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That would explain why the game wasnt so polished in its gameplay .there were sidequests in the game? i don't remember that at all. i remember the fire dungeon and that giant robot and the stupid train level that i got stuck at. stopped playing after that.
sometimes the quality of a game will drop if the company in question has too many games in development at once. legends 2 was in development at the same time as x5 and probably some other games as well. this also happened with 4 final fantasy games on the psx and 1 on the ps2. ff7, 8, 9, 10, and tactics were all started development at the same time, and the quality varies greatly between the 5 games. and it seems like the ones that come out first have the most problems.
The boss in the jungle dungeon was already a mess .
Spinning blades on the walls of the dungeon , the tadpoles in the middle of the arena that instantly stunlock you if you touch one of it , the fly-robots that sometimes catches you in the air and the frog-boss with an homing bubble attack that fills up the arena more while his tongue attack is hard to dodge and can only be damaged when his mouth is open .
Yes , the bosses in the first game were mostly push-overs , even with the machine gun buster alone but the controls were much better because the auto-aim was perfect to multi-task movement and attacking while you have enough vision to see whats in the arena .
And the longer i played MML2 the more messier the game becomes .