Mega Man Megathread

No, she shouldn't have been canon. She's Hitoshi Ariga's shitty OC that he almost parasitically attached to Bass, an actually good canon character.
What is it that makes you th8nk Bass is a good character?
 
I know no one asked, but.
This is my favorite robot master:
yo3go4gf1t291.jpg
 
I think the reason Legends doesn't get enough love is that not enough people are interested in the lore or characters for Capcom to make enough money to want to produce a 3rd game just for a small, somewhat niche part of the fanbase.
 
What about Legends with a Hollow Knight progression structure instead of a roguelite or normal game with permanent progression but procgen ruins?
 
I think the reason Legends doesn't get enough love is that not enough people are interested in the lore or characters for Capcom to make enough money to want to produce a 3rd game just for a small, somewhat niche part of the fanbase.
It's the ultimate niche of an already niche franchise, either that or Star Force.

How to fix that? By giving it a legacy collection, at least that would give it more attention but the chances of legends becoming more popular aren't that big.
 
It's the ultimate niche of an already niche franchise, either that or Star Force.

How to fix that? By giving it a legacy collection, at least that would give it more attention but the chances of legends becoming more popular aren't that big.
the popularity of something doesn't matter to capcom. as long as it sells a lot, then they will make more of it. that's why we don't have more darkstalkers games. and capcom has other series that have positive receptions and are basically dead in the water and will stay like that until some arbitrary sells number is hit.
you want more darkstalkers? buy the re-release collection 4 or 5 times, one copy per system that you have.
they make a legacy collection of zx, star force, legends? buy as many copies as you can; horde them all if you can. if it makes them money, they will make more of it.
 
the popularity of something doesn't matter to capcom. as long as it sells a lot, then they will make more of it. that's why we don't have more darkstalkers games. and capcom has other series that have positive receptions and are basically dead in the water and will stay like that until some arbitrary sells number is hit.
you want more darkstalkers? buy the re-release collection 4 or 5 times, one copy per system that you have.
they make a legacy collection of zx, star force, legends? buy as many copies as you can; horde them all if you can. if it makes them money, they will make more of it.

Bold of you to imply that there are enough Mega Man fans to generate good sales, even with each one buying multiple copies.
 
It's the ultimate niche of an already niche franchise, either that or Star Force.

How to fix that? By giving it a legacy collection, at least that would give it more attention but the chances of legends becoming more popular aren't that big.
As long as it includes

Megaman Legends 1
Megaman Legends 2
This weird fuckin' thing
And Misadventures of Tron Bonne
 
Bold of you to imply that there are enough Mega Man fans to generate good sales, even with each one buying multiple copies.
i imply nothing. it is the objective truth. many people have observed this.
it's an easy way to not make any more of a product if it can't achieve an unrealistic goal.
this is the reason behind legends 3 being cancelled. more and more people were supposed to go to the website, sign up and chat with others about the game, while being satisfied with just being shown concept art of a game. no real updates, footage of an alpha build, a opening cutscene; anything. just table scraps being given to a fanbase that had to be ever growing; no matter how long it took the game to be made.
eventually, the level of interest in the game plateaued. it stopped growing, and capcom seized upon the opportunity, and cancelled the game; blaming the fans in the process.
 
i imply nothing. it is the objective truth. many people have observed this.
it's an easy way to not make any more of a product if it can't achieve an unrealistic goal.
this is the reason behind legends 3 being cancelled. more and more people were supposed to go to the website, sign up and chat with others about the game, while being satisfied with just being shown concept art of a game. no real updates, footage of an alpha build, a opening cutscene; anything. just table scraps being given to a fanbase that had to be ever growing; no matter how long it took the game to be made.
eventually, the level of interest in the game plateaued. it stopped growing, and capcom seized upon the opportunity, and cancelled the game; blaming the fans in the process.
Yeah, this is why Crapcom can't be blindly trusted, this franchise lives of fangames at this point and whatever nostalgia merch the execs throw to shut the requests every idk months.

Shoutouts to that one investor in the board of execs still asking about the franchise every year. ::sadkirby
 
i imply nothing. it is the objective truth. many people have observed this.
it's an easy way to not make any more of a product if it can't achieve an unrealistic goal.
this is the reason behind legends 3 being cancelled. more and more people were supposed to go to the website, sign up and chat with others about the game, while being satisfied with just being shown concept art of a game. no real updates, footage of an alpha build, a opening cutscene; anything. just table scraps being given to a fanbase that had to be ever growing; no matter how long it took the game to be made.
eventually, the level of interest in the game plateaued. it stopped growing, and capcom seized upon the opportunity, and cancelled the game; blaming the fans in the process.

Mega Man Legends 3 was canceled because Keiji Inafune left. He was pretty much the only person within Capcom with any real influence on the company's decision-making who was pushing the game.
 
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Yellow Devil is really simple in design yet still an iconic boss with a really unique pattern
1755428577451.png
 
Mega Man Legends 3 was canceled because Keiji Inafune left. He was pretty much the only person within Capcom with any real influence on the company's decision-making who was pushing the game.
that's another factor, but what i said stull stands. they can't make money off of it, they don't really give a shit.
they added dlc onto a fighting game disc and then charge people more money to use what they already purchased. i personally don't think inafune stay or going would have made too much of a difference taking that in consideration.
 
That's the neat part, you can't. Devil fights, with few exceptions, are all about tedious, mind-numbing rote memorization.
You've just summarised retro gaming during the 8-bits era.

Ghosts 'n Goblins/Ghouls 'n Ghosts, pre-Symphony Castlevania and even SMB 1&2 were basically about memorisation.

Either way the Yellow Devil can be cheesed with the Thunder Beam and repeatedly pressing pause.
 
You've just summarised retro gaming during the 8-bits era.

Ghosts 'n Goblins/Ghouls 'n Ghosts, pre-Symphony Castlevania and even SMB 1&2 were basically about memorisation.

Either way the Yellow Devil can be cheesed with the Thunder Beam and repeatedly pressing pause.

And? Everybody doing a shitty thing doesn't make it not shitty.

And if most people would rather use an unintended glitch than fight your boss the intended way, then the boss sucks.
 
And? Everybody doing a shitty thing doesn't make it not shitty.
Megaman 2 is still considered to be one of the best in the franchise.

Same with old school games being considered to be good classics.

And if most people would rather use an unintended glitch than fight your boss the intended way, then the boss sucks.
Everyone cheesing a boss for speedrunning doesn't make it intrinsically bad.
 
Megaman 2 is still considered to be one of the best in the franchise.

Same with old school games being considered to be good classics.

They are considered such in spite of memorization, not because of it.

Everyone cheesing a boss for speedrunning doesn't make it intrinsically bad.

Notice how I said "most people," not "speedrunners."
 
They are considered such in spite of memorization, not because of it.
It's not hard to memorize a video game either.

We're always doing that to a lesser extent.
 
It's not hard to memorize a video game either.

We're always doing that to a lesser extent.

Whether it's hard or not is not the point. The point is that rote memorization isn't fun for most people and is a bad game design.
 

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