Monster Hunter Megathread

All showcased in my favorite MH video.
I remember that video, got me into Monster Hunter again. It felt like it was calling me back
Happy Monster Hunter GIF by Xbox
 
Freedom Unite being my favourite Monster Hunter game of all time is enough to tell you what I think. I was terribly disappointed personally with Rise. Wilds is looking like it's gonna be awesome though, but I won't lie and pretend like I won't go and play Freedom Unite again after I play 3 hours of Wilds, happened when I played World happened when I played Rise. So I guess I like old world more but that's just biased, considering everything I've said, it's mostly due to the fact a small little child me played MHFU to death it kinda stuck with me.
 
Dos is my favorite, I'll leave it at that.
For the weirdos like me who like 1 I really recommend it
 
Dos is my favorite, I'll leave it at that.
For the weirdos like me who like 1 I really recommend it
My main takeaways from MH1 is that egg quests are normal and bullfangos hate you enough to noclip through scenery.
 
TBH for me the series peaked was during Generations Ultimate because i feel like that was when its somewhat still grounded some over the top goofy styles and skills here and there
It's basically like a "best of" compilation album, where you wished some monsters like Monoblos or Hypnocatrice (theres even MORE) you know is good would show up and they could do a lot more but don't for whatever reason but i still enjoy it nonetheless, one last send off to the fans of old
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until the franchise did like speedcreep thing with the claw like how Toukiden 2 Demon Hand and Freedom Wars Thorn did their own grapple hook to gain the upperhand during the hunt or for mobility for later titles like World
and got to try Rise recently with no knowledge or watched any videos or even knowing that it existed and immediately the biggest problem to me playing this was you cant "hunt" anymore
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seeing this on the top right of the screen so hit r3
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then it displays exactly where the monster is on the map then it illicit kind of a gut reaction, like this isnt 'hunting' anymore, its more akin to 'fighting' now, theres none of the going around the map segments for 5 minutes most to find it then the hunt (its the exact same thing but it gives you this idea that like "man im actively going around looking for this monster" and not hitting R3 or tap the screen to immediately know where it is) begins, now its just one big arena which is the exact opposite of my problem with World is just spending God knows how long tracking the monsters playing Wheres Waldo with the game before it decides to let you fight the monster and quests being on a random cycle and hunts aren't contained boss fights but until another monster shows up so it turns into this NatGeo spectacle...
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Clutchclaw
it's in the name... Clutch
 
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I'm sort of a stereotype because I started with 4U and that has remained my favorite MonHun. However there are a lot of things I miss about classic MonHun compared to the new games. For example I really enjoyed Rise but I dropped it after ~60 hours (as opposed to the ~200 hours I put into GenU) because everything felt too streamlined and repetitive. There's no downtime, there's very little prepping, and the combat boiled down to using the wirebug to basically correct any mistakes.

To be fair some of these issues were already present in 4U (overly-reactive monsters which didn't reward positioning and strategy as much, slot machine-style ultra-rare drops, etc). But for me the third/fourth generations hit a sweet spot between survival/sim and action/RPG elements that the latter games have completely dropped. (MH1 and Dos, by comparison, are too "sim" for me.)

Also visually I really liked the clean, matte, mid-poly style of the pre-World MonHuns, as well as the beautiful lighting in some maps. World was way too dark and brown for me, which is a trend that Wilds seems to continue. Even Rise, with its overt ninja-fantasy aesthetic, is a surprisingly desaturated-looking game. But I understand this is personal preference and Monster Hunter wasn't going to stay behind in terms of graphics.
 
I enjoy the older ones much more, world goes too much into trying to be overly realistic, having to smell monster dung to find them is a chore, the areas are annoying mazes to traverse to find your mon, the massive ammounts of cutscenes and text feels like a waste of time for a series that has always "grab quest punch monster" and removing the clunkyness makes the battles feels like.. you re not fighting the mon but more like you're doing your own stuff while the mon is there, stuff like you dont need to reposition to a safe distance to heal anymore, the large areas that let you move away from them easily...

For rise they tried to go back to the old but keeped the non-clunky combat and the mons are barely aggresive, that one is truly dancing around while the mon do its own stuff

The ones i like the most are p3rd, dos, and frontier, dont have a way to play XX properly but from what i played while its kinda fun it feels like it drags by being too long?
 
I enjoy the older ones much more, world goes too much into trying to be overly realistic, having to smell monster dung to find them is a chore, the areas are annoying mazes to traverse to find your mon, the massive ammounts of cutscenes and text feels like a waste of time for a series that has always "grab quest punch monster" and removing the clunkyness makes the battles feels like.. you re not fighting the mon but more like you're doing your own stuff while the mon is there, stuff like you dont need to reposition to a safe distance to heal anymore, the large areas that let you move away from them easily...

For rise they tried to go back to the old but keeped the non-clunky combat and the mons are barely aggresive, that one is truly dancing around while the mon do its own stuff

The ones i like the most are p3rd, dos, and frontier, dont have a way to play XX properly but from what i played while its kinda fun it feels like it drags by being too long?
The "criticism" for GenU (XX) is that 'There's too much content" and fair enough, compared to previous Monster Hunters where the village quests amounted to 17 main quests before getting credits roll, it's a pretty huge game, but for it to be a send off to old world, it's pretty much perfect in that regard.
 
The criticism of GenU was that there were so many quests that it made it difficult to find players for any particular quest you wanted to do. Also the sheer amount of content shoved in there made things feel a bit incoherent thematically. But I agree that it was a fitting send-off to old MonHun. If anything I wish they'd put more gen 4 monsters in, especially Dalamadur and Gogmazios.
 
Yeah i understand the whole "its the end" so it have a huge ammount of content, i think my main problem the bit i played was that i was having fun hitting the new mons of the games i couldnt play before, then the game went and trowed at me the same old mons i killed like 300 times in FU in double quests to progress and more or less it made me lazy, but yeah i have to go and play it properly to see G rank and stuff, i enjoyed saxe alchemy style
 
Yeah i understand the whole "its the end" so it have a huge ammount of content, i think my main problem the bit i played was that i was having fun hitting the new mons of the games i couldnt play before, then the game went and trowed at me the same old mons i killed like 300 times in FU in double quests to progress and more or less it made me lazy, but yeah i have to go and play it properly to see G rank and stuff, i enjoyed saxe alchemy style
Oh yeah, Alchemy Saxe and Valor Saxe are very close to what we got in World and Rise with the semeless tranformation, now that is something welcome from the newer games.
 
If any of the new games brought back the playable Palicos/Nyantas, I would give a newer MonHun a shot. I really loved that mechanic and I'm sad it only survived one game.
 
Oh yeah, Alchemy Saxe and Valor Saxe are very close to what we got in World and Rise with the semeless tranformation, now that is something welcome from the newer games.
actually.. i disliked the world and rise one, felt like it was just SAED spam hahaha
had any of you guys tried frontier? it have a fun saxe
 
Was Frontier the Korea exclusive one? With the Magnet Spikes and Tonfas?
 
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Was Frontier the Karen exclusive one? With the Magnet Spikes and Tonfas?
karen? yeah its the magnet spikes and tonfas one, and saxe, "saxe F" not to confuse with the normal one
 
karen? yeah its the magnet spikes and tonfas one, and saxe, "saxe F" not to confuse with the normal one
*Korea ffs autocorrect, how did it change to Karen? I don't even use that name!
 
*Korea ffs autocorrect, how did it change to Karen? I don't even use that name!
i believe it was japanese exclusive with a kr server that let you play with vpn, nowadays its playable by anyone with private servers with custom stuff that make the game more enjoyable, i recommend it as a fun mh to try to see the exclusive stuff, like the three exclusives weapons and "extreme style" that changes every weapon moveset and makes them unique
 
i believe it was japanese exclusive with a kr server that let you play with vpn, nowadays its playable by anyone with private servers with custom stuff that make the game more enjoyable, i recommend it as a fun mh to try to see the exclusive stuff, like the three exclusives weapons and "extreme style" that changes every weapon moveset and makes them unique
Right, there was a time I was considering playing this game just for the Tonfas, but it's more work than worth tbh, I have GU and that's the closest thing we got to these different styles.
 
Right, there was a time I was considering playing this game just for the Tonfas, but it's more work than worth tbh, I have GU and that's the closest thing we got to these different styles.
its actually pretty easy now, just download game and play lol
 
its actually pretty easy now, just download game and play lol
Ehhhhhhhh sure... But I already have GU... And the game doesn't look that good... And I'm just making excuses now...
 
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