Mega Man Megathread

I'd rather not. There are already enough of pseudo-retro pixel art games.
What is "enough"? I mean are there enough photorealistic 3D video games out there?
 
What is "enough"? I mean are there enough photorealistic 3D video games out there?

Don't try to derail this conversation with your semantic nitpicks. You know well enough what I meant.
 
Last edited:
Don't try to derail this conversation with your semantic nitpicks. You know well enough what I meant.
I still think that 2D stands the test of time much better and I'd take a pretty pixel art over a 3D that looks cheap. This is why Sonic SuperStars looks worse than Sonic Mania despite being made later or why DKC on the SNES still look better than the Retro Studio ones.
 
I think 2D pixel art could work, but instead of aiming for simplicity, go for a ambitiously high resolution instead. I'll pick Freedom Planet 2 as an example of this. I think it's one of the prettiest games ever made:

1748278288646.png

I think 3D or hand drawn could theoretically achieve high levels of prettiness too, but there would need to be a equally high amount of budget, talent and time put into. Maybe this applies to the pixel art scenario too. But unfortunately I don't think Capcom is willing to put this amount of budget into Mega Man games anymore.

So, thinking for a more feasible scenario instead: I think Mega Man 11 looks fine but it could get better. Maybe if they swapped the character models for hand-drawn, while keeping the 3D scenario for a 2.5D aesthetic, it could look nice.
 
I think 2D pixel art could work, but instead of aiming for simplicity, go for a ambitiously high resolution instead. I'll pick Freedom Planet 2 as an example of this. I think it's one of the prettiest games ever made:


I think 3D or hand drawn could theoretically achieve high levels of prettiness too, but there would need to be a equally high amount of budget, talent and time put into. Maybe this applies to the pixel art scenario too. But unfortunately I don't think Capcom is willing to put this amount of budget into Mega Man games anymore.

So, thinking for a more feasible scenario instead: I think Mega Man 11 looks fine but it could get better. Maybe if they swapped the character models for hand-drawn, while keeping the 3D scenario for a 2.5D aesthetic, it could look nice.

This isn't directed at you specifically, but I don't understand Mega Man fans' obsession with 2D graphics. What's wrong with a 3D presentation?
 
I think 2D pixel art could work, but instead of aiming for simplicity, go for a ambitiously high resolution instead. I'll pick Freedom Planet 2 as an example of this. I think it's one of the prettiest games ever made:


I think 3D or hand drawn could theoretically achieve high levels of prettiness too, but there would need to be a equally high amount of budget, talent and time put into. Maybe this applies to the pixel art scenario too. But unfortunately I don't think Capcom is willing to put this amount of budget into Mega Man games anymore.

So, thinking for a more feasible scenario instead: I think Mega Man 11 looks fine but it could get better. Maybe if they swapped the character models for hand-drawn, while keeping the 3D scenario for a 2.5D aesthetic, it could look nice.
Freedom Planet 2 is pretty I agree.

Yet somehow I think the art style is inferior to the first game.

Yeah I may have a bit of nostalgia but I find FP1 to have the better OST, art direction and even better bosses and story (sorry Merga, as tragic her backstory may have been, I still prefer a more typical villain that Brevon was).


Sonic Mania is still one of the most gorgeous games in its franchise (and I say that while I love SCD, 2, 3&K and even the Advance games) and platformers in general next to Ristar or even Yoshi's Island.

ArcSys with GG Xrd and Strive managed to make 3D as great as 2D but it requires a lot of efforts and talent while Street Fighter V and VI struggle to reach Third Strike level of smoothness.

This isn't directed at you specifically, but I don't understand Mega Man fans' obsession with 2D graphics. What's wrong with a 3D presentation?
I simply think that Megaman, like Castlevania and many other franchises of its era, work better in 2D.

Okay, Megaman Legend managed to have a great charming low poly look with the shaded textures but I always saw this spinoff series as a separate one with Megaman inserted in (like MM Battle Networks), not a proper follow-up to Classic MM and X (and then again X7 stopped feeling like a proper Megaman game compared to the 2D entries).

I think this is why many Megaman inspired indie games are 2D and that even the 3D fangames like 8-bits deathmatch kept the 8-bits sprites for the characters instead of including 3D models.
 
I think this is why many Megaman inspired indie games are 2D and that even the 3D fangames like 8-bits deathmatch kept the 8-bits sprites for the characters instead of including 3D models.

They use those sprites because every other Mega Man fan game does.
 
They use those sprites because every other Mega Man fan game does.
Honestly, is this a big deal? I think Classic MM sprites are iconic as hell.

I really like this one:
1748289777179.webp
 
No, but annoying people who obsess over 2D graphics keep making it a big deal.
I'll be honest: I still find that SNES graphics are still beautiful even to this day.

I think that there's something unmatchable about pixel art in the same way that oil painting have that "special feel" compared to the latest CGIs.

PS:Sure, I also got nostalgia for low poly but that's not the same thing.
 
Freedom Planet 2 is pretty I agree.

Yet somehow I think the art style is inferior to the first game.

Yeah I may have a bit of nostalgia but I find FP1 to have the better OST, art direction and even better bosses and story (sorry Merga, as tragic her backstory may have been, I still prefer a more typical villain that Brevon was).


Sonic Mania is still one of the most gorgeous games in its franchise (and I say that while I love SCD, 2, 3&K and even the Advance games) and platformers in general next to Ristar or even Yoshi's Island.

ArcSys with GG Xrd and Strive managed to make 3D as great as 2D but it requires a lot of efforts and talent while Street Fighter V and VI struggle to reach Third Strike level of smoothness.


I simply think that Megaman, like Castlevania and many other franchises of its era, work better in 2D.

Okay, Megaman Legend managed to have a great charming low poly look with the shaded textures but I always saw this spinoff series as a separate one with Megaman inserted in (like MM Battle Networks), not a proper follow-up to Classic MM and X (and then again X7 stopped feeling like a proper Megaman game compared to the 2D entries).

I think this is why many Megaman inspired indie games are 2D and that even the 3D fangames like 8-bits deathmatch kept the 8-bits sprites for the characters instead of including 3D models.
Literally every point you've made here.... And I also thought FP1 was better than FP2!

Imagine if they actually took Megaman X to the next level. Something like how they looked in Project X Zone but with more polish of course. That would have been a dream.

S-gZoF.gif
megamanx-zero.gif

Post automatically merged:

Takkoman Kouzatsu World
Looks great thank you!! I'll report back once played
 
Last edited:
Definitely a mock-up, but this is so something I'd love to make a reality at some point.
Especially since as much as I adore 6, it definitely should've been on the SNES for many reasons. Mainly cause of timing, and it could've been as impactful as X1.

MM6 SNES title screen.png


I'm at least wanting to working on the assets, but I'm torn on if I wanna go for the Wily Wars look or something a bit more advance looking that's a bit below 7's level. I'm also torn on which globe I wanna base off for the title screen.

MM6 SNES title globe.png
Mega Man 6 (USA)_000.png

btw yes I'd also like to give 5 the same treatment, but that'll be later cause tbh I could go either way with 5 being on SNES or not. On one hand it could've been way more beloved initially being on at the time the more relevant system, on the other it easily could've been the Top-Loader game instead of 6.
 
This isn't directed at you specifically, but I don't understand Mega Man fans' obsession with 2D graphics. What's wrong with a 3D presentation?
Thank you. I find it a really frustrating take too.
 
Thank you. I find it a really frustrating take too.
I dunno where's the frustration.

I feel that if we could get a hand drawn MM game on the same level as Lizardcube's Wonder Boy III Remake or Streets of Rage 4 it would look nice (pic from a guide used as an example)
GrFOkYCWIAAdAQ-.jpg


Powered up looks cute but honestly I see it more as a reinterpretation of the original game than a real remake.
 
I dunno where's the frustration.

I feel that if we could get a hand drawn MM game on the same level as Lizardcube's Wonder Boy III Remake or Streets of Rage 4 it would look nice (pic from a guide used as an example)
View attachment 74025

Powered up looks cute but honestly I see it more as a reinterpretation of the original game than a real remake.
That portrait looks incredibly ugly. Ewww.
dunno where's the frustration.
I’m confused on your confusion. Not really sure what this is referring to. I don’t think you’re replying to the right person. I haven’t read up everything posted here, i just check most recent posts.
 
Thanks!.... it's punishing but great.
Reminds me a lot of Surugi and Sora by orange_juice
I thought it kinda gave the player a lot to work with, having charge shots and double multi-directional air-dash to start.

It can be punishing if you don't learn the enemy patterns quickly, I guess.. 😅

That first level theme was what got me hooked though. ::fire
 
I thought it kinda gave the player a lot to work with, having charge shots and double multi-directional air-dash to start.

It can be punishing if you don't learn the enemy patterns quickly, I guess.. 😅

That first level theme was what got me hooked though. ::fire
Lots to work with yes! I love the multi kick diagonal down hit move that you can do from mid air. Really like the animation for it
 
7 had the best sprites out of the classic series IMO.
7 deserves more appreciation for what it had to offer, such as the many ways you can interact with the stages using various weapons. Collecting plates gave a nice reward, and the other stuff was just gimmicky and fun, good classic Megaman-style gameplay.
Post automatically merged:

mega man zero 2 is my favorite one ive played so far
2 gets little praise for what it's worth, it's my favorite in the Zero series because of the various forms to interact with and the gameplay felt smoother than the first game.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Why heroes were often portrayed with swords rather than other weapons?

It's a common trope now but in RPGs and tales we often see them carrying a blade over an axe or...
Read more

SAROO got a firmware update V0.8 from its creator, TPUnix.

Version 0.8 is available from TPUnix’s GitHub. Its patch notes are as follows:

Added support...
Read more

Prince of Persia: Sands of Time POP1 Standalone [PS2]

Figured I'd share this hack over here. This is a simple patch that takes the Prince of Persia 1...
Read more

Counting thread (but with pictures)

im bored so all you have to do is count on this thread but with pictures
i'll count first and...
Read more

DMC discussion

Hi everyone, hope you are having a great day/night.
In here we are going to be talking about...
Read more

Online statistics

Members online
82
Guests online
971
Total visitors
1,053

Forum statistics

Threads
15,409
Messages
372,921
Members
896,625
Latest member
RyuutoFW

Advertisers

Back
Top