"Outdated" mechanics you defend

The lack of universal dashing/running and rolling in Streets of Rage 4. I get why certain people don't like this, but the combat was built in mind, and either your character's Forward Blitz Attack or Forward+ Special acts as either sorta dashes, evasions, or both/all of the above to make up for it. Even though this game only has a few characters with a true run or dash, the combat in SOR4 is better than a majority of the 2D brawlers that have actual dashing or rolling.
 
The lack of universal dashing/running and rolling in Streets of Rage 4. I get why certain people don't like this, but the combat was built in mind, and either your character's Forward Blitz Attack or Forward+ Special acts as either sorta dashes, evasions, or both/all of the above to make up for it. Even though this game only has a few characters with a true run or dash, the combat in SOR4 is better than a majority of the 2D brawlers that have actual dashing or rolling.
I've played SoR 4 and the level design is small enough to not make the lack of dashing too obvious.

I have also played Romhacks of SoR 2 including one that added Adam back and another that added dashing for all characters and I could feel that this changed the way you played. SoR 2 wasn't made with those movements in mind so the enemies (and some bosses) got trivialised from that.

I think that since SoR 3 added dashing/rolling they've made some enemy and boss patterns less "fair" as they expect you to abuse those mechanics. When I play SoR I used jumping as the main evasion tactic, not rolling.

The only thing I really wanted SoR 4 to have was a better air control like in 3 (when jumping forward you can back a bit) but that's just me.
 

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