As a person who has played many many games throughout the decades....I'm good with newer mechanics. Heck, the only complaint i have with modern games is....Ai teammates. Most just die instantly in battles, unlike older games.
tank controls? bro joysticks have existed for a long time already, this is so counter-intuitive
until mitsuru keeps casting Marin Karin even on bossesNot being able to control your party in Persona 3 FES.
You can thank Square losing the masters for the backgrounds for that one.actually the one mechanic i can defend which totally has its own charm is fixed pov's
what i'd do for an actual remastered ff9 without having to use the moguri mod for the AI upscaled backgrounds
Sorry but that talk about "coddled world leads to weak people" when it's about video games sounds a bit ridiculous.I agree with you. It's very necessary to feel the sting of defeat, the PAIN of failure. A coddled world leads to weak people who can easily be swept aside. The weak fear the strong.
I'm gonna defend encumbrance too, because unlimited inventory just makes you waste a lot of time scrolling through stuff.very limited inventory space
and max 10 or 20 of each item in inventory like some old snes or ps1 games
most game today have big inventory and you can have 99 or more of each item which make most games easy if you are going inside a dungeon just have 99 or more of each item you need in the dungeon
those old games having limited inventory space made you really think what you did need to have in inventory before going into a dungeon
and that you could only have max 10 or 20 healing item with you did make the game hard
Came here to say that, I don't acknowledge Reloaded for that reason. People hate not having complete control of everything, but the tactics options give you all the control you need, and there's a reason the main character can fill any role at a moment's notice. Basically every rerelease of P3 has defanged the unique parts of the game more and more and now none of the easily accessible versions have the actual combat system the game was built around.Not being able to control your party in Persona 3 FES. I don't know why honestly, I just like that mechanic. It just makes the game feel more... real, I guess. And it's a nice twist to the usual "you control your party" mechanic you find in literally every turn-based rpg.
But they do? The option is right there, nobody is forcing you to control them; and if you think the AI is bad, well it's always been bad with the infamous Mitsuru marin karin spam.let those of us who appreciate AI party members have our game instead of 'fixing' it.
Yeah, I agree. It was pretty unique. It's not like you had no way to control them anyway, you still had ways to indirectly control them: you can change their gear, they roles, etc., and it makes for a pretty unique gaming experience.Came here to say that, I don't acknowledge Reloaded for that reason. People hate not having complete control of everything, but the tactics options give you all the control you need, and there's a reason the main character can fill any role at a moment's notice. Basically every rerelease of P3 has defanged the unique parts of the game more and more and now none of the easily accessible versions have the actual combat system the game was built around.
There are thousands of other options for people who want games where you control every single action of every teammate, including every other Persona, let those of us who appreciate AI party members have our game instead of 'fixing' it.
Correct me if I'm wrong, but I think you can still make the party act without giving commands in modern Persona games, it just isn't the default option anymore.and now none of the easily accessible versions have the actual combat system the game was built around.
Not him, but ambiguously comedic phrasing aside, the point I see in this is that I miss games not shying away from difficult barriers or dramatic game over cutscenes. Not that every game needs to be like this, but I'm miss when Nintendo ones did it. Today they feel more like park attractions with safety measures, rather than adventuring into the wild and having to experience the danger and challenges for yourself, as Derek Yu would put it.Sorry but that talk about "coddled world leads to weak people" when it's about video games sounds a bit ridiculous.
We're not talking about serious competition like sport and e-sport or things that aren't meant for entertainment.
Maybe you were joking about that "the weak fear the strong" but this isn't the best mindset to have.
That's fairholy shit now that i think about it i can't come up with an actual old mechanic that i can actually defend
ATB? ass waste of time
lives? just restart, what's the point of lives if you'll end up reloading upon losing them all
tank controls? bro joysticks have existed for a long time already, this is so counter-intuitive
random encounters? sheeeeit just lemme explore
opening the menu to use items in specific areas? if i don't have the item, just say that i can't do anything about it, and if i have the item, just ask me if i want to use it instead
know what you mean unlimited inventory is a nightmare to scroll through the whole inventory to find 1 key item or EQI'm gonna defend encumbrance too, because unlimited inventory just makes you waste a lot of time scrolling through stuff.
The tactics menu had a ton of its options ripped out starting with P4, including the ability to focus on knock downs. AI control has been made worse since 3FES because the games are designed around manual control now so the option is only kept as a relic.Correct me if I'm wrong, but I think you can still make the party act without giving commands in modern Persona games, it just isn't the default option anymore.
Are you sure about that? I think game put them at auto for you and you ah stay on it...Not being able to control your party in Persona 3 FES. I don't know why honestly, I just like that mechanic. It just makes the game feel more... real, I guess. And it's a nice twist to the usual "you control your party" mechanic you find in literally every turn-based rpg.
You mean specific room or object for saves? I think they still use.Save points
Either worksYou mean specific room or object for saves?
I mean video games are also being consumed like when you're a consumer of movies or music. Should be there a "right" and "wrong" way to appreciate games? Or are people not doing it the right way?but i think that's a very Consumer like mentality as an appreciation of Videogames.
Oh damn, didn't know, never really used automatic controls after they got replaced. Makes sense.The tactics menu had a ton of its options ripped out starting with P4, including the ability to focus on knock downs. AI control has been made worse since 3FES because the games are designed around manual control now so the option is only kept as a relic.
I don't want to come off as an Elitist because i mean, Videogames are still a "good". Like it's still a product that you buy and consume, However i tend to be very protective of art and the vision of it's creators and is because of that i often have a constant clash between the idea of Art being commercially something to consume and Art being Art and needing to be analyse and dissected and talked about. That im trying to say is that i think people are free to enjoy whatever they brought however they want, But that i like and want them to engage it from a intellectual perspective. Either way and whatever i think, It doesn't matter in the end, So it's useless to complain about it even if i don't see it the same way as other peopleI mean video games are also being consumed like when you're a consumer of movies or music. Should be there a "right" and "wrong" way to appreciate games? Or are people not doing it the right way?