Pet Peeves in video games

Unskippable cutscenes and tutorials that go on and on about common sense stuff.

These aren't the early eighties, guys -- you should know that no-one likes either of those things.
I don't mind unskippable cutscenes (on a first playthrough, anyway) but games where you can't pause cutscenes? Ain't nobody got time for that!
 
Boring stages and enemies. Ugly textures. Chintzy menus/ui. Long boring tutorials/intros/cutscenes/etc.
 
Personally I hate it when games don't have a rumble feature since I use that as an opportunity to pleasure myself with the controller
6 7 GIF


Actual answer. When a button keeps changing its function. Like when they're too context sensitive. "Cinemamtic" games really do be making you open a door, shoot a gun, jump, eat dindin and shave your pubes with the same fucking button
 
I'll echo the long tutorials/unskippable intro cutscenes. Honestly if it takes longer than 5 minutes between pressing new game until I actually start playing I'm already over it.
 
  • Certain sounds, like the Yoshi sound effect in smw(I'm sorry, I said it) or the weird sound effects some jrpgs used to have as text appeared on screen.

  • Switch games that are text heavy and hard to read in handheld mode.
 
  • Certain sounds, like the Yoshi sound effect in smw(I'm sorry, I said it) or the weird sound effects some jrpgs used to have as text appeared on screen.
I'm legitimately surprised about the Super Mario World Yoshi sound.

I don't get what sound plays when the text appears.
 
I'm legitimately surprised about the Super Mario World Yoshi sound.

I don't get what sound plays when the text appears.
Not smw but jrpgs that have a sound effect for text. That should have been a seperate bullet point

Smw on gba is much less grating for me
 
Last edited:
I don't get what sound plays when the text appears.
The sounds represent voices.
I've been replaying Dragon Quest VIII and I noticed that each character gets their own text scroll sound pitch when the line isn't dubbed.
 
This had to have been mentioned earlier somewhere but, inconsistent spikes in difficulty can absolutely RUIN a game for me and its my biggest pet peeve.

I want my games to gradually get more difficult as i progress or stay at a difficulty relative to what ive been playing. I cannot stand games that suddenly ramp up the difficulty in order to pad out game time
 

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