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We all know that the life system felt out of style after the 5th gen. While arcade-like experiences proves that they're still useful to this day, I'll make a case for games where they're less important. And for this example, I'll pick Banjo-Kazooie!
This game have some challenges here and there, but it's more about progressing through exploration and completing all objectives. While the N64 version does harshly punish you for dying, having a life system is useless here because nothing actually changes when you Game Over, other than that you go through the inconvenience of being kicked to the title screen then the hub's staring area.
So what's the point? Well, it's...
Admit it, you simply didn't wanted to get a game over as a kid. You just didn't. It was like the game getting mad at you.
In case of Banjo-Kazooie, it actually went greater and tragic lengths to prove this point, with its own elaborate bad ending when getting a Game Over.
Which would also play when just quitting to the title screen. I guess the developers expected you to beat the game in one sitting or something
Anyway, that's why I think a "unnecessary" life system is still cool to this day. Is there a game mechanic that became unpopular that you still defend?
This game have some challenges here and there, but it's more about progressing through exploration and completing all objectives. While the N64 version does harshly punish you for dying, having a life system is useless here because nothing actually changes when you Game Over, other than that you go through the inconvenience of being kicked to the title screen then the hub's staring area.
So what's the point? Well, it's...
SHAME! 

Admit it, you simply didn't wanted to get a game over as a kid. You just didn't. It was like the game getting mad at you.
In case of Banjo-Kazooie, it actually went greater and tragic lengths to prove this point, with its own elaborate bad ending when getting a Game Over.
Which would also play when just quitting to the title screen. I guess the developers expected you to beat the game in one sitting or something

Anyway, that's why I think a "unnecessary" life system is still cool to this day. Is there a game mechanic that became unpopular that you still defend?
