I wholeheartedly agree.Many of them, actually. Of course accessibility is a nice thing to have, but I think that ultra-optimization in gameplay makes videogames more and more homogeneous and boring after all.
I like mechanics which you need to decide what path or item to choose and need an entire gameplay to do the opposite. Is it time consuming and sometimes I don't want to play the same game again? Yes, but this kind of thing makes games less a "product" and more a hobby where you don't finish like a deadline in a workplace. You just enjoy your time and that's it.
Really adds to the ambience. That would be fun to see again.I miss when you left a game be on the menu or the title screen and it would start playing demos, cutscenes and or a presentation.
I love attract mode a lot. It's a remnant of arcade games of course but it's nice when a game shows gameplay while "press start" shows up.I miss when you left a game be on the menu or the title screen and it would start playing demos, cutscenes and or a presentation.
Those tend to be my preferred yeah. Always helped me get a better look of the game. Dynasty Warriors did this a lot and of course some fighting game ports and shmup ports did it. Not sure what else comes to mind atm.I love attract mode a lot. It's a remnant of arcade games of course but it's nice when a game shows gameplay while "press start" shows up.
This but unironically.I want passwords back /jk
I wish that would return in some way. I find it more convenient that we have access to so many specific sequences of a game thanks to passwords. Almost like organized save states.This but unironically.
If the game progress can be stored in a simple sequence of characters or numbers, it's a good alternative to having to worry about a save file.
I think that sadly only those "grab 'n play" game have one because most games nowadays have a long intro or made with custom avatars.Those tend to be my preferred yeah. Always helped me get a better look of the game. Dynasty Warriors did this a lot and of course some fighting game ports and shmup ports did it. Not sure what else comes to mind atm.
That could work with a level based game but I think that save files made them obsolete...This but unironically.
If the game progress can be stored in a simple sequence of characters or numbers, it's a good alternative to having to worry about a save file.
The lord of game title! I play game don't have that but it is something else! Old games with a good intro cutscene always have a part in my heart like ds series and legend of zeldapress any key
I dunno, I somewhat preferred “press any button”, unless you’re referring to the prompt itself.Speaking of "outdated" is there a reason why "Press Start" no longer exists? I know that Nintendo has +/-, Xbox has Menu/View and Playstation has Option/Share.