Pet Peeves in video games

The thing that kept me from beating Sleeping Dogs that was in a lot of games from that era was menus, in menus, in menus.
Menu Hell
 
The awful tate-mode dual screen usage in Contra 4. The game wants to be a slow methodical nes style game but that simply doesn't work when shit is flying at you from the top screen while you're trying to focus on the bottom, leading to a ton of frustrating deaths that are completely absent from just about every other game in the franchise
 
I really hate it when you can't interrupt an npc's combo but they can interrupt yours. Feels unfair. I mean, it is even better if we can and they can't. It is not fair either but the fun i get is more important.
 
Unfortunately and lately the amount of dialogues and how they can drag about. Especially Final Fantasy XIV, but I still persisted and went up to Stormblood.
With this someone could easily say that I should avoid heavy text-based games like Ace Attorney, not to mention VNs. But, idk? If the gameplay is mostly just reading and giving choices it's different from a game where I can just start to fight monsters or whatever, if that explains.
I refuse to skip cutscenes (and therefore avoid the story) because they are still a big part of the game.
 
Sometimes, you'd like to push start, skip whatever bullshit cutscene or long introduction is there and get to the fucking game already. While nowdays most games are better about this, there are still some that drag things on and on to the point where you're literally bored of the game before you even get to fuckin' play it.

Some games are so laden woth lore it's just too much to keep the game interesting. Most games that do this at least don't force the player to read it all, or learn every detail of the story and the history of this fictional realm,
but I find having yhat much extra, additional lore off-putting nonetheless.
i use that time to stretch or get a sip of a drink. you need to work on your dandori skills.
I kill people.
 
My big personal annoyance especially in third-person games is
Camera that follows the player too close and cuts off the player's legs (RE : Revelations) / is offset in a weird angle and you have no control over the camera or the distance it's following you at. One of the big reasons why God of War 2018 were a no-go for me at first.

Aim-assist that you cannot turn off
. I don't care if it's on PC or console, overly eager aim assist or generous shooter reticule in a game where the primary combat is shooting is likely going to be a huge turnoff (outside of very specific cases like Armored Core 6 or Ace Combat) .

Automatic lock-on in melee combat games. I enjoyed most of Ghost of Tsushima but this one ticked me off, because it contributed to me feeling like I was only half in control of the game, especially when I was facing one opponent and upon press of a button Jin turns around and hits an enemy to the side. It feels like my agency as a player was really diminished in favor of making the action look cool.



Usually this one is a first playthrough issue only, but I've dropped games over it - intrusive tutorial popups.

This annoyed me a lot in Sekiro. Great game otherwise but I was annoyed that you can't disable the tutorial pop-ups or the pop-up that happens when you first time pick up a new item. Not a huge thing, but if I will play it on PC, that will be first and probably only thing I will be modding out.

Another one would be micro-cutscenes or camera swerves that introduce or point out things in the environment that need neither introduction nor pointing out just so even the most inattentive player can't possibly miss them.

Sounds like a lot of the older God of War games, when you walk into a room and the camera pans slowly around the room showing you the elements of the puzzle in the room.
 
Gotta say, just when a game feels a bit bog standard without enough interesting content in the game proper to keep me going. Like ngl I couldn't finish Control because moment to moment it felt like so many games I've played before. It also was frustrating that the narrative felt like it wanted to tell me about this crazy huge and shifting mega structure, this wild horror scifi plot, but I didn't feel enough of that in the gameplay or environments.
Any game afraid to use "male/female" in character creation
lol i dont think anyone's "afraid" dog, trans ppl exist and there's nothing wrong with devs acknowledging the fact that different body types don't inherently map to a male/female dichotomy.
 
Flat VA delivery, celebrity actors replacing VA roles unless absolutely necessary. Mortal Kombat double whammy'd on shit celebrity VA work.
 
lol i dont think anyone's "afraid" dog, trans ppl exist and there's nothing wrong with devs acknowledging the fact that different body types don't inherently map to a male/female dichotomy.
Wow how did you know my Chinese Zodiac type is "dog"? lolol

You mix up "trans" with "non-binary". There is a huge difference, son. Now GTFO lol.
 
Wow how did you know my Chinese Zodiac type is "dog"? lolol

You mix up "trans" with "non-binary". There is a huge difference, son. Now GTFO lol.
If I may, I've always thought calling body types Masculine and Feminine would work better with a slider for an optional bust size. Sure it'd be more work but it would allow people to create who they want to create while giving people the identity they want in the process.
 
-Walky-talky segments

Gears of war 1-3 gets a pass because those are short and the gameplay is fun for me subjectively . But i still hate those . And when suddenly God of War 2018 had it , i instantly hate the game , its sequel and especially the walky-talky segments .

-Interesting and fleshed out mechanics , underdeveloped levels for it

Often there are games that have great mechanics that i hoped that have enough content for it and gives the level-design depth but way too often i get dissapointed that you only can hack 3 computers , lockpick 2 doors and climbed 1 specific wall in the whole game .

Its like with Battletoads in Battlemaniacs . You got 2 beat'em up stages and the gameplay for it is awesome . Maybe abusable if you know how to one hit every enemy but it had alot cool moves and their uses .
Rest of it is a mini-game collection of the sadistic kind .
 
I played an rpg a while back, it may have been Last Bible 3 for snes, and every time you'd press the action button to inspect what you're looking it would trigger dialogue even if nothing was there. So if you're walking around checking for items, every button press has the character say something like, "hmm guess there's nothing here". It got old very quickly.
 
-Whenever yellow or any other designated color means progression. Once you learn that you can't unsee it

-The new "loading" with it being a tiny walk between a crevice
 
Having to grind for hours and hours in RPGs. How boring
 
games that become FFFFUCKICCKING DOGSHIT UNPLAYABLE if they are played in 60 fps (gta 3, max payne)
 
If I may, I've always thought calling body types Masculine and Feminine would work better with a slider for an optional bust size. Sure it'd be more work but it would allow people to create who they want to create while giving people the identity they want in the process.
Instead what would work better is from the start choosing "male", "female" or "non-binary". Not everyone is non-binary and I care a lot that my character having the male sex. For me choosing body types are not satisfactory. A person may look like a male but that doesn't mean they will be a male. So many women look like a male yet they are a female and vice versa. Sex shouldn't be reduced to how people look like. It's very offensive. Breast size doesn't mean shit, tons of women without any apparent breasts are female alright. You cannot call people "male" by judging their bust size. These are why body types and whatnot is stupid.

When character creation is not properly implemented the Arc Raider situation happens. You cannot choose sex, instead voice of your character determines your sex. You pick a male body and male face but in the game your character screams as a woman and you learn the male body you picked wasn't enough and the male face was actually a woman face. What a stupid shit. I imagine people who suffers from gender dysphoria would have tons of problems with such stupid way to create a character. It doesn't help trans people at all, whatever video game industry does regarding it only satisfies non-binary people. Even if I was a trans I would like to select between a male or female in the way I can be sure of instead of body type, face type and voice type BS. This shit is really stupid.
 
Instead what would work better is from the start choosing "male", "female" or "non-binary". Not everyone is non-binary and I care a lot that my character having the male sex. For me choosing body types are not satisfactory. A person may look like a male but that doesn't mean they will be a male. So many women look like a male yet they are a female and vice versa. Sex shouldn't be reduced to how people look like. It's very offensive. Breast size doesn't mean shit, tons of women without any apparent breasts are female alright. You cannot call people "male" by judging their bust size. These are why body types and whatnot is stupid.

When character creation is not properly implemented the Arc Raider situation happens. You cannot choose sex, instead voice of your character determines your sex. You pick a male body and male face but in the game your character screams as a woman and you learn the male body you picked wasn't enough and the male face was actually a woman face. What a stupid shit. I imagine people who suffers from gender dysphoria would have tons of problems with such stupid way to create a character. It doesn't help trans people at all, whatever video game industry does regarding it only satisfies non-binary people. Even if I was a trans I would like to select between a male or female in the way I can be sure of instead of body type, face type and voice type BS. This shit is really stupid.
There is a subset of players though that do want to have an in depth character creator to create themselves in the system. This same system usually also allows people to create complete monstrosities which allow people to just be goofy and have their own fun. I don't personally see harm in signifying a masculine starting point or feminine starting point because it would allow anyone inbetween, whether androgynous or transitioning to have as equal footing to those that want a traditional male/female setup.

I think Capcom's current character creator is prime example of this system working.
 
For me, it's stupid, obnoxious control schemes. I recently deleted Gunborg Dark Matters and Shotgun Cop Man from my library for that very reason. When the first obstacle to enjoying a game is the controls, you have failed as a game developer.
 
Spiking up difficulty (which I don'thave much problem of today), and unenjoyable gameplay because of uncomfortable control set that cannot be changed.
 

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