Pet Peeves in video games

  • Mouse smoothing.
  • Long cutscene before you can move.
  • No options to speak of.
  • Multiple splash screens.
  • Roguelike [this one I just don't buy]
  • Slow walking/running speed
 
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I almost didn't even bother playing Red Dead 2 due to how cumbersome it was to tune the graphics settings before I started my playthrough proper. It took so long to keep rendering the test scene trying to find that "sweet spot". I'm glad I stuck with it though, because it turned out to be one of the best (and most beautiful) games I've ever played.

Also having to sign in to some crappy proprietary launcher that requires creating a new account and installing bloatware. Yuck.
 
overly complex menus. I don't like having to scroll 3 tabs to the left just to use a healing potion or something. Crafting screens and big skill trees are also a no from me.
 
these tutorials when you need to do exactly X and if you don't do it you have to redo!!! even worse if there is a navigator character telling you what to do for the whole game
 
Also having to sign in to some crappy proprietary launcher that requires creating a new account and bloat. Yuck.
This is so true. Although I actually just don't buy them. I would've played GTA V if it weren't for that.
 
Bad controls that don't allow remapping.
Lack of windowed mode.
Instability.
Lack of difficulty customization.
Opaque mechanics (opaque in the sense you couldn't realistically figure things out naturally by playing).
Long term choices that make a build/style/weapon non-viable and don't offer means of recovery.
 
Unskippable cutscenes and tutorials that go on and on about common sense stuff.

These aren't the early eighties, guys -- you should know that no-one likes either of those things.
 
Add me to the long, drawn-out tutorial pile.

Games that have a lot of mechanical "bloat" turn me off too. Stuff like needlessly complicated crafting systems, way too many crafting or consumable items, complicated steps to unlock new characters or content. I've never been able to get into most single-player F2P games because of how bloated they are.
 
Unfortunately if i can't fallow the story effectively, either because of bad translation or just poor storytelling. I can deal with some bullshit controls and some ugly graphics if I like the story enough.
 
The evil twin of the overly long cutscene where a cutscene ends then you're forced to travel a short distance before you're hit with another cutscene.
 
Crappy user interface.

If my singleplayer game hud looks like Black Desert online im crashing out.
 
Unskippable cutscenes and tutorials that go on and on about common sense stuff.

These aren't the early eighties, guys -- you should know that no-one likes either of those things.
I don't mind unskippable cutscenes (on a first playthrough, anyway) but games where you can't pause cutscenes? Ain't nobody got time for that!
 
Boring stages and enemies. Ugly textures. Chintzy menus/ui. Long boring tutorials/intros/cutscenes/etc.
 
Personally I hate it when games don't have a rumble feature since I use that as an opportunity to pleasure myself with the controller
6 7 GIF


Actual answer. When a button keeps changing its function. Like when they're too context sensitive. "Cinemamtic" games really do be making you open a door, shoot a gun, jump, eat dindin and shave your pubes with the same fucking button
 
I'll echo the long tutorials/unskippable intro cutscenes. Honestly if it takes longer than 5 minutes between pressing new game until I actually start playing I'm already over it.
 
Games that don't have a graphic tab on the options or any options for that matter
 
the price
the minimum specs
 
When the npc doesn't walk the same speed as you so your always too fast or too slow, awkwardly stopping every now and then to keep pace with them.
 
  • Certain sounds, like the Yoshi sound effect in smw(I'm sorry, I said it) or the weird sound effects some jrpgs used to have as text appeared on screen.

  • Switch games that are text heavy and hard to read in handheld mode.
 
  • Certain sounds, like the Yoshi sound effect in smw(I'm sorry, I said it) or the weird sound effects some jrpgs used to have as text appeared on screen.
I'm legitimately surprised about the Super Mario World Yoshi sound.

I don't get what sound plays when the text appears.
 
I'm legitimately surprised about the Super Mario World Yoshi sound.

I don't get what sound plays when the text appears.
Not smw but jrpgs that have a sound effect for text. That should have been a seperate bullet point

Smw on gba is much less grating for me
 
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