Mega Man Megathread

Haha, it’s always good to be critical of the things you like indeed, I just prefer focusing on the aspects I like personally. I don’t really care about something like X6 or Starforce (or Legends even, I just love how they look, don’t send me to the gallows) because I don’t care for the games, but I have plenty of fun with from from Classic, X and Zero, so it’s no matter :)

There aren’t a lot of game brands that have this sort of subseries thing going now that I think about it, where it’s easy to play all of it if you really like the brand, but also really easy to ignore uninteresting stuff because there are whole series of games that are super different.

That's true. I wnet out of my way to experience every series of the franchise, but I'm weird like that.
 
Topic apart...

My favorite game in the entire series, is Megaman Network Transmission, because I find it a good overall, between being a platformer (mixing retro and modern mechanics), the simplified battlechip system, exploring every corner with Double Jump...
The overall experience was worth it (and to wait 13 years to emulate it in Nintendo Gamecube, still)...
I wanted it the most, more than Super Smash Brothers Melee or any good Gamecube title.

However, one of the most enjoyable games, is Megaman X6.
Specifically, rescuing the 128 Reploids, scattered through the main 8 levels.
And with randomizer, it is even more addictive, lol...

Both games has its nerfs & perks. However, it has potential to even better experiences (if they explored it with new games to launch).
 
Topic apart...

My favorite game in the entire series, is Megaman Network Transmission, because I find it a good overall, between being a platformer, the simplified battlechip system, exploring every corner...
The overall experience was worth it (and to wait 13 years to emulate it in Nintendo Gamecube, still)...
I wanted it the most, more than Super Smash Brothers Melee or any good Gamecube title.

However, one of the most enjoyable games, is Megaman X6.
Specifically, rescuing the 128 Reploids, scattered through the main 8 levels.
And with randomizer, it is even more addictive, lol...
I regret buying a pre-owned Network Transmission for 10 bucks a billion years ago and then trading it in a few days later because I didn’t like it.

I could’ve sold it for the price of a small country today…
 
I regret buying a pre-owned Network Transmission for 10 bucks a billion years ago and then trading it in a few days later because I didn’t like it.

I could’ve sold it for the price of a small country today…
I can live with that :)
If you do think this bad, you could have experienced its more compact (and most difficult) version:
Rockman.EXE (for Wonderswan Color).
 
I can live with that :)
If you do think this bad, you could have experienced its more compact (and most difficult) version:
Rockman.EXE (for Wonderswan Color).
I do want to try Network Transmission again, thanks for reminding me that I can emulate it on Dolphin! ::megadancebaby
 
I do want to try Network Transmission again, thanks for reminding me that I can emulate it on Dolphin! ::megadancebaby
I know you will be fine this time, Tonberry.
The game offers some interesting perspective in a "if" situation, with, of course, some classic (and challenging) Megaman style ::thumbsupwario

...This is basically "(Classic) Megaman: Cyberspace".
 
X4 is really good. I think it’s way better than X3. X5 is okay but it’s insanely easy.
Generally speaking people consider either x1 or x4 the best game in the series, i'm in the x4 camp on that,
Never played them.
X6,X7 and X8 are the only ones from the X series that I didn't play.
The OP song for X8 is fire tho.
X6 legitimately can be skipped, x7 is universally disliked, x8 is probably the closest to x1-4 of the games, if i was to place x8 i'd put it in the top 3.
 
It's really not that hard to be better than X7, so I wouldn't hold it up as a redeeming quality.
To me Mighty No. 9 has more redeeming qualities than just being better than X7. The gameplay is much snappier, it has an engaging scoring hook that reminds me of Sonic Adventure 2, the characters are endearing, the game doesn't drag itself through the with painful slow menus constantly, it's not butchering an established character's personality, it doesn't shoehorn nonsense RPG mechanics and item crafting elements in a run-and-gun action platformer (*cough*gunvolt*cough*), and it's gameplay is an interesting mix of classic Mega Man platforming with Mega Man X's faster and aggressive combat. Is there problems with the game? Yes. Could it have been better? Yes. But is the kind of game that really deserves the toxicity it gets on a daily basis? Hell no, not with me.
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Topic apart...

My favorite game in the entire series, is Megaman Network Transmission, because I find it a good overall, between being a platformer (mixing retro and modern mechanics), the simplified battlechip system, exploring every corner with Double Jump...
The overall experience was worth it (and to wait 13 years to emulate it in Nintendo Gamecube, still)...
I wanted it the most, more than Super Smash Brothers Melee or any good Gamecube title.

However, one of the most enjoyable games, is Megaman X6.
Specifically, rescuing the 128 Reploids, scattered through the main 8 levels.
And with randomizer, it is even more addictive, lol...

Both games has its nerfs & perks. However, it has potential to even better experiences (if they explored it with new games to launch).
I'm glad to see more appreciation for Network Transmission. What I also liked about it is how some of the stages take advantage of slide jumps into the level design and some parts of it kinda reminds me of Aria of Sorrow in how you use Chips off enemies you beat. I also felt a large sense of accomplishment back when I played the X Collection to 100% that game and rescuing all of the reploids. Thankfully there is also a ROM hack for those who found the game a rushed mess that does it justice by fixing a lot of its problems while giving the option of customizing how the hack mods the game.
 
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fake-kun, I'm not a Power Ranger `_`;
Just a Megaman fan...
(Good morming, by the way ~_~/ )
Post automatically merged:

I'm glad to see more appreciation for Network Transmission. What I also liked about it is how some of the stages take advantage of slide jumps into the level design and some parts of it kinda reminds me of Aria of Sorrow in how you use Chips off enemies you beat. I also felt a large sense of accomplishment back when I played the X Collection to 100% that game and rescuing all of the reploids. Thankfully there is also a ROM hack for those who found the game a rushed mess that does it justice by fixing a lot of its problems while giving the option of customizing how the hack mods the game.

Truly grateful for knowing this :)
 
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I despise Bass's official 8-bit sprite.

Seriously, look at this piece of shit.

Bass_MM10.png


This is literally just Mega Man sprite edit. Did nobody told the devs that Mega Man sprite edits NEVER look good?
 
you post read like the devs have made other edits of mega man's sprite and have used it elsewhere. i don't have much familiarity of the mega man classic games; i've seen some gameplay of mm2, i tried playing mm8, and i watched egoraptor's vid on mega man and mmx. i'm fairly certain at this point i've seen more of bass than the blue bomber himself.
 
you post read like the devs have made other edits of mega man's sprite and have used it elsewhere. i don't have much familiarity of the mega man classic games; i've seen some gameplay of mm2, i tried playing mm8, and i watched egoraptor's vid on mega man and mmx. i'm fairly certain at this point i've seen more of bass than the blue bomber himself.

I have no idea how you managed to interpret my post that way. But for the record, no, they never did anything like that before MM10. I was speaking generally.
 
I have no idea how you managed to interpret my post that way. But for the record, no, they never did anything like that before MM10. I was speaking generally.
i figured that since you know about mega man classic than i do, you would be more aware of any attempts by the devs to save time and money on development of a mega man game. it's pretty common for enemies to have color pallet swaps in a lot of rpgs. i wouldn't be too surprised of a company just making minor edits to a sprite to make some more filler characters or something like that.
 
To avoid repeating a rant I already posted, I kinda despise Megaman 9 and 10 conceptually. Feels like a regression in every possible aspect. It was the first instance classic Megaman essentially canablizing itself. You can actually even feel the level designers of 10 already betraying 9’s uncomfortable commitment to being a terrible Megaman 2 clone. Almost like they had an “oh-shit” moment and backpedaled. 9 is a hate-letter to all Megaman games except 2 which it worships like a cult and 10 is the devs essentially… not caring or just not knowing what to do anymore. Bass was obviously barely playtested because he breaks the levels like butter. What a disrespectful continuation of his legacy from Rockman & Forte.
 
To avoid repeating a rant I already posted, I kinda despise Megaman 9 and 10 conceptually. Feels like a regression in every possible aspect. It was the first instance classic Megaman essentially canablizing itself. You can actually even feel the level designers of 10 already betraying 9’s uncomfortable commitment to being a terrible Megaman 2 clone. Almost like they had an “oh-shit” moment and backpedaled. 9 is a hate-letter to all Megaman games except 2 which it worships like a cult and 10 is the devs essentially… not caring or just not knowing what to do anymore. Bass was obviously barely playtested because he breaks the levels like butter. What a disrespectful continuation of his legacy from Rockman & Forte.

That's not even talking about how the game gives him no real motivation to fighting Dr. Wily beyond "he's really mad and has daddy issues idk."

Also, I love paying money for the content that should've been in the game from the start! /j
 
Well, now I want to hear that rant.

Megaman fangames, the good, the mega and the ugly​

Megaman games are something I have an astronomical amount of respect and amount of hate for like no other fanmadd media I can think of.

Fangames are cool​

I think it should be very obvious I hold a lot of respect for the craft and passion behind something as ambitious and gigantic as a full blown fan game. Those things don’t make themselves. I’d go as far as to say that even an “ok” fangame is something you must be proud of and hold your head high about because that is simply how hard it is to make a game period. I’ve a lot of respect for Rockman 7 Famicom and other non-Megaman fangames. I’ve never played Rockman X8 demake so no comment there.

But some fangames are not even “okay”​

My rants about Megaman fans not understanding Megaman is a bit redundant so I’ll keep this brief. ANY fangame that tries to emulate “I wanna be the guy” is an instant Red Cross from me. Not even gonna give it the time of day. Emphasis on difficulty in fangames is a huge red flag, one I feel fangame makers feel to understand the inherent bias of. Of course challenges you know inside and out will seem “natural” to the creator. That’s an unavoidable bias, but it’s one you can at least keep controlled.

I believe tight mechanics MUST be the bigger priority for fangames. It is actual foundation. Then you create levels around the mechanics, then you hate challenge. I get the impression this order is often reversed in Megaman fangames are the level design can feel like a clusterfuck or just messy and unfocused. Almost like it wasn’t made on a clean slate, almost likd the devs had an agenda where they wanna make their game seem so hardcore and difficult. It’s why I’ll never take Megaman Unlimited seriously,


But is SFxM anything like this? Can you fuck up a official unofficial, sure-you-can!​


I think SFxM is neat. It’s nothing crazy, but it’s neat. I don’t consider it a proper Megaman game. It feels too much like a proof of concept. First of all, Ronelo…? That’s… a bit random. I’d prefer Ibuki, but whatever.

Dhalsim is a bizarre pick too. Feels like a wasted slot when Guile was literally right there. Blanka being a pick makes this worse, why did you feel the need to have not one, but TWO “oddballs” from the same game? At least have Dee Jay over Dhalsim. Sure, he’s from the same game, but it’s a different version so that’s slightly less bad.

It’s been a decade but I found level design and weapons to be pretty ok. Bosses follow a pattern I hate so not much more I can say. I actually also really dislike the zoom-in when they power up. Feels really out of place.
 

Megaman fangames, the good, the mega and the ugly​

Megaman games are something I have an astronomical amount of respect and amount of hate for like no other fanmadd media I can think of.

Fangames are cool​

I think it should be very obvious I hold a lot of respect for the craft and passion behind something as ambitious and gigantic as a full blown fan game. Those things don’t make themselves. I’d go as far as to say that even an “ok” fangame is something you must be proud of and hold your head high about because that is simply how hard it is to make a game period. I’ve a lot of respect for Rockman 7 Famicom and other non-Megaman fangames. I’ve never played Rockman X8 demake so no comment there.

But some fangames are not even “okay”​

My rants about Megaman fans not understanding Megaman is a bit redundant so I’ll keep this brief. ANY fangame that tries to emulate “I wanna be the guy” is an instant Red Cross from me. Not even gonna give it the time of day. Emphasis on difficulty in fangames is a huge red flag, one I feel fangame makers feel to understand the inherent bias of. Of course challenges you know inside and out will seem “natural” to the creator. That’s an unavoidable bias, but it’s one you can at least keep controlled.

I believe tight mechanics MUST be the bigger priority for fangames. It is actual foundation. Then you create levels around the mechanics, then you hate challenge. I get the impression this order is often reversed in Megaman fangames are the level design can feel like a clusterfuck or just messy and unfocused. Almost like it wasn’t made on a clean slate, almost likd the devs had an agenda where they wanna make their game seem so hardcore and difficult. It’s why I’ll never take Megaman Unlimited seriously,


But is SFxM anything like this? Can you fuck up a official unofficial, sure-you-can!​


I think SFxM is neat. It’s nothing crazy, but it’s neat. I don’t consider it a proper Megaman game. It feels too much like a proof of concept. First of all, Ronelo…? That’s… a bit random. I’d prefer Ibuki, but whatever.

Dhalsim is a bizarre pick too. Feels like a wasted slot when Guile was literally right there. Blanka being a pick makes this worse, why did you feel the need to have not one, but TWO “oddballs” from the same game? At least have Dee Jay over Dhalsim. Sure, he’s from the same game, but it’s a different version so that’s slightly less bad.

It’s been a decade but I found level design and weapons to be pretty ok. Bosses follow a pattern I hate so not much more I can say. I actually also really dislike the zoom-in when they power up. Feels really out of place.

Good rant.

I don't like the zoom-in either. Really distracting.

Also, you probably meant "red flag" instead of "Red Cross."
 
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Good rant.

I don't like the zoom-in either. Really distracting.

Also, you probably meant "red flag" instead of "Red Cross."
My brain wires got crossed and used really vague terminology to mean the same thing. “Cross” is the British way of saying “X” instead of the letter. At least from what I seen. I was trying to convey the idea that “this is a big no-no for me” but fumbled the phrasing. Appreciate pointing it out! I was gonna say something else about Bass in 10, unfortunately I have a hard time recalling what I was gonna say.
 
I'm going to pick a favorite and least favorite Robot Master from each game in the original series, and probably do MMX Mavericks later.

MM1 Best: Elec Man. Man looks like a damn superhero. Iceman is honorable mention because he's just doin' his best.
MM1 Worst: Fire Man. Man does exactly the opposite of his job title. Looks cool, though.

MM2 Best: Air Man. This dude was like "Yeah, you all have strong powers. I'mma be a menace with a FAN." Then he ended up looking the coolest, too.
MM2 Worst: Flash Man. This even suppose to be? He's just Jay Leno in a robot suit. What's "flash" about this? Terrible.

MM3 Best: Needle Man. The man is horrifying. He specializes in NEEDLES. That's some sick shit, I love it. Gemini Man has the coolest fighting, though... and like Snake Man is awesome. Respect to Top Man for representing a damn top of all things and actually dressing that way
MM3 Worst: Hard Man. Bruh. Dude specializes in... hardness. All he does is fist people and look like a barrel. Dishonorable mention is Top Man because... look at him. He's Top Man.

MM4 Best: Dust Man. Not only is he the coolest looking ventilation shaft I have EVER seen, the man might be the most unhinged of all the robot masters. He is specializes for torturing humans. The man uses DUST. That's not... that isn't going to beat robots! He's attacking peoples' ALLERGIES! Honorable mentions are Ring Man, Pharaoh Man, Toad Man, and Skull Man... because I like them.
MM4 Worst: Bright Man... Look at him.

MM5 Best: Napalm Man. Do I need to explain this? LOOK AT-... LISTEN TO HIS NAME! Honorable mentions to Wave Man for looking super cool and Star Man for being the dude who was like "My power's gonna be throwing STARS at people." Like... come on.
MM5 Worst: Charge Man. THE MAN IS DRESSED AS A CHOO-CHOO, HE NEEDS A GUARDIAN!

MM6 Best: Knight Man. He looks cool and he's a neat idea. Honorable mention is Yamato Man because he's basically just Knight Man's eastern cousin. Oh, and Blizzard Man. Like... he's stupid, but I like the kind of stupid he is.
MM6 Worst: The rest of them. They're... they're all just so bad. Look at them. LOOK.AT.THEM.! Like there's just no inspiration here, they're all so stupid or generic. Wind Man is JUST AIR MAN AGAIN! Flame Man and Tomahawk Man are hate crimes. Plant Man.

MM7 Best: Freeze Man is cool looking and Junk Man is pretty unique. Turbo Man gets points for being a literal transformer.
MM7 Worst: Bass. Also Spring Man, but I like him anyway. Oh, and Turbo Man. BECAUSE THAT IS NOT TURBO MAN!

MM8 Best: This is going to be a hot take, but I love almost all of them. Clown Man is PEAK design and so fucking unhinged. Sword Man is SWORD.MAN.! Tengu Man has a super stupid voice but such a cool design and fighting style. Astro Man because... I like him. Also, that man is a grenade.
MM8 Worst: Fake Aqua Man, Search "Random as Fuck" Man, and "JUMP JUMP! SLIDE SLIDE!" No, but big snowy gets a pass for being a big lovable goofball.

MM9 Best: Galaxy Man. He is the best robot master. He is perfect. LOVE HIM!
MM9 Worst: As stupid as Tornado Man looks... it's Plug Man..... HIS NAME IS PLUG MAN!

MM10 Best: Sheep Man. Yes, he's incredibly stupid... but he's a sheep that's a storm cloud, and he looks like THAT, and I love him. Also Solar Man, because he's awesome.
MM10 Worst: Toss up. Strike Man might be the DUMBEST Robot Master design ever, but I kind of love how unapologetically stupid he is. Chill Man might be the laziest design ever with absolutely NO interesting qualities. Nitro Man isn't bad but he's kind of a boring rehash of Turbo Man. Wait, no... it's Pump Man. Look at him, he's a water pump. HE IS A WALKING WATER PUMP!
 
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I'm going to pick a favorite and least favorite Robot Master from each game in the original series, and probably do MMX Mavericks later.

MM1 Best: Elec Man. Man looks like a damn superhero. Iceman is honorable mention because he's just doin' his best.
MM1 Worst: Fire Man. Man does exactly the opposite of his job title. Looks cool, though.

MM2 Best: Air Man. This dude was like "Yeah, you all have strong powers. I'mma be a menace with a FAN." Then he ended up looking the coolest, too.
MM2 Worst: Flash Man. This even suppose to be? He's just Jay Leno in a robot suit. What's "flash" about this? Terrible.

MM3 Best: Needle Man. The man is horrifying. He specializes in NEEDLES. That's some sick shit, I love it. Gemini Man has the coolest fighting, though... and like Snake Man is awesome. Respect to Top Man for representing a damn top of all things and actually dressing that way
MM3 Worst: Hard Man. Bruh. Dude specializes in... hardness. All he does is fist people and look like a barrel. Dishonorable mention is Top Man because... look at him. He's Top Man.

MM4 Best: Dust Man. Not only is he the coolest looking ventilation shaft I have EVER seen, the man might be the most unhinged of all the robot masters. He is specializes for torturing humans. The man uses DUST. That's not... that isn't going to beat robots! He's attacking peoples' ALLERGIES! Honorable mentions are Ring Man, Pharaoh Man, and Skull Man... because I like them.
MM4 Worst: Bright Man... Look at him.

MM5 Best: Napalm Man. Do I need to explain this? LOOK AT-... LISTEN TO HIS NAME! Honorable mentions to Wave Man for looking super cool and Star Man for being the dude who was like "My power's gonna be throwing STARS at people." Like... come on.
MM5 Worst: Charge Man. THE MAN IS DRESSED AS A CHOO-CHOO, HE NEEDS A GUARDIAN!

MM6 Best: Knight Man. He looks cool and he's a neat idea. Honorable mention is Yamato Man because he's basically just Knight Man's eastern cousin. Oh, and Blizzard Man. Like... he's stupid, but I like the kind of stupid he is.
MM6 Worst: The rest of them. They're... they're all just so bad. Look at them. LOOK.AT.THEM.! Like there's just no inspiration here, they're all so stupid or generic. Wind Man is JUST AIR MAN AGAIN! Flame Man and Tomahawk Man are hate crimes. Plant Man.

MM7 Best: Freeze Man is cool looking and Junk Man is pretty unique. Turbo Man gets points for being a literal transformer.
MM7 Worst: Bass. Also Spring Man, but I like him anyway. Oh, and Turbo Man. BECAUSE THAT IS NOT TURBO MAN!

MM8 Best: This is going to be a hot take, but I love almost all of them. Clown Man is PEAK design and so fucking unhinged. Sword Man is SWORD.MAN.! Tengu Man has a super stupid voice but such a cool design and fighting style. Astro Man because... I like him. Also, that man is a grenade.
MM8 Worst: Fake Aqua Man, Search "Random as Fuck" Man, and "JUMP JUMP! SLIDE SLIDE!" No, but big snowy gets a pass for being a big lovable goofball.

MM9 Best: Galaxy Man. He is the best robot master. He is perfect. LOVE HIM!
MM9 Worst: As stupid as Tornado Man looks... it's Plug Man..... HIS NAME IS PLUG MAN!

MM10 Best: Sheep Man. Yes, he's incredibly stupid... but he's a sheep that's a storm cloud, and he looks like THAT, and I love him. Also Solar Man, because he's awesome.
MM10 Worst: Toss up. Strike Man might be the DUMBEST Robot Master design ever, but I kind of love how unapologetically stupid he is. Chill Man might be the laziest design ever with absolutely NO interesting qualities. Nitro Man isn't bad but he's kind of a boring rehash of Turbo Man. Wait, no... it's Pump Man. Look at him, he's a water pump. HE IS A WALKING WATER PUMP!
Okay but the real best is TOADMAN
1000006177.gif
 
MM7 Worst: Bass. Also Spring Man, but I like him anyway. Oh, and Turbo Man. BECAUSE THAT IS NOT TURBO MAN!

How fucking dare you insult my boy like this. Bass is objectively the best Mega Man character ever created.

Also, this entire post is one giant bad take.
 
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