Sonic Megathread

maybe they dumbed it down a bit to match weaker hardware
I don't believe that colour saturation is directly linked to a hardware's power. It's literally a hue slider.

Early GBA games being overly bright was meant to compensate for the lack of a backlight but that's it.

Frontiers was meant to have 3 islands until they changed it to 5.

That doesn't explain why the colours in Frontiers are dull though.
The Wii was much weaker yet Colors looked much brighter too.
 
I don't believe that colour saturation is directly linked to a hardware's power. It's literally a hue slider.

Early GBA games being overly bright was meant to compensate for the lack of a backlight but that's it.

Frontiers was meant to have 3 islands until they changed it to 5.


The Wii was much weaker yet Colors looked much brighter too.
it's sega. they rush everything and half ass it as well. and nowadays, game companies listen to the people who either don't play games or complain that something is too "child-like" aka, it's bright and colorful.
bland ass colors are easier to pick and slap onto a texture for a character or environment. and since those colors are "realistic" it is appeasing the people who are screaming and yelling because they have nothing going on in their lives and want everything bland and boring.
 
It's Sega. they rush everything and half ass it as well. and nowadays, game companies listen to the people who either don't play games or complain that something is too "child-like" aka, it's bright and colorful.
Sega should really, really take notes on Nintendo for the games. Yes people sometimes waited many years for a new entry but they often deliver well.

The whole "colourful = child like" is such a bias that lead us with many awfully edgy games in the mid 2000's...

Also Sonic has always been a colorful franchise aimed at a fairly young audience (well, maybe slightly older than Mario but still) so it makes no sense. This is the same thing that lead us to get Shadow the Hedgehog and Sonic 2006 (which ironically look more colorful than Sonic Frontiers since the former used Heroes' engine and the later still used various colours and palettes for the levels despite the realistic art style).

bland ass colors are easier to pick and slap onto a texture for a character or environment. and since those colors are "realistic" it is appeasing the people who are screaming and yelling because they have nothing going on in their lives and want everything bland and boring.
People complained about Green Hills and colorful levels in the Meta era but at least even Forces had some colours (well, still less than Generations).

Those used Lost World as an example of why colorful was too bland but the issues of the game was beyond its art style... That doesn't mean they should do a 180° turn with the franchise.

I hope the next game will have more environments than grass/ruins/desert/cyberspace.
 
There's ways to modernize the cast from SatAM/Archie and make it feel like modern Sonic without having to change things drastically. It's all about aesthetics and cool factor.
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That Golden Axe game worries me because it almost feels like a Unity project by a fan...
looks better than the last time they went 3d. This one actually lets you play as more than one character, it looks fun.
 
looks better than the last time they went 3d. This one actually lets you play as more than one character, it looks fun.
I forgot they had 3D before.

But let's go back to Sonic.
 
I sometimes wonder what would have been if they decided to make more than one area in Sonic World. I can imagine it being its own, short game. Sadly, Sonic Jam’s bigger focus was on rebuilding the Mega Drive games from the ground up to run natively on Saturn. We will never know what it would have been like, but perhaps one day we’ll get a fan game that runs on real hardware or something.
 
Yup! It’s still up! In fact, some parts of the original webpages are actually in the disc for the Dreamcast Sonic Adventure. Just pick the “Internet” option in the main menu to see a small bit of 90’s web goodness!


It sucks that so much of the Chao experience was locked to the online element though. It makes Chao raising a pain in the modern day on real hardware.
 
Yeah the Golden Axe game does look pretty lame.
I'd even dare saying that Golden Axe, like Altered Beast, works much better in 2D.
 
I'm kind of "late", but here I am anyway.
The idea of having a true 5th gen 3D Sonic game is definitely an interesting idea, it probably would have helped the SEGA Saturn hit the "10 millions units sold" milestone. Sure, it's a small boost of debatable effectiveness.

Considering that the release year is 1997, I see that the game and the console could have had a significant impact (introducing Sonic for the Japanese audience, defining SEGA's mascot, it's almost like a soft reboot, for the game) on Japan's market only. "Why?", you may ask. It was the only region that still had a bit of momentum going there. On the contrary, it might be challenging to break through the walls that Sony has built in North America with the PS1. But I believe there's a way to diminish those walls at least.

"Aggressive Marketing" accompanied by a reduction in the console's price, and bundling the game with the console (just like the Genesis). Imagine other iconic moments we could have received if the game existed. If things had gone more smoothly, we could stretch it to having new cartoons made for Sonic. God knows what would happen with the Dreamcast if things went that way.

But sadly, misfortune snuck up, causing the American and Japanese branches of SEGA to have complications. And the rest is history.

Here's a bonus: the closest thing we can use to visualize that game is through the 3D hub world like you mentioned (being a hologram, plus there are zones waiting to be unlocked) or SRB2, it's a fan-made game that somewhat fits SEGA 32X/Saturn aesthetic.

(Yeah, I drifted from the main topic. But I hope you enjoyed your time reading this.)
 
Maybe I'd sound like I'm complaining but I wish 2D fangames could not always try to replicate Mania's style and overuse that same falling sprite from CD.
 
Maybe I'd sound like I'm complaining but I wish 2D fangames could not always try to replicate Mania's style and overuse that same falling sprite from CD.
I agree. More fan games should have a unique style. Having a unique style really makes a fan game stand out.
 
I agree. More fan games should have a unique style. Having a unique style really makes a fan game stand out.
Sonic Storm had a really unique feel compared to the rest.

I'd almost say that SRB2 since the 2.2 clearly had a Mania influence but to the detriment of SSNTails' style which gave this game an unique flair.

I like the Chaotix inspired Knuckles sprite in Mania.
I find Sonic to be a bit too bright that's my only comment.
 

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