the Game Gear to the Master System.The screen map was cleaned up from leftover 'garbage'. The password and equipment menus were fixed, the credits background was widened by one tile and the text was updated, and Tails’ graphics were slightly altered.

An updated version, known as the SMS Deluxe (v1.5c) patch, goes further: it fixes visual glitches such as map borders, improves color palettes for many enemies, enhances graphics for water and other elements, adjusts camera limits and warp triggers, and replaces the password system with a save system for a smoother experience.
Patch:
or
https://www.smspower.org/Hacks/TailsAdventures-GG-GG2SMS

It also works on a real console with an EverDrive as well as in emulation.
and here's Tails Kicks Ass
there used to be a youtube video link that led to the GG2SMS version, but that channel was recently terminated. I used to link it all the time too...
 
The best character in two of his greatest games featuring the fox.
SkyPatrol
View attachment 109586
View attachment 109584
Tails Adventures
View attachment 109591

View attachment 109587
Here’s a fan-made patch that converts Tails Adventures from the Game Gear to the Master System.The screen map was cleaned up from leftover 'garbage'. The password and equipment menus were fixed, the credits background was widened by one tile and the text was updated, and Tails’ graphics were slightly altered.

An updated version, known as the SMS Deluxe (v1.5c) patch, goes further: it fixes visual glitches such as map borders, improves color palettes for many enemies, enhances graphics for water and other elements, adjusts camera limits and warp triggers, and replaces the password system with a save system for a smoother experience.
Patch:
or
https://www.smspower.org/Hacks/TailsAdventures-GG-GG2SMS

It also works on a real console with an EverDrive as well as in emulation.
We need another Tails game!
 
Wait, SAGE changed its name since when?

Of course we see many non-Sonic related fangames in there. I'm almost wondering why it couldn't get renamed with something not including Sonic (or maybe it stands for Super Game Amateur Expo or something).
 
Those Toree games were a very pleasant surprise I happened to stumble upon a few years back. Glad to see they're making another one!
 
I should play them because I liked his cameo in Lunistice (still waiting for 1.5).
I didn't know about that. But yeah, I'd recommend them. They were short, but pretty cheap and fun from what I remember.
 

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