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I waited 20 years for a PSP i can wait more ajsjs
As a fighting game enjoyer but not a competitive player i totally agree. Why pay 100 dollars for a game and its season pass when you can wait and get the komplete edition for like 5 bucks like 4 years later :3I never understood people who buy games day 1 anyways. I always wait until a game of the year edition with all the DLC and bug fixes releases.
As a fighting game enjoyer but not a competitive player i totally agree. Why pay 100 dollars for a game and its season pass when you can wait and get the komplete edition for like 5 bucks like 4 years later :3
Totally comprehensible, gee, I wonder where I can get all of those games at a reasonable (0$) price!And this definitely has nothing to do with today's Nintendo Direct and the pricing... Not at all...
But seriously though, I'm glad to be able to buy many games at an affordable price on PC. Yes, they're all digital and most of them have DRM but it's still nice to get my hands on games I'm interested in, plus it feels great when I catch a good deal. And I'm not only talking about old games, even modern games are also very affordable if you wait for the right moment to get them.
But anyways
New Mario Kart for 80 bucks is just insane
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<Waves the Jolly Roger> <Coughs>The video games have become a luxury to play the rich had modern gaming but not great and the poor had retro and indie good games
I was ready to add my two cents to the thread but you've basically covered everything. Well said.Modern video game pricing has reached a point where frustration is not only understandable, it’s practically inevitable. Titles like SILENT HILL f launching at £70–£80, often with vague “Advanced Access” incentives, reflect a broader industry trend of monetizing hype rather than delivering guaranteed value. This pricing model thrives on fear of missing out, encouraging consumers to pre-order before reviews or community feedback are available. The result is a culture where early adopters often dubbed “whales” spend large sums, play briefly, and publicly praise games during launch windows, inflating their reputation regardless of actual quality. This behavior benefits publishers, who secure profits before critical consensus settles, but it alienates players who value depth and sincerity. Franchises like Resident Evil and Silent Hill are increasingly used as nostalgia bait, with remakes and reboots that gesture toward legacy while often failing to innovate meaningfully. For passionate gamers, this feels like a betrayal: the art form they love is being twisted into a disposable hype machine. The frustration isn’t just about cost, it’s about how pricing reflects priorities. When publishers treat games as short-term revenue generators, it undermines the trust and artistic appreciation that make gaming culture worth defending.
I remember taking this screenshot not too long before the Silent Hill 2 RemakeModern video game pricing has reached a point where frustration is not only understandable, it’s practically inevitable. Titles like SILENT HILL f launching at £70–£80, often with vague “Advanced Access” incentives, reflect a broader industry trend of monetizing hype rather than delivering guaranteed value. This pricing model thrives on fear of missing out, encouraging consumers to pre-order before reviews or community feedback are available. The result is a culture where early adopters often dubbed “whales” spend large sums, play briefly, and publicly praise games during launch windows, inflating their reputation regardless of actual quality. This behavior benefits publishers, who secure profits before critical consensus settles, but it alienates players who value depth and sincerity. Franchises like Resident Evil and Silent Hill are increasingly used as nostalgia bait, with remakes and reboots that gesture toward legacy while often failing to innovate meaningfully. For passionate gamers, this feels like a betrayal: the art form they love is being twisted into a disposable hype machine. The frustration isn’t just about cost, it’s about how pricing reflects priorities. When publishers treat games as short-term revenue generators, it undermines the trust and artistic appreciation that make gaming culture worth defending.
Ah yes (sips tea)
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