Send In The Clones

diet_orange

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So was playing Socket for the Sega Genesis, which feels more like a surface level copy paste of Sonic, last night
v3hFKrZ.jpeg

What are some other blatant clones out there? Good, bad, and just alright?
 
Alongside Socket, these are some other Sonic-esque games that you should check out and they all play pretty well:

Rocket Knight Adventures
Aero the Acro-Bat (along with the spinoff game Zero the Kamikaze Squirrel)
Jazz Jackrabbit
Rocky Rodent
Freedom Planet
Spark the Electric Jester
 
And I should have also specified "not just clones of Sonic, but clones of other games in general". Not that a lengthy discussion of Sonic knock offs isn't welcome
 
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I've mentioned this game before, but Magical Doropie for the Famicom, or The Krion Conquest in the US, is a megaman clone thats tough as nails actually and not super fun
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There's a Megaman clone out there I know of called Legend of Dark Witch.
It's a pretty standard thoroughfare of the classic tropes of obtaining new moves after defeating new bosses. There's four whole games of this including some spinoffs.
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Those spinoffs though? Hear me out.

Brave Dungeon.
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A very fun dungeon crawler that where the titular protagonist of the games is seemingly absent and you actually play as the bosses from the mainline entries as your party.

I'm not going to spoil what happens, but this game is incredibly addictive. I've done runs using all possible team comps due to the simple yet incredibly fun game and there's currency you earn for beating runs in general and unlock things like concept art. I'd say the spinoffs are very cool success stories where the clone eventually becomes something really worthwhile of its own.

Modern ports also have the game bundled in with an additional side minigame of Dark Witch's Story Combat, which is a card-oriented game.
 
Tiny Toons Buster's Hidden Treasure is a pretty good Sonic Clone.

Darkwing Duck is a good Mega Man clone.

Citizen Earth is a decently good Earthbound clone

TMNT Tournament Fighters on SNES is a good Street Fighter II clone

Awesome Possum is a terrible Sonic clone
 
View attachment 199655Is Goof Troop a Zeldaclone?
Hyuck, not even close, lol.
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Tiny Toons Buster's Hidden Treasure is a pretty good Sonic Clone.

Darkwing Duck is a good Mega Man clone.

Citizen Earth is a decently good Earthbound clone

TMNT Tournament Fighters on SNES is a good Street Fighter II clone

Awesome Possum is a terrible Sonic clone
Darkwing Duck straight uses the MegaMan engine. 🤘
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Blatant clones of varying quality?
So, like 85% of all indie releases, lol. :loldog
 
I wish this could be remade. It has cool potential.
There is a supposed fan remake in the works by a person going by the name "Diamond Hero". I believe its on hiatus but we also havent seen any videos yet, just screenshots and gifs, so probably nothing to hold out for really hard
 
This one is a straight up Zelda clone and more akin to Phantom Hourglass.
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This is a actually a very fun game. Obviously inspired by Super Mario Brothers but I really liked it.
 
View attachment 199732
This is a actually a very fun game. Obviously inspired by Super Mario Brothers but I really liked it.
It's ridicilus that Nintendo originally made Rainbow Arts pull it off shelves because it was too similar to Mario when that couldn't be further from the truth. I grew up on Giana Sisters and Hard 'n Heavy and Giana Sisters and Mario are similar but not so much that they'd step on each other's toes.

- Level design is completely different.
- The physics have absolutely nothing to do with Mario's.
- The power ups and power downs work differently.
- You have 3 levels of fireball, the first one has less control and just kinda bounces randomly, second one is more focused and the 3rd one is a homing fireball which tracks and kills enemies regardless of where they are...that or it gets stuck on an unkillable bad guy :)
- Giana sisters is generally easier than Mario, has a more floaty jump but due its level design it may appear more difficult as in typical Euro-platformer fashion it uses tight spaces and cielings/platforms above the protagonist to ramp up the challenge which is just awful.

Another interesting note about Giana Sisters, at least the C64 version I grew up with NOBODY ever mentions, the game has a form of "parallax scrolling". The clouds in the outdoor levels move slower compared to the rest of the environment.

After that tho, Hard 'n Heavy, my absolute favorite old C64 game, has some very neat parallax actually.

sorry I couldn't resist but nerd out, I love Giana Sisters and Hard 'n Heavy too much :)
 
It's ridicilus that Nintendo originally made Rainbow Arts pull it off shelves because it was too similar to Mario when that couldn't be further from the truth. I grew up on Giana Sisters and Hard 'n Heavy and Giana Sisters and Mario are similar but not so much that they'd step on each other's toes.

- Level design is completely different.
- The physics have absolutely nothing to do with Mario's.
- The power ups and power downs work differently.
- You have 3 levels of fireball, the first one has less control and just kinda bounces randomly, second one is more focused and the 3rd one is a homing fireball which tracks and kills enemies regardless of where they are...that or it gets stuck on an unkillable bad guy :)
- Giana sisters is generally easier than Mario, has a more floaty jump but due its level design it may appear more difficult as in typical Euro-platformer fashion it uses tight spaces and cielings/platforms above the protagonist to ramp up the challenge which is just awful.

Another interesting note about Giana Sisters, at least the C64 version I grew up with NOBODY ever mentions, the game has a form of "parallax scrolling". The clouds in the outdoor levels move slower compared to the rest of the environment.

After that tho, Hard 'n Heavy, my absolute favorite old C64 game, has some very neat parallax actually.

sorry I couldn't resist but nerd out, I love Giana Sisters and Hard 'n Heavy too much :)
It's a shame it'll never get an official release ever again. You're right it plays rather differently from Mario. I remember the time to complete a level was shorter than in Mario but the levels were shorter as well. It seemed like the actual platforming was more challenging but also fewer enemies than Mario. It felt very tight. Good time.
 

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