Sonic Megathread

Best Sonic Formula?

  • Classic

    Votes: 38 57.6%
  • Adventure

    Votes: 23 34.8%
  • Boost

    Votes: 3 4.5%
  • Frontiers

    Votes: 2 3.0%

  • Total voters
    66
Sonic Adventure 2 is still my favorite game of all time. SA1 is... fine, but there's something about the second game that I've always adored. A lot of people tend to criticize its emerald hunting sections, which I've never understood personally. I find the mech stages to be by far the least enjoyable ones -- I like the free roaming exploration of the treasure hunting stages. They're the most fun to play in 2P mode, and they're the easiest to get the top rank on.
 
SA2 definitely provides some friction in the back half of its campaign that I am almost never prepared for (meteor herd and mad space specifically), and it usually sucks all the fun out of the casual playthrough I'm attempting. I feel like if I memorized those stages a bit better I'd have a lot more of a fun start to finish experience with that one, I really do love it in spite of the hiccup those two stages give me though. But, at least for me, I played so much SA1 as a child that I know it front to back and usually have a lot more fun revisiting it, and beating it in one sitting at least once a year. Not to mention the fact that I just really really like the vibes of SA1 a whole lot, the mystic ruins feel like home to me.
 
1754522437698.png

These models are how Sonic and Tails should look in 3D (with the other characters having the same style). These 3D models are from the Smash Bros Melee Akaneia mod. They are heavily based on the 2D artwork by Yuji Uekawa. Unlike the soulless models SEGA has been using for the past 20 years, these models have so much character and style! These models would be perfect for use in modern media if given a higher polygon count.
 
Owned the first one and loved it (except for playing as BiG the Cat and E102). By the the time SA2 came out, I had already switched over to PS2. But I do remember thinking Shadow was a poor substitute for Metal Sonic at the time.
 
Well they look like find. I think just a bit more polygons count would make it better. Watch out they don't lose their main shape.

By the way you made them yourself or download them from Model resourcer?
 
Well they look like find. I think just a bit more polygons count would make it better. Watch out they don't lose their main shape.

By the way you made them yourself or download them from Model resourcer?
Finding the right amount of triangles is a bit of an art in and of itself, I guess. Visual language is complicated, at times.
 
View attachment 97771
These models are how Sonic and Tails should look in 3D (with the other characters having the same style). These 3D models are from the Smash Bros Melee Akaneia mod. They are heavily based on the 2D artwork by Yuji Uekawa. Unlike the soulless models SEGA has been using for the past 20 years, these models have so much character and style! These models would be perfect for use in modern media if given a higher polygon count.
What ever helps you sleep at night.
 
They look pretty good and are pretty faithful to the original designs and as well as the level of detail and the good use of the number of polygons of the models of both characters from the 3D Sonic era. 🔵🦔🟠🦊
 
Yes, Sonic is about speed. But most of the time, players need to find ways to reach to higher platforms. The speed was used for marketing hype from Sega.
You're right about the marketing but I think that the Boost formula works better in 3D than the Adventure one.


As much as people are nostalgic for the Adventure games don't forget that they have forced stuff like Treasure Hunting or Fishing which were tedious.

Also even Sonic's stages in Adventure styles gameplay had automated running sections where you had to let the gamepad for a while. The Boost formula prevented that by having you keep the boost button pressed and have the player always engaged.
 

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