Sonic Megathread

Best Sonic Formula?

  • Classic

    Votes: 33 55.9%
  • Adventure

    Votes: 21 35.6%
  • Boost

    Votes: 3 5.1%
  • Frontiers

    Votes: 2 3.4%

  • Total voters
    59
You need SAModmanager for both and dozens of extra mods. There is even one with proper translation of the Japanese dialogues. Another corrects character animations and physics that were present from the Dreamcast version.
It's just way easier to emulate the Dreamcast original.
 
Ingredients
  • 1 lb ground beef
  • ½ cup chopped onion
  • ½ cup chopped bell pepper
  • ½ cup chopped mushrooms (some versions include this, others don't)
  • 1 tbsp Worcestershire sauce
  • 1 (23 oz or 15 oz) can crushed tomatoes (the size may vary slightly between recipes)
  • 8 ounces barbecue sauce
  • 1 tsp chili powder
  • 1 tsp cumin
  • 1 tsp oregano
  • 1 (16 oz or 15 oz) can red kidney beans (drained)
  • Hot dogs
  • Hot dog buns
  • Shredded cheddar cheese (optional)
Directions
  1. Brown the ground beef in a large pan.
  2. Add the onions, peppers, and mushrooms (if using) and brown lightly.
  3. Stir in the Worcestershire sauce, crushed tomatoes, and barbecue sauce. Bring the mixture to a simmer and cook for 30 minutes.
  4. Add the chili powder, cumin, oregano, and drained kidney beans. Continue to simmer for another hour.
  5. Add the hot dogs to the chili and cook for 15 minutes in the sauce.
  6. Toast the hot dog buns.
  7. Place the hot dogs in the toasted buns, generously top with the chili, and add shredded cheddar cheese if desired.
This is the only true response. Chilli dogs for life!!

Worcestershire sauce is underrated. I love that stuff.

Sonic 3 and knuckles, alongside adventure were peak Sonic when it still had it's own identity and wasn't built around speed. They got worse after adventure 1.

The dream cast version of adventure 1, specifically, as that had more charming character models.
 
Frontiers uses the PSO2NG engine and would work better as a MMO type of game with all the different moves and big open world.
Is that actually the case? No Hedgehog Engine 2 used?

PSO2 New Genesis itself is already a mess of a sequel to the Phantasy Star series... Yes, even despite that PSO2 since Episode 4 had a different director with a worse story...

Either way fans already has made Open World 3D Sonic games like Green Hills Paradise, Utopia among others... For free!

Sonic 3 and knuckles, alongside adventure were peak Sonic when it still had it's own identity and wasn't built around speed. They got worse after adventure 1.
Yet most fans agreed upon Sonic 2 and Sonic Adventure 2 to be the "peak" of the franchise (well, at least a decade and half ago).

What made Sonic 3&K and SA1 not as popular as the prequel for one and the sequel for the other?
 
Mania is the way forward for 2D Sonic, especially the cancelled sequel we never got. Just listen to this fan extension of the music Tee Lopes leaked for it.
The classic sonic formula never needed to be changed as much as they've tried to do over the years. I've never enjoyed any of the newer 2d games as much as the original genesis ones apart from Mania. They just happened to luck out and make a solid, fun formula right off the bat. Instead of trying to fix what wasn't broken, they should have just refined it the way they did with Sonic 2 and 3. There's nothing wrong with continuing to make more iterations of a good thing people enjoy.
 
The classic sonic formula never needed to be changed as much as they've tried to do over the years. I've never enjoyed any of the newer 2d games as much as the original genesis ones apart from Mania. They just happened to luck out and make a solid, fun formula right off the bat. Instead of trying to fix what wasn't broken, they should have just refined it the way they did with Sonic 2 and 3. There's nothing wrong with continuing to make more iterations of a good thing people enjoy.
That's basically what Mega Man did. Just make each game the exact same formula, but with a few minor changes.
 
Way past cool!
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Frontiers uses the PSO2NG engine and would work better as a MMO type of game with all the different moves and big open world.
Hahaha unfortunately I know this all too well. I'm a massive PSO fan that latched onto the global release day one. NGS has been... not so great. :loldog

When Frontiers trailers were first dropping I immediately recognized it. Was amazed that Sonic Team just flat out reused NGS assets. I guess that kind of laziness should have been expected. They lifted a bunch of those cyberspace stage layouts from older Sonic titles too.

These seem to be the sacrifices a studio must make if they wish to release an open world title. And to that I say "Why even go open world in the first place?" I'm quite biased though. PSO2 went open world with NGS and it ruined everything. Dynasty Warriors went open world with 9 and it ruined everything. I've noticed a pattern.
 
Hahaha unfortunately I know this all too well. I'm a massive PSO fan that latched onto the global release day one. NGS has been... not so great. :loldog

When Frontiers trailers were first dropping I immediately recognized it. Was amazed that Sonic Team just flat out reused NGS assets. I guess that kind of laziness should have been expected. They lifted a bunch of those cyberspace stage layouts from older Sonic titles too.

These seem to be the sacrifices a studio must make if they wish to release an open world title. And to that I say "Why even go open world in the first place?" I'm quite biased though. PSO2 went open world with NGS and it ruined everything. Dynasty Warriors went open world with 9 and it ruined everything. I've noticed a pattern.
Yeah Frontiers looks super lazy. It doesn't even look like a Sonic game.
 
Hahaha unfortunately I know this all too well. I'm a massive PSO fan that latched onto the global release day one. NGS has been... not so great. :loldog

When Frontiers trailers were first dropping I immediately recognized it. Was amazed that Sonic Team just flat out reused NGS assets. I guess that kind of laziness should have been expected. They lifted a bunch of those cyberspace stage layouts from older Sonic titles too.

These seem to be the sacrifices a studio must make if they wish to release an open world title. And to that I say "Why even go open world in the first place?" I'm quite biased though. PSO2 went open world with NGS and it ruined everything. Dynasty Warriors went open world with 9 and it ruined everything. I've noticed a pattern.
The original PSO is still around but not officially.
 
I think focusing so heavily on speed also makes Sonic games a nightmare to develop. The faster Sonic runs, the larger the levels have to be. And you've got to have a decent amount of setpieces or the stages look bland. So how do you mitigate this incredibly wasteful design model?

Well, Sonic Team's tried a few things. They recycle levels. They lock progression behind collectables. They overuse 2D sections in a 3D game. They shoehorn alternate playstyles or characters that force you to move slower, like the Werehog and Silver. All of these are bandaid fixes for the root of the problem. The "good" Sonic levels are a colossal waste of resources by design. You burn through them far too quickly.

I'd be happier with the Sonic series if they ditched the whole "gotta go fast" mantra and put the emphasis back on momentum, like the Classic era games.
 
I would say Sonic 3 was peak in all its versions .

Adventure 1 was great but still needed some fine-tuning because Adventure 2 came out somehow rougher than 1 .

But about Sonic overall , im rather more pessimistic than optimistic . In it 2D form it has already many peaks on its own from the mainline to its fan-projects .
The 3D-games are mostly experimental and were hard to get the best sweet-spot in its gameplay . Especially when Sonic-team would finally take it more seriously and provide quality in their games instead .
I give a good example : Instead going hyper-realistic with its graphics , how about cell-shading and more stylised graphics which would make Sonic fit in with the world instead being the cartoon-tumour in an almost photo-realistic it showed with its many games later on . Something more pleasant and more what sonic is known from its classic games .
Atleast it doesnt look uncanny valley stuff and has a style that can be associated and underline with Sonics cartoony asthetics .
 
Adventure

You have different gameplay loops for everyone.

I dream of a Sonic Adventure 3 that is just Sonic Adventure 2 with the "adventure fields" of Adventure 1
 
I think focusing so heavily on speed also makes Sonic games a nightmare to develop. The faster Sonic runs, the larger the levels have to be. And you've got to have a decent amount of setpieces or the stages look bland. So how do you mitigate this incredibly wasteful design model?

Well, Sonic Team's tried a few things. They recycle levels. They lock progression behind collectables. They overuse 2D sections in a 3D game. They shoehorn alternate playstyles or characters that force you to move slower, like the Werehog and Silver. All of these are bandaid fixes for the root of the problem. The "good" Sonic levels are a colossal waste of resources by design. You burn through them far too quickly.

I'd be happier with the Sonic series if they ditched the whole "gotta go fast" mantra and put the emphasis back on momentum, like the Classic era games.
why not have Sonic move so fast he teleports?
 

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