"Outdated" mechanics you defend

Many of them, actually. Of course accessibility is a nice thing to have, but I think that ultra-optimization in gameplay makes videogames more and more homogeneous and boring after all.

I like mechanics which you need to decide what path or item to choose and need an entire gameplay to do the opposite. Is it time consuming and sometimes I don't want to play the same game again? Yes, but this kind of thing makes games less a "product" and more a hobby where you don't finish like a deadline in a workplace. You just enjoy your time and that's it.
I wholeheartedly agree.
Its more fullfilling when i get into the game , put effort into it and try adapt to every situation the game throws you in .

Beating a game shouldnt be easy going like watching a movie from beginning to the end and/or being effortless as if it was designed to be a nothing-burger .

I wanna play the game and experiencing the rough , soft and weird moments because i wanna play the game instead that the game plays with itsself . (Sounds wrong in a different context but i let it slide)
 
I made a thread similar to this but I’m no longer interested in bumping my old threads so I’ll repost bits of my reply here:

  • Limited lives aren’t as prominent as people think they are. They’re nonexistent in a lot of games I played and have negligible impact on you.
  • Limited continues ARE ok. Sonic 1 and 2 are both basically a 1CC game and they’re fun to play that way! Really unlocks the brilliance of level design.
  • I really cannot agree with what people dub as “stiff controls” in old platformers. Really, it’s more like advanced physics. The absence of wind-up, arcs and what have you in newer platformers isn’t a great thing. It homogenizes the genre in a way where no platformers physics these days have any personality as a mean of maintaining this perception of smoothness when really, having no margin of error in Ariel movement is just a different style of controls. It’s not inherently better or worse.
  • 3D movement with the D-pad. I don’t think it’s better or worse, but I want the option there *at all*. Crash 4 controls wonderfully with the D-pad. I’d say it has my favorite crash physics which is such a shame that it’s wasted on such a lousy game.
I miss when you left a game be on the menu or the title screen and it would start playing demos, cutscenes and or a presentation.
Really adds to the ambience. That would be fun to see again.
 
I miss when you left a game be on the menu or the title screen and it would start playing demos, cutscenes and or a presentation.
I love attract mode a lot. It's a remnant of arcade games of course but it's nice when a game shows gameplay while "press start" shows up.
 
I love attract mode a lot. It's a remnant of arcade games of course but it's nice when a game shows gameplay while "press start" shows up.
Those tend to be my preferred yeah. Always helped me get a better look of the game. Dynasty Warriors did this a lot and of course some fighting game ports and shmup ports did it. Not sure what else comes to mind atm.
 
This but unironically.

If the game progress can be stored in a simple sequence of characters or numbers, it's a good alternative to having to worry about a save file.
I wish that would return in some way. I find it more convenient that we have access to so many specific sequences of a game thanks to passwords. Almost like organized save states.
 
Those tend to be my preferred yeah. Always helped me get a better look of the game. Dynasty Warriors did this a lot and of course some fighting game ports and shmup ports did it. Not sure what else comes to mind atm.
I think that sadly only those "grab 'n play" game have one because most games nowadays have a long intro or made with custom avatars.

And maybe because of the RAM that needs to load the game.


Or even worse: they'd rather have the title screen looking more like a store with ads for the latest skin or even rather than making a proper title screen with a simple "press start" or "press any key" prompt.

This but unironically.

If the game progress can be stored in a simple sequence of characters or numbers, it's a good alternative to having to worry about a save file.
That could work with a level based game but I think that save files made them obsolete...
 
Speaking of "outdated" is there a reason why "Press Start" no longer exists? I know that Nintendo has +/-, Xbox has Menu/View and Playstation has Option/Share.
I dunno, I somewhat preferred “press any button”, unless you’re referring to the prompt itself.
 
Tank controls, I hate them/love them, makes the game clunkier and scary, it keeps me on the edge, might be annoying for another people.

Also, turn-based combat, I love it, at this point in time is deliberate to use it in a game.
 

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