"Outdated" mechanics you defend

tank controls? bro joysticks have existed for a long time already, this is so counter-intuitive

I have a funny story about that. When i made my mother play The Last Guardian she just couldn't grasp how to properly control the direction of the character ( more folkloric stuff like jumping with triangle was a no brainer for her ). She told me "it doesn't make sense, when i push forward, why doesn't the character goes in front of him ?" the fact that you go in front of the CAMERA is actually counter intuitive for some people ! ( I never had a problem with any of those fortunately to me )

It's actually why Reynal made that control back in Alone in the Dark. His father said it was the most intuitive control scheme... And if you think about it.. Yes, it's like controlling a miniature car after all.
 
Not being able to control your party in Persona 3 FES. I don't know why honestly, I just like that mechanic. It just makes the game feel more... real, I guess. And it's a nice twist to the usual "you control your party" mechanic you find in literally every turn-based rpg.
 
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actually the one mechanic i can defend which totally has its own charm is fixed pov's
what i'd do for an actual remastered ff9 without having to use the moguri mod for the AI upscaled backgrounds
You can thank Square losing the masters for the backgrounds for that one.
 
I agree with you. It's very necessary to feel the sting of defeat, the PAIN of failure. A coddled world leads to weak people who can easily be swept aside. The weak fear the strong.
Sorry but that talk about "coddled world leads to weak people" when it's about video games sounds a bit ridiculous.

We're not talking about serious competition like sport and e-sport or things that aren't meant for entertainment.

Maybe you were joking about that "the weak fear the strong" but this isn't the best mindset to have.
 
very limited inventory space
and max 10 or 20 of each item in inventory like some old snes or ps1 games

most game today have big inventory and you can have 99 or more of each item which make most games easy if you are going inside a dungeon just have 99 or more of each item you need in the dungeon

those old games having limited inventory space made you really think what you did need to have in inventory before going into a dungeon

and that you could only have max 10 or 20 healing item with you did make the game hard
I'm gonna defend encumbrance too, because unlimited inventory just makes you waste a lot of time scrolling through stuff.
 
Not being able to control your party in Persona 3 FES. I don't know why honestly, I just like that mechanic. It just makes the game feel more... real, I guess. And it's a nice twist to the usual "you control your party" mechanic you find in literally every turn-based rpg.
Came here to say that, I don't acknowledge Reloaded for that reason. People hate not having complete control of everything, but the tactics options give you all the control you need, and there's a reason the main character can fill any role at a moment's notice. Basically every rerelease of P3 has defanged the unique parts of the game more and more and now none of the easily accessible versions have the actual combat system the game was built around.

There are thousands of other options for people who want games where you control every single action of every teammate, including every other Persona, let those of us who appreciate AI party members have our game instead of 'fixing' it.

Also unlockables in fighting games. I hate that the esports/tournaments first mentality has purged them from most games other than Smash, even with single player content coming back unlocks are still missing in most games. Although it was just weapons, I liked ARMS adding in a tournament mode for the game so it could be convenient for tournaments without stripping out the unlocks.

I used to reset my fighting game save files so I could replay the experience of unlocking the full roster. And in Smash I even set up my own 'unlock battle' against DLC characters before using them. They add a lot more life and excitement to a fighting game, where the game takes time to reveal everything instead of expecting you to immediately hit the ground running and go to ranked.
 
Came here to say that, I don't acknowledge Reloaded for that reason. People hate not having complete control of everything, but the tactics options give you all the control you need, and there's a reason the main character can fill any role at a moment's notice. Basically every rerelease of P3 has defanged the unique parts of the game more and more and now none of the easily accessible versions have the actual combat system the game was built around.

There are thousands of other options for people who want games where you control every single action of every teammate, including every other Persona, let those of us who appreciate AI party members have our game instead of 'fixing' it.
Yeah, I agree. It was pretty unique. It's not like you had no way to control them anyway, you still had ways to indirectly control them: you can change their gear, they roles, etc., and it makes for a pretty unique gaming experience.
and now none of the easily accessible versions have the actual combat system the game was built around.
Correct me if I'm wrong, but I think you can still make the party act without giving commands in modern Persona games, it just isn't the default option anymore.
 
Sorry but that talk about "coddled world leads to weak people" when it's about video games sounds a bit ridiculous.

We're not talking about serious competition like sport and e-sport or things that aren't meant for entertainment.

Maybe you were joking about that "the weak fear the strong" but this isn't the best mindset to have.
Not him, but ambiguously comedic phrasing aside, the point I see in this is that I miss games not shying away from difficult barriers or dramatic game over cutscenes. Not that every game needs to be like this, but I'm miss when Nintendo ones did it. Today they feel more like park attractions with safety measures, rather than adventuring into the wild and having to experience the danger and challenges for yourself, as Derek Yu would put it.

holy shit now that i think about it i can't come up with an actual old mechanic that i can actually defend 😂

ATB? ass waste of time

lives? just restart, what's the point of lives if you'll end up reloading upon losing them all

tank controls? bro joysticks have existed for a long time already, this is so counter-intuitive

random encounters? sheeeeit just lemme explore

opening the menu to use items in specific areas? if i don't have the item, just say that i can't do anything about it, and if i have the item, just ask me if i want to use it instead
That's fair

Btw, there's a whole video defending fixed POV for those interested.

 
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I'm gonna defend encumbrance too, because unlimited inventory just makes you waste a lot of time scrolling through stuff.
know what you mean unlimited inventory is a nightmare to scroll through the whole inventory to find 1 key item or EQ

encumbrance is a good way to limit inventory in many games
another way is to have limited inventory slots
 
to add on to the inventory topic i will take it a step further, i think the mechanic i will defend is the inventory grid like from Diablo 2 or RE4.
Its objectively one of the worst inventory management systems for players especially in modern games but i loved having a secret puzzle game as a crucial mechanic that would otherwise just be a boring list
 
Correct me if I'm wrong, but I think you can still make the party act without giving commands in modern Persona games, it just isn't the default option anymore.
The tactics menu had a ton of its options ripped out starting with P4, including the ability to focus on knock downs. AI control has been made worse since 3FES because the games are designed around manual control now so the option is only kept as a relic.
 
Not being able to control your party in Persona 3 FES. I don't know why honestly, I just like that mechanic. It just makes the game feel more... real, I guess. And it's a nice twist to the usual "you control your party" mechanic you find in literally every turn-based rpg.
Are you sure about that? I think game put them at auto for you and you ah stay on it...
 
I will defend Credit based systems and Arcade like design for the rest of my life. I get the point that Arcade games were hard because they needed to make money out of it but i think it also gave them a sense of Tension like any other and incentivized you to learn the mechanics and how to play optimally each game in order to spend less money. People will argue that is still a waste of time because the objective of the game is to beat them but i think that's a very Consumer like mentality as an appreciation of Videogames, A good game should have clear rules, make you understand their rules and Reward you for making use of them on your favor. If you get punish heavily, a patient player that understands the medium can make the assessment that brute force a game is not the correct way of playing it, Just like you run sideways in a football field and expect to Score a goal that doesn't mean you will
 
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but i think that's a very Consumer like mentality as an appreciation of Videogames.
I mean video games are also being consumed like when you're a consumer of movies or music. Should be there a "right" and "wrong" way to appreciate games? Or are people not doing it the right way?
 
The tactics menu had a ton of its options ripped out starting with P4, including the ability to focus on knock downs. AI control has been made worse since 3FES because the games are designed around manual control now so the option is only kept as a relic.
Oh damn, didn't know, never really used automatic controls after they got replaced. Makes sense.
 
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I mean video games are also being consumed like when you're a consumer of movies or music. Should be there a "right" and "wrong" way to appreciate games? Or are people not doing it the right way?
I don't want to come off as an Elitist because i mean, Videogames are still a "good". Like it's still a product that you buy and consume, However i tend to be very protective of art and the vision of it's creators and is because of that i often have a constant clash between the idea of Art being commercially something to consume and Art being Art and needing to be analyse and dissected and talked about. That im trying to say is that i think people are free to enjoy whatever they brought however they want, But that i like and want them to engage it from a intellectual perspective. Either way and whatever i think, It doesn't matter in the end, So it's useless to complain about it even if i don't see it the same way as other people
 

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