Sonic Megathread

Best Sonic Formula?

  • Classic

    Votes: 33 55.9%
  • Adventure

    Votes: 21 35.6%
  • Boost

    Votes: 3 5.1%
  • Frontiers

    Votes: 2 3.4%

  • Total voters
    59
More like both Sunshine and Wind Waker suffered from rushed development in order to sell GameCubes and it showed. After all, Wii was a much more casual console and had all the more reasons to attract gamers ire, yet Galaxy and Twilight were overall much better received at launch.
Dunno what you are talking about with rushed development. You seem to forget that back in the day, short development times were a norm. You could use same logic to call the THREE fully open world 3D GTA games rush jobs that launched during the same generation, or both Metal Gear Solid 2 and 3 that launched during the same generation as rush jobs because they all took at maximum 2 years to develop.

Wind Waker's negative reception was entirely because of it's cel-shaded art style and cartoony look made it look like "a kiddy game" contrasted to initial tech demo that was shown before GameCube launched. People were expecting Twilight Princess and got Wind Waker. You do not make Wind Waker after that tech demo as a rush job. You make Wind Waker because you feel there is strength in it's art style.

Super Mario Sunshine is just a 3D mario game. It has gimmicks, which is a given for something following up to Super Mario 64. At worst, it is just a fine 8/10 Mario game which might be it's biggest sin. You sell consoles with something revolutionary like Mario 64. When you already did Mario 64, you do not push as many consoles by doing it again with few sequel additions.

Of course Twilight Princess was received well on it's launch. It was exactly what the whiners on internet wanted from that tech demo. Not to mention, TP also was a GameCube Zelda, if not arguably meant for GameCube first. Then again, it is not like TP was universally loved Zelda game, that didn't get it's fair share of "shit game" assessments on internet at it's launch. Until Skyward Sword, the Wii exclusive, universally loved and best Zelda everyone loves and has nothing bad to say about.

Of course Mario Galaxy is hyped as f. It is THE Mario game on THE best selling Nintendo home console. Can't say much about it myself though. Unlike Sunshine, I never played Galaxy or it's sequel to this day.
 
THREE fully open world 3D GTA games rush
There is a lot of cut content because of time restraints in 3D GTAs, they are not fully realized projects. Even San Andreas's third act is unfinished, story and game design wise. Just saying

Also triforce piece hunting was garbage in Wind Waker. I know, scorching hot take
 
Dunno what you are talking about with rushed development. You seem to forget that back in the day, short development times were a norm. You could use same logic to call the THREE fully open world 3D GTA games rush jobs that launched during the same generation, or both Metal Gear Solid 2 and 3 that launched during the same generation as rush jobs because they all took at maximum 2 years to develop.
Because development time depends of the scope and vision of each game. Nintendo mostly took their time when developing games and admittedly needed more time for these two. Afaik the only 3D Zelda that had a dev time shorter than WW was Majoras and it was because they reused Ocarina's engine. With Mario, Sunshine took about the same or maybe even less time to release than Galaxy 2, which was basically an expansion pack of 1.
 
I'm still struggling to figure out why people think it's a bad game.

I loved it when my cousin lent it to me at age 12. I almost didn't wanna return it, I was that hooked... In fact, I even read the fucking manual (!) just to experience more of it.
 
not only Sonic R but the latest Sonic frontier has just such a bad soundtrack that does not fit the game. It´s not that the tunes are bad well they are not to my taste. But what makes the rely bad is they don´t fit the games at all.

That what I think.
 
They clearly can't feel the sunshine.
It has not brightened up their day.

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Placement within each tier means nothing. D tier are games where I can find find something to like about them but I don't want to play them again
 
2, easily.

Straight forward, more varied & refined gameplay and drastically better music.

1 with it's stupid open world where Sonic has to take the train can go straight into the trash.
 
I'll say and admit that I prefer the first Sonic Adventure over the second as while the sequel did introduce Shadow and Rouge to the series, I've always liked the first one on account that it was an open-world experience in that you had to explore and find the location of the stages. In addition to that, I also loved the ambient and atmospheric music of the first Sonic Adventure when compared to the more rock and rap based OST of the second one.
 
Sonic Adventure 2 is a far better game to me.

I tried to replay through the first one and couldn't get into it as much (despite it being one of my literal first games and biggest objects of nostalgia, and I just re-bought it on Dreamcast).

2 is just a lot more fun and focused to play and I think it has higher bpm (bangers per minute) in the soundtrack. It's a game that I actually want to play more. Sonic Adventure is a game that I want to walk around the world in and relive nostalgia more.
 

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